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File Comments posted by Kaho
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On 2/18/2025 at 1:23 PM, Hakan said:
Hi update has been released to make the doors open downwards with /df.rotate and with the permission doorframes.rotate, however the helicopter doors thing may be another plugins idea and i am not thinking of adding something like this in this plugin. Thank you for your suggestions !
Cant get it to work... Rotate and rotate all permission tryd. But if i type the command i dont get any feedback that the command works?
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On 3/25/2025 at 11:34 PM, Deicide said:
Im not sure if its just me but i recently applied the new update for this and once i implemented it, the cooking workbench stopped working but they were able to use the mixing table for drugs and those teas, even tho the UI was completely different for both. I removed Custom Mixing and then the Cooking Workbench table started working again. Any ideas?
yes same here...
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On 11/16/2024 at 6:28 PM, rustfoxgaming said:
the npc in the screen is DTD plugin event = https://umod.org/plugins/dangerous-treasures i have removed all from old server i have only in airfield
sorry for the late reply. But this is an error from the plugin - nothing i can do about in the Map file
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14 hours ago, frostie582 said:
HOW DO YOU ADD THE MAP SEED OR THE MAP IN GENERAL
you dont need seeds for custom maps:
https://www.4netplayers.com/en/wiki/rust/custom-map-installation/
server.cfg - Insert the following line:
levelurl "LINKTOMAP"
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Hey
could you also add a toggle command?
like /toggle to update to the next range?
and a default voicerange and add the voicerange when a player connects to the server? -
HEy,
well dunno. Cant help you wuth BetterNPC. Seems like they are still active form a old map?
And the Monument, you mean the Airfield? -
8 hours ago, FairDinkumPVE said:
Any idea why the doors won't spawn in? They are there where I place it down in rustedit, but not when I look at the live map.
Thx!Seems like you are missing the RustEdit dll:
https://github.com/k1lly0u/Oxide.Ext.RustEdit
Note:
They will only spawn on a fresh wiped server. So a old savegame will not work if RustEdit isnt installed before the first save.-
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1 hour ago, L3OZ1N said:
man nao estou conseguindo entender como coloco o mapa no server podes ajudar?
Sorry cant talk that language
But Map is not updatet for the new version. Will be done this week.
This is how you add a custom map:
https://www.g-portal.com/wiki/en/rust-add-custom-map/
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Is it also possible to add a dungeon for the player? or use an item to place the dungeon?
Would be good for Shopsales-
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Tbf: Would also buy it for some more bucks. As discord changed the Image links and Players need to upload Images to different sides to use the /sil tool.
A "Management" or "Role" for Default and Admins would be great. Like:
Admin: Can see all Images
Default: Only sees his Files / no other files
If thats something that is on your list and will be done - feel free to ping me here -
On 8/1/2024 at 11:00 PM, SONuvaGUN said:
The saddlebags are now randomly despawning
Same here. Bags are randomly despawning and drops a lootbag.
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2 hours ago, Alliy said:
I do not know where to put this file. I downloaded it.
Is this a custom prefab file for RUSTEDIT?Hey,
yes it is.
Unzip the File and put it in your RE Folder under "CustomPrefabs" -
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Anyone else the problem? @Mercury
Newest Update prevent all things to be placed near each other. Not only the bear.
So cant place a hith close to a wall. Always getting the error, that something is placed nearby -
Hey,
Anyone know the config settings that bases will despawn only if the TC is also destroyed?
Currently players get all boxes and the Base starts Despawn Timer.
But they didnt find the TC in Time... -
Hey,
looks good!
Any Video for the Plugin? Like if a Player Claims it can the Train be picked up?
If im right i saw something on Discord but cant find the Post...-
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4 hours ago, mimo said:
Another serious problem is that it is possible to build within the safe zone of the trade center, and that the ceiling light wiring becomes difficult to grasp within a few hours of the server starting up.
Hi Mimo,
strange. need to have a look into it. Tradetower has a save and no building zone. So should be blocked.
add me on Discord: kaho7533 -
Currently not. Send me a privat message what you wanna buy.
