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Kaho

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File Comments posted by Kaho

    Door Frames

       233    37
    On 2/18/2025 at 1:23 PM, Hakan said:

    Hi update has been released to make the doors open downwards with /df.rotate and with the permission doorframes.rotate, however the helicopter doors thing may be another plugins idea and  i am not thinking of adding something like this in this plugin. Thank you for your suggestions !

    Cant get it to work... Rotate and rotate all permission tryd. But if i type the command i dont get any feedback that the command works?

    Custom Mixing Table

       825    53
    On 3/25/2025 at 11:34 PM, Deicide said:

    Im not sure if its just me but i recently applied the new update for this and once  i implemented it, the cooking workbench stopped working but they were able to use the mixing table for drugs and those teas, even tho the UI was completely different for both. I removed Custom Mixing and then the Cooking Workbench table started working again. Any ideas?

    yes same here...

    • Like 1

    VoiceLimiter

       38    2

    Hey

    could you also add a toggle command?
    like /toggle to update to the next range?

    and a default voicerange and add the voicerange when a player connects to the server?

    Image Hosting Website

       72    15

    Tbf: Would also buy it for some more bucks. As discord changed the Image links and Players need to upload Images to different sides to use the /sil tool.

    A "Management" or "Role"  for Default and Admins would be great. Like:

    Admin: Can see all Images
    Default: Only sees his Files / no other files

    If thats something that is on your list and will be done - feel free to ping me here ❤️

    SaddleBags

       52    8
    On 8/1/2024 at 11:00 PM, SONuvaGUN said:

    The saddlebags are now randomly despawning

    image.png.f8438a219e25f153255643975d6d3c38.png

    Same here. Bags are randomly despawning and drops a lootbag.

    RP - House & Villa Set

       26    3
    2 hours ago, Alliy said:

    I do not know where to put this file. I downloaded it.
    Is this a custom prefab file for RUSTEDIT?

    Hey,

    yes it is.
    Unzip the File and put it in your RE Folder under "CustomPrefabs" 🙂

    Shop

       10,664    724
    1 hour ago, MeventSupport said:

    Hello. Yes, in the latest versions of the plugin you can select an economy and you will see items that can be paid for with that economy

    Uhm... Where?

    image.png.75a67c303889ea44d199b9b1a8afa3bb.png

    Shop

       10,664    724

    Hey Mevent,

    any Informations if you are going to add custom currencys?
    Like i can choose the currency for each item?

    Main Currency: ServerRewards

    But would also need things like:
    Sell: Purple Hazment - Pay with: Hazment

    Something like that?

    IQBearRide

       352    52

    Anyone else the problem? @Mercury
    Newest Update prevent all things to be placed near each other. Not only the bear.
    So cant place a hith close to a wall. Always getting the error, that something is placed nearby

    Raidable Bases

       38,593    3795

    Hey,

    Anyone know the config settings that bases will despawn only if the TC is also destroyed?
    Currently players get all boxes and the Base starts Despawn Timer.
    But they didnt find the TC in Time... 😕

    Lian Yu 3500

       4,237    102
    4 hours ago, mimo said:

    Another serious problem is that it is possible to build within the safe zone of the trade center, and that the ceiling light wiring becomes difficult to grasp within a few hours of the server starting up.

    Hi Mimo,

    strange. need to have a look into it. Tradetower has a save and no building zone. So should be blocked.
    add me on Discord: kaho7533

  1. Hey,

    no. Placed it and save it 😛
    If there is a RUST Update it could be possible that you need to resave the Map.

    But currently there are no elements on the Monument, that could get removed.

    But noone knows what Facepunch will do on Updates tbf 😛

    Bradley Drops

       2,534    252

    @ZEODE

    Any way to add Zone Support?
    Dont want Bradleys drive into the city and doing bad things there. 

    So would be nice if you can only call bradleys only in Zones or on Monuments. Or is that already possible?

    Vote Reward

       133    26
    10 hours ago, Adam93 said:

    I saw in the documentation that this works with Economics. Any chance for a future update to include Server Rewards as well?

