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AvG Лаймон

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Everything posted by AvG Лаймон

  1. Thats because new facepunch's item filter for quarries and custom fuel using. I will fix this in next update.
  2. Maybe sometime in the future, I won't promise
  3. try to install it on a disabled server
  4. decrease "Add progress points to reserve when consume fuel" and fuel will consume more often
  5. there is only one file in zip folder, its a map
  6. there is no password inside
  7. aquarry has his own refund ! maybe it will be better if you test it first??
  8. if it is enabled, player will receive 2 items: furnace and quarry If it is disabled, player will recieve only quarry
  9. It means i made a compatibility only with umod's remover. So that when remove, the player receives exactly the item from which he installed the quarry. If you use other remove plugin - let me know, i will try to check it out. Or i really dont understand your question.
  10. Version 2.0.3

    759 downloads

    This plugin will add variable custom quarries and pumpjacks to your server. You can create any amount of different quarries and pumpjacks! You can get the fastest support in our Discord: Alias™ dev. Features Prefab substitution You can avoid using survey charges for installing quarries. Static quarries All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately. Toggle & Loot protection Each quarry have their own protection settings. There is also protection system by permissions for static quarries. Built-in remove You can configure different remove and refund settings per quarry. Repair It is very similar to the standard system with all the sounds and effects. It also supports custom items. Build limits Built in options to set limits for quarries and pumpjacks separately. Custom Items You can use any normal and/or skinned items (custom items) as fuel and/or resource production. Fuel system You can set up several different fuel types with different production settings per fuel type. Production system You can set up min/max amount of items and probability chances per item. Permissions You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not). Upgrade system You can upgrade from one quarry to another using different skin id. UI Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings. Langs You can translate any phrase in the plugin. Performance The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs. Optimization You can completely disable some of the plugin's functions in the main config. Configuration Main config (oxide/config/aQuarry.json) Static quarries config (oxide/data/aQuarry/StaticQuarries/) Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) Commands quarry.give «SteamID » «SkinID » => give to player the quarry with specified skin from config quarry.giveme => give all quarries from config to self Permissions: aQuarry.admin => allows to use «quarry.give » and «quarry.giveme » commands from in-game console API bool CanBuildCustomQuarry(Planner plan, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right before other built-in checks. // Returning false will cancel the construction. void OnCustomQuarryBuilded(MiningQuarry quarry, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right after player has built custom quarry or pumpjack.
    $24.00
  11. Hi Is any way to buy this plugin from russia?)
  12. nivex!! what is it in your bases?!?!? assets/prefabs/vehicle/seats/saddletest.prefab assets/content/vehicles/minicopter/subents/fuel_storage.prefab if you dont know this invisible prefabs which spawns with your bases are not removing and breaking servers
  13. let's summarize the results. after reviewing all the raidbases, I found that some are completely broken and will not fully spawn, some have no doors at all, some garages will spawn open, some will spawn underground. But the most important thing that I realized is that you simply stole half of the raidbases or copied them from someone on your server and did not even spawn once, because the shoals immediately catch your eye, even a blind person would notice. I spent more than a month to rake the bases that I bought for $50!!!!!! and then I managed to fix only half, the other half just in the trash I hope you will fix at least those bases that are completely broken in the near future, and please do not put objects inside of each other, because of this bases breaking. А всем кто думает о покупке пакета с базами: даже не думайте, они и 5 баксов не стоят, серЬезно..
  14. raidnightmare7 exactly the same as raidnightmare9 but with a roof
  15. raidexpert10 is fully broken raidnightmare8 too
  16. nivex, tell me please how to raid by door "raidhard6" And yes, I'm still raking your bases upd. raidexpert8, raidexpert9, raidnightmare7 has same problem.
  17. Of course, I don't understand half of what you write, I'm not English, but not the point.. I asked before buying how much the bases on the doors/walls are balanced. you said that all the bases are fully balanced for both a raid on the doors and a raid on the walls. in fact, I see that there are really 5 out of 50 balanced bases. the payback or not payback of the bases is set up in the loot table with the help of minimum and maximum loot values as well as probabilities, but not when building bases. each raider will learn the base after the first pass and if he notices that he will spend 30 c4 raiding the doors and there is only one wall before the loot, he will always raid it on the walls later. the cost of a raid on the doors or on the walls should be the same, the boxes should be in different parts of the base and on different floors, but not all the boxes in one place behind one wall. in addition, it will greatly unbalance the top raiders in terms of points. well, no one will ever farm more expensive bases by getting loot from the same loot table and getting the same number of points if there are bases where you can blow up 1 wall and take all the loot and get points. I admit that you have a completely different (very strange) vision about raids. but I asked before buying and you lied... in the future, in order to avoid such incidents, I advise you to post information about the expenses of each base (as I showed in the screenshots) to the discription about the base package however, I am almost sure that in this case almost no one will want to buy such bases.. probably that's why this information is not there I also understand that it is completely useless to say and discuss something, there is nothing you will change anyway. so I just spoke out and will leave it here so others can see it and think about it.
  18. ok. how about points for raid?? its not compatible with this bases same 10 points for every medium base but expenses are very different.. its so easy to abuse points
  19. players learned bases and will farm only most frofitable and getting loot from same loot table.. its disbalance and i mean that expenses to raid by door and raid by wall must be same.. need to be an idiot to raid base on door with 30 C4 when player can blow 1 wall with 4 rockets and get all loot
  20. for example, so that you can understand.. here table for easy bases before rebuild and after it
  21. I guess you lied to me... its not look like balance... i trust u and buy bases.. but they turned out to be a big disappointment at first i'd check all easy bases and i thought its disbalance is not a big problem and rebuild it.. It didnt take much time but then i checked medium bases and i guess this will take a lot of time to rebuild it and it will be much harder i really dont understand for what is 50$ price.. i even dont want to check other difficulties, i am sure that their disballance is much stronger for now this is just garbage for 50$ which needs a lot of time to spend to rebuild bases for some balance its easier to build myself..
  22. Hi, i would like to know, before pushare, all this bases was constructed for "door" raid, "wall" or "wall+door" ? I mean how bases (and loot tables) balanced for different raid mode?
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