Guess we can find a way to do a bundle purchase -
Hey,
no. Placed it and save it
If there is a RUST Update it could be possible that you need to resave the Map.
But currently there are no elements on the Monument, that could get removed.
But noone knows what Facepunch will do on Updates tbf -
If all are effected seems like you dont have the rustedit dll installed or its wrong isntalled:
https://github.com/k1lly0u/Oxide.Ext.RustEdit -
Anyone here know how to setup a shoptab for NPCs?
Config is Empty. No Informations given... Discord cant help here. -
Any way to add Zone Support?
Dont want Bradleys drive into the city and doing bad things there.
So would be nice if you can only call bradleys only in Zones or on Monuments. Or is that already possible? -
Guess you need a CUstom Teleportpoint. Cant help you - never used teleport plugins
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10 hours ago, Adam93 said:
I saw in the documentation that this works with Economics. Any chance for a future update to include Server Rewards as well?
What do you want to do?
Im giving rewards in Serverpoints to my Players.
Just add the command as reward like "sr add player 500". That works without problems. -
Hey Flutes,
getting to 100+ votes and plugin works perfect
Is there any Way to get a "Claim all" button? -
8 hours ago, xBatmanx said:
i seem to be getting this error on the map also i cant use tools for some reason from the crates like when i go to hit the button to physically equip like a pickaxe it wont bring it up although it may be my cpu.
trix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"it just randomly happens when a helicopter is on the map and all of a sudden it dissapears and starts
spitting this in the console
Hey,
So tested both. But its not a Mapproblem.
Heli came without any problems. Also the Convoy does what he should do:
I'm sorry but i guess you have some broken Plugins running
Anything that Manage Events and Bradleys. But cant help you at this point.
Disable all Plugins and reload 1 after 1 and check if there is the issiue -
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9 minutes ago, xBatmanx said:
Convoy does not work on this map i tried /convoystart but nothing is happening also tried /convoystart hard and /convoyroot to create my own path for the convoy thinking it may be that a path was not made but the convoy does not spawn whatever i do. the config is supposed to look for a ring road but for some reason it cant find it.
Thanks
Hey,
never had any issiue. Used Convoy & Armored Train already 2 or 3 times on that map.
Ill have a local try tomorow. If its work ill send you my configfile to test it. -
Hey Adam,
öh should work. Testet locally last week. Will take a look today after work -
edit*
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4 hours ago, Hakkai said:
alright, the trainyard is there but for some reason the bradley mod is not recognizing it for what it is. is this like an older version of trainyard?
also you can update the map midwipe without having players to start from 0 again. todo that:shutdown the server
update the serverconfig to download the new mapversion
,go to the save-files that look like Lian_Yu_Final_v4.3.0_silo_ziptrain_railroad.243.sav and rename them to the new map version Lian_Yu_Final_v4.3.2_silo_ziptrain_railroad.243.sav
delete the .map file because this will be redownloaded from the serverconfig in the previous step
if you ignored the last step and get a mapfile missmatch, go to SteamLibrary\steamapps\common\Rust\maps and delete the map references there.
After reconnecting the map will be downloaded againDunno tbf about the Bradley Plugin.
Its the normal Trainyard used with Rustedit. Not the Breakable Version. But Trainyard seems to make some Problems in the latest Version.
If i reopen the Map it always gets deleted. Nothing i can do actuallyThank you for your feedback. Will do a larger Update this month.
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Hey Guys,
Thanks for the feedback. This will be very simple plugin. -
Will Upload a new version in the enxt mins. Dunno wtf happened with the Trainyard... Just dissapeard
Sorry guys!
Ill check the Traintracks for the next Wipe as the map will also get the new underground entrance.-
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Thanks guys... Was late yesterday haha. Sorry! Updatet
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Hey Cachalote,
thank you for your feedback. Ill try to fix it till weekend.
The Map just need Oxide and rustedit dll. So it works on vanilla community server-
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Hey,
Plugin works great
Anyway to also add the Clanstats? -
Dunno if i cant find it or... well...^^
Is there a command to disable the gathering for players? Like you have in Cooking? -
On 9/29/2023 at 8:58 AM, SlayersRust said:
How many entities total is this Monument?