    What do you want to do?
    Im giving rewards in Serverpoints to my Players.
    Just add the command as reward like "sr add player 500". That works without problems.

    Lian Yu 3500

       4,237    102
    8 hours ago, xBatmanx said:

    i seem to be getting this error on the map also i cant use tools for some reason from the crates like when i go to hit the button to physically equip like a pickaxe it wont bring it up although it may be my cpu. 

     trix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"
    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter"
    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"

     

    it just randomly happens when a helicopter is on the map and all of a sudden it dissapears and starts

    spitting this in the console

    Hey,

    So tested both. But its not a Mapproblem.

    image.png.b553b112e387a5a91441c5d106905f92.png

    Heli came without any problems. Also the Convoy does what he should do:

    image.png.04cfe0d2313d58e2180b2cfb34517039.png

     

    I'm sorry but i guess you have some broken Plugins running 😞
    Anything that Manage Events and Bradleys. But cant help you at this point.

    Disable all Plugins and reload 1 after 1 and check if there is the issiue 😞

    Lian Yu 3500

       4,237    102
    9 minutes ago, xBatmanx said:

    Convoy does not work on this map i tried /convoystart but nothing is happening also tried /convoystart hard and /convoyroot to create my own path for the convoy thinking it may be that a path was not made but the convoy does not spawn whatever i do. the config is supposed to look for a ring road but for some reason it cant find it.

    Thanks

     

    Hey,

    never had any issiue. Used Convoy & Armored Train already 2 or 3 times on that map.
    Ill have a local try tomorow.  If its work ill send you my configfile to test it.

    Lian Yu 3500

       4,237    102
    4 hours ago, Hakkai said:

    alright, the trainyard is there but for some reason the bradley mod is not recognizing it for what it is. is this like an older version of trainyard?

    also you can update the map midwipe without having players to start from 0 again. todo that:

    shutdown the server

    update the serverconfig to download the new mapversion

    ,go to the save-files that look like Lian_Yu_Final_v4.3.0_silo_ziptrain_railroad.243.sav and rename them to the new map version Lian_Yu_Final_v4.3.2_silo_ziptrain_railroad.243.sav
     

    delete the .map file because this will be redownloaded from the serverconfig in the previous step

    if you ignored the last step and get a mapfile missmatch, go to SteamLibrary\steamapps\common\Rust\maps and delete the map references there. 

    After reconnecting the map will be downloaded again

    Dunno tbf about the Bradley Plugin.
    Its the normal Trainyard used with Rustedit. Not the Breakable Version. But Trainyard seems to make some Problems in the latest Version.
    If i reopen the Map it always gets deleted. Nothing i can do actually 😕

    Thank you for your feedback. Will do a larger Update this month.

    • Like 1

    Lian Yu 3500

       4,237    102

    Will Upload a new version in the enxt mins. Dunno wtf happened with the Trainyard... Just dissapeard 😞
    Sorry guys!

    Ill check the Traintracks for the next Wipe as the map will also get the new underground entrance.

    • Like 1

    Lian Yu 3500

       4,237    102

    Hey Cachalote,

    thank you for your feedback. Ill try to fix it till weekend.

    The Map just need Oxide and rustedit dll. So it works on vanilla community server 🙂

    • Like 1

    CUIEditor

       97    18

    Hey Senyaa,

    every time I save the file and reopen it, half of the elements are deleted... Is that a known issue? 😞

    Chest Stacks

       3,750    69

    Hey @supreme

    we removed the Plugin last wipe as we had the following error:

    • Chests can be stacked
    • if we pickup a bearrug, rug or something else, all stacked chests are getting destroyed. 


    Is that a known bug or not happening on other sides?


    Greetings

     

    Lian Yu 3500

       4,237    102
    On 7/2/2023 at 4:54 AM, Soller said:

    The elevator doesn't work in the bank, it just isn't there. The models of casino chairs are not displayed in the city. The buildings in miller town are made very crookedly. It feels like the map was made with the most inept hands.

    Hi Soller,

    free Maps mostly dont get the attention they need... So yeaha. Feedback is needed if something is broken.
    Thank you for your Feedback and the "Bug Report". Ill "try to" fix it with my inept hands 😉

    Lian Yu 3500

       4,237    102

    Responded to your ticket on Discord 🙂

     

    Hey
    
    there should be at least 3 on the TradeTower.
    But every Supermarket and Gas Station should have one. 
    This are Facepunch official Monuments o_O
    gonna take a look later.
    
    If you are the Admins and there are rly no recyclers use
    
    spawn recycler_static.prefab and spawn them by yourself.
    Updateing the Map only because recycler are missing would be bad as you need to wipe 😦


     

  2. 8 hours ago, co1eTr4in said:

    Did you every have any luck on this one? I tried playing around with it but didn't get it to work.

    the problem is that since last update the button timers dont work anymore.
    So need to connect the buttons to a timer and then reconnect the IO.

    Did it already on my free map. Will update the standalone prefab today or tomorow.

    Sorry. Abit busy the last days 😞

    FacePunch

       1,781    36

    Hey Raul,

    there is a new thing. Dunno if you know. Called Carbon. 😛
    Just Kidding 😄

    Getting this error while trying to load. But still loads. dunno if im dumb 😛

    Unloaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban
    oxide/config/FacePunch.json ||| /home/container/oxide/config/FacePunch.json
    Failed to call hook 'Loaded' on plugin 'FacePunch v2.4.1' (Only access to Carbon directory!
    Path: /home/container/oxide/config/FacePunch.json)
      at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x0003a] in <72fe826c79944168b25179021c306acc>:0 
      at Oxide.Core.Configuration.DynamicConfigFile.Exists (System.String filename) [0x0000c] in <72fe826c79944168b25179021c306acc>:0 
      at Oxide.Plugins.FacePunch.Loaded () [0x00006] in <f8f9c6a8a35f401b91b8610cef2066b9>:0 
      at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0 
    Loaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban [404ms]

    Lian Yu 3500

       4,237    102
    On 3/8/2023 at 2:21 AM, ThatAwkwardDJttv said:

    So I tested out the ship again, inserted the fuse and then pressed the button, however, it only lit up the keypad a split second.

    For the weapons shop, myself and two other people have been unable to find any fuse box or keypads anywhere within the shop or surrounding it. All other puzzles seem to work correctly after testing additional monuments.

     

    Hey,

    i did a check yesterday. Seems like the sunken ship is bugged since the last update.
    and the fusebox of the armor shop dissappered... dunno why.

    Gonna redo the IOs today.

    Best way for you would be to admin remove the Greendoor on the Sunken ship and the red door on the weapon shop.
    And spawn more NPCs... 😞

    Sorry! But thank you for the report!

    • Like 1

    Lian Yu 3500

       4,237    102
    On 3/4/2023 at 9:21 PM, ThatAwkwardDJttv said:

    Found a few bugs(maybe?) and a few player questions. Sunken ship in F22 has the button for the green door but when you press it the light only stays on a second and the light and the card reader go off.

    Weapons shop, unable to find how to open the crate on the roof. I attempted to use the red card on the ship wondering if they were connected and it didn't appear to be. I've looked all around the shop and couldn't locate a button/switch/reader to open the crate door.

    As far as I'm aware, all other puzzle doors are working correctly. I have the rust edit dll, oxide and koho lock cs installed. Outside of the above and not being able to use custom vending plugin for trade post(even after adding it as a custom monument), the map is great and everyone is loving it so far.

    Hi,

    thank you for your reply. Ill have a look.
    For the sunken Ship there is a button and a fusebox.
    if you fuse up and push the button the cardreader should stay green longer.

    Weapon Shop:
    inside the Shop is a fusebox and 2 cardreaders. if you fuse/swipe it should open.

    Currently running the map on my server also. Ill have a look after work.