Prefab has 3k objects
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Hi,
is there a way to post the Votes to Discord like other Plugins offer?
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Thank you!
Had some issiues with Backups on the old server. So probally that was the problem.
Gonna give it a try. Thank you!-
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Hey @supreme
we removed the Plugin last wipe as we had the following error:- Chests can be stacked
- if we pickup a bearrug, rug or something else, all stacked chests are getting destroyed.
Is that a known bug or not happening on other sides?
Greetings
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On 7/2/2023 at 4:54 AM, Soller said:
The elevator doesn't work in the bank, it just isn't there. The models of casino chairs are not displayed in the city. The buildings in miller town are made very crookedly. It feels like the map was made with the most inept hands.
Hi Soller,
free Maps mostly dont get the attention they need... So yeaha. Feedback is needed if something is broken.
Thank you for your Feedback and the "Bug Report". Ill "try to" fix it with my inept hands -
Responded to your ticket on Discord
Hey there should be at least 3 on the TradeTower. But every Supermarket and Gas Station should have one. This are Facepunch official Monuments o_O gonna take a look later. If you are the Admins and there are rly no recyclers use spawn recycler_static.prefab and spawn them by yourself. Updateing the Map only because recycler are missing would be bad as you need to wipe
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8 hours ago, co1eTr4in said:
Did you every have any luck on this one? I tried playing around with it but didn't get it to work.
the problem is that since last update the button timers dont work anymore.
So need to connect the buttons to a timer and then reconnect the IO.
Did it already on my free map. Will update the standalone prefab today or tomorow.
Sorry. Abit busy the last days -
Hey Raul,
there is a new thing. Dunno if you know. Called Carbon.
Just Kidding
Getting this error while trying to load. But still loads. dunno if im dumb
Unloaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban
oxide/config/FacePunch.json ||| /home/container/oxide/config/FacePunch.json
Failed to call hook 'Loaded' on plugin 'FacePunch v2.4.1' (Only access to Carbon directory!
Path: /home/container/oxide/config/FacePunch.json)
at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x0003a] in <72fe826c79944168b25179021c306acc>:0
at Oxide.Core.Configuration.DynamicConfigFile.Exists (System.String filename) [0x0000c] in <72fe826c79944168b25179021c306acc>:0
at Oxide.Plugins.FacePunch.Loaded () [0x00006] in <f8f9c6a8a35f401b91b8610cef2066b9>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0
Loaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban [404ms] -
Any way to add dmg modifier?
So we could set less dmg to vehicles or something? -
On 3/8/2023 at 2:21 AM, ThatAwkwardDJttv said:
So I tested out the ship again, inserted the fuse and then pressed the button, however, it only lit up the keypad a split second.
For the weapons shop, myself and two other people have been unable to find any fuse box or keypads anywhere within the shop or surrounding it. All other puzzles seem to work correctly after testing additional monuments.Hey,
i did a check yesterday. Seems like the sunken ship is bugged since the last update.
and the fusebox of the armor shop dissappered... dunno why.
Gonna redo the IOs today.
Best way for you would be to admin remove the Greendoor on the Sunken ship and the red door on the weapon shop.
And spawn more NPCs...
Sorry! But thank you for the report!-
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Hey,
yeaha i check it yesterday.
Seems with the last update the and switches dont work anymore on that prefab.
Ill reconnect the IO after work and upload a new version today-
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On 3/4/2023 at 9:21 PM, ThatAwkwardDJttv said:
Found a few bugs(maybe?) and a few player questions. Sunken ship in F22 has the button for the green door but when you press it the light only stays on a second and the light and the card reader go off.
Weapons shop, unable to find how to open the crate on the roof. I attempted to use the red card on the ship wondering if they were connected and it didn't appear to be. I've looked all around the shop and couldn't locate a button/switch/reader to open the crate door.
As far as I'm aware, all other puzzle doors are working correctly. I have the rust edit dll, oxide and koho lock cs installed. Outside of the above and not being able to use custom vending plugin for trade post(even after adding it as a custom monument), the map is great and everyone is loving it so far.Hi,
thank you for your reply. Ill have a look.