    Thank you )


     

    Custom Portals

       1,197    131

    Hey,

    love your Plugin ❤️

    Any way to add a Spawn Command also like your monument spawn command?
    So there is no need to place the door by a player?
    like /spawnportal aaand it get palced 😛

    Greetings

     

    Shop UI

       7,243    285
    On 2/12/2023 at 9:05 PM, Porky said:

    Just wondering if there is another update?
    im on Shop 1.1.69
    codefling updates checker says there is an update available
    and in MyRustServers inbuilt plugin checker it says version 1.2.16  and 1.2.13 ?
    any ideas?

    ( yes i am seeing it twice )

    UpdateChecker is confused with another Shop Plugin. So that dont Work actually.

  3. 1 hour ago, MNfreakTim said:

    Howdy Kaho,

     

    I recently purchased this plugin and placed the monument on the map file that I am using for this wipe cycle on my server. I do not see the name of the monument when I open the map, and it appears that the switches that are meant to be activated are not actionable (you cant click them). Would you know where I went wrong in either placing the monument or something I may have done wrong to not allow this monument to work properly. I appreciate your help with this issue.

     

    Thanks,

     

    Tim

    Hey Tim 🙂

     

    Thanks for purchasing the File.

    there ist No monument marker as they cant bei saved in Rustedit.

    Just search for "monument marker" in Rustedit and you can Name it 🙂

    Seconds seems strange. Could you Post the output from "o.version" after typing that in your console?

     

    Greetings

     

    Kaho

     

    Vehicle Speed

       1,194    75

    Hey King,

    fuel works great.


    But only works on Cars that arnt demolished. 
    As soon as they get 1 dmg the fuel dont work anymore and the car need to be repaired. Is that known?
    Any way to fix that? 🙂

    Zone Custom UI

       68    10

    Plugin only read ZoneNames from ZoneManager.

    So If you create a Zone with the Name PvP on abtc then yes.

     

    IT Not create zones it Just Display the zonrnames

    Zone Custom UI

       68    10
    14 minutes ago, Lighted Shadows said:

    This displays the zone name on the players UI in a static location? or floating around in mid air.
     

    Location is displayed in a static ui on bottom right side (like the free version)

    Zone Custom UI

       68    10

    Hey Fruster,

    thank you for the Plugin! 
    Waited for long time to get a Plugin like this. Works great ❤️


    Review will be done soon.

    one small thing:
    Any way to give the Zones the ZoneNames by default if there are new zones?
    So if Zonename = null (take default)
    If ZoneName != null (take Zonename) 

    So:

     

        "TextPlaceHolder": "Outside"

    to

        "TextPlaceHolder": "ZONE NAME FROM ZONEMANAGER HERE"


    or the possibility to ask in config: Take Zonename as Placeholder?: true/false


    Thank you 🙂

     

    Shop UI

       7,243    285
    1 minute ago, Honey said:

    how open command shop ?


    Its /shop

     

    else check the Data file in data/Shop/Shop.json

     

    {
      "Main Settings": {
        "» Require permission to open Shop": false,
        "» Shop Chat Command": "shop"
      },

     

    Shop UI

       7,243    285

    Hey David,

    getting a error with the Command Tab.

    Trying to Import the "Callheli Command"
    https://umod.org/plugins/heli-control

    On ServerRewards i used:

      "commands": {
        "4 Call Attack Helicopter": {
          "description": "Call Attack Helicopter",
          "iconName": null,
          "commands": [
            "callheli pos $player.x $player.y $player.z 1"
          ],
          "displayName": null,
          "cost": 500,
          "cooldown": 0
        },

    That works

    in your Config i use:
     

    {
      "CallHeli": {
        "DisplayName": "Call Attack Heli",
        "Image": "https://kaho.wtf/wp-content/uploads/2022/12/call_atack_heli2.png",
        "Message": "You just bought command",
        "Command": "callheli pos $player.x $player.y $player.z 1",
        "BuyPrice": 500,
        "Currency": "rp",
        "ShowDisplayName": true
      },


    Can buy the Command but seems the Shop dont give out the right Position. Getting this Error:

    [HeliControl] Incorrect argument supplied for X coordinate!

    do i need to replace the $player.x and so on with other arguments to use it with your Shop?

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