For the sunken Ship there is a button and a fusebox.
if you fuse up and push the button the cardreader should stay green longer.
Weapon Shop:
inside the Shop is a fusebox and 2 cardreaders. if you fuse/swipe it should open.
Currently running the map on my server also. Ill have a look after work.
Thank you )
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Hi,
pushing the button and adding the fuse should be the enought to open the door.
Ill have a look after work - but should work. -
Hey,
love your Plugin
Any way to add a Spawn Command also like your monument spawn command?
So there is no need to place the door by a player?
like /spawnportal aaand it get palced
Greetings
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On 2/12/2023 at 9:05 PM, Porky said:
Just wondering if there is another update?
im on Shop 1.1.69
codefling updates checker says there is an update available
and in MyRustServers inbuilt plugin checker it says version 1.2.16 and 1.2.13 ?
any ideas?
( yes i am seeing it twice )UpdateChecker is confused with another Shop Plugin. So that dont Work actually.
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Huhu,
you know that you have the download in your description... So anyone can download it for free?^^-
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1 hour ago, MNfreakTim said:
Howdy Kaho,
I recently purchased this plugin and placed the monument on the map file that I am using for this wipe cycle on my server. I do not see the name of the monument when I open the map, and it appears that the switches that are meant to be activated are not actionable (you cant click them). Would you know where I went wrong in either placing the monument or something I may have done wrong to not allow this monument to work properly. I appreciate your help with this issue.
Thanks,
Tim
Hey Tim
Thanks for purchasing the File.
there ist No monument marker as they cant bei saved in Rustedit.
Just search for "monument marker" in Rustedit and you can Name it
Seconds seems strange. Could you Post the output from "o.version" after typing that in your console?
Greetings
Kaho
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Hey King,
fuel works great.
But only works on Cars that arnt demolished.
As soon as they get 1 dmg the fuel dont work anymore and the car need to be repaired. Is that known?
Any way to fix that? -
Plugin only read ZoneNames from ZoneManager.
So If you create a Zone with the Name PvP on abtc then yes.
IT Not create zones it Just Display the zonrnames
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14 minutes ago, Lighted Shadows said:
This displays the zone name on the players UI in a static location? or floating around in mid air.
Location is displayed in a static ui on bottom right side (like the free version)
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1 minute ago, Tom_zhou said:
You can't bet without a seat in the safe area roulette.
Its a Rustbug actually.
https://github.com/bmgjet/ChairFix
is a workaround till Facepunch fixed it -
Hey Fruster,
thank you for the Plugin!
Waited for long time to get a Plugin like this. Works great
Review will be done soon.
one small thing:
Any way to give the Zones the ZoneNames by default if there are new zones?
So if Zonename = null (take default)
If ZoneName != null (take Zonename)
So:
"TextPlaceHolder": "Outside"
to
"TextPlaceHolder": "ZONE NAME FROM ZONEMANAGER HERE"
or the possibility to ask in config: Take Zonename as Placeholder?: true/false
Thank you
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Hey David,
getting a error with the Command Tab.
Trying to Import the "Callheli Command"
https://umod.org/plugins/heli-control
On ServerRewards i used:"commands": { "4 Call Attack Helicopter": { "description": "Call Attack Helicopter", "iconName": null, "commands": [ "callheli pos $player.x $player.y $player.z 1" ], "displayName": null, "cost": 500, "cooldown": 0 },
That works
in your Config i use:
{ "CallHeli": { "DisplayName": "Call Attack Heli", "Image": "https://kaho.wtf/wp-content/uploads/2022/12/call_atack_heli2.png", "Message": "You just bought command", "Command": "callheli pos $player.x $player.y $player.z 1", "BuyPrice": 500, "Currency": "rp", "ShowDisplayName": true },
Can buy the Command but seems the Shop dont give out the right Position. Getting this Error:
[HeliControl] Incorrect argument supplied for X coordinate!
do i need to replace the $player.x and so on with other arguments to use it with your Shop?
Door Frames
in Plugins
Posted
Thank you!