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Castiel the Shield

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Everything posted by Castiel the Shield

  1. Hello @imthenewguy Any idea when this issue can be fixed please? Has this been raised with the Carbon team?
  2. We don't use skinner 2, but have been having issues with items like ammo, not stacking, for the last two wipes. Some of our users reporting the stacks issues beleived it was raid bases loot that was not stacking. Tried a different stack manager, and the stacks issues went away.
  3. Yes, please, can you raise this with the carbon team, since it seems to be effecting others as well.
  4. I have seen when this sort of issue happens in the past, that the developer reaches out to the carbon team, to work out and address the issue. In the cases like this where the developer has liaised with carbon, the correct hook being used has been identified and addressed.
  5. Is it possible to make it so these can be picked up with a hammer please? At the moment, users cannot move the recycler, if they have placed it in the wrong location.
  6. Using the box and the correct skin ID seems to be working fine. Thank you.
  7. Tried both of the above, neither worked.
  8. Seems this is not working now. Players are getting a test generator. When they place it down, it places just the test generator, not the Industrial Recycler.
  9. Thank you, working like a charm.
  10. Great plugin, love it. Have been trying to add your Industrial Recycler to our RP shop by Mevent. But I am getting console errors identifyign the item, and no industral recycler is being supplied via the shop. Here is what I have tried. industrialrecycler.give %steamid% recycler industrialrecycler.give %steamid% industrialrecycler giverecycler %steamid% recycler Just need to be able to add your recycler to our RP shop, and we are ready to go with your plugin.
  11. Hello Wrecks So we have both your Bounty Hunter and Zombie hunter plugins running. And the players seem to be having fun 🙂 It has been asked, and I think it sounds like a good idea, is it possible with the Zombies, to have a horde for the bounty, instead of just one individual Zombie? Like maybe 5 Zombie horde at a location, for the players to eliminate to collect the reward? Maybe also have a gang of targets for the bounty hunter plugin as well?
  12. Seems to be working fine, thank you very much 🙂 We also purchased your Zombie Hunter plugin, assuming you will need to update that plugin as well. Will both plugins run side by side OK?
  13. Loading the new file into our test server, will let you know how it goes.
  14. We have been using the newer version, now testing using the older version of marker Manager.
  15. Yes, bounties show up on the map marked correctly.
  16. I see two versions of Marker Manger. Marker Manager DezLife 3.0.3 Marker Manager DezLife modified by BlueDev 4.0.1 Which one does the plugin support?
  17. We are already using the marker manager, which does show him on the map, after we relad the plugin. Here is the config file. { "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 600, "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": true, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 6, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 6, "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 300, "Amount of Time In Seconds for a Bounty to Despawn": 1800, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100.0, "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1.0, "Aim Cone Scale": 2.0, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200.0, "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300.0, "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2.0, "Aim Cone Scale": 3.0, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40.0 } ] } ], "NPC Weapon": "rifle.bolt", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }
  18. Hello @Wrecks Like your plugin, our players seem to be enjoying it. We do seem to have a problem where the Bandit Camp Vendor is not always loading in automatically after our daily server restarts. The plugin is loading, as we can see the bounty NPC's spawning in at the monuments OK, but for some reason the vendor is not always loading at bandit Camp. Have to reload the plugin, so he actually spawns. Not seeing any error messages to explain why he does not load on initial restart. Not sure if its relevant, We are using the latest version of Carbon, and the plugin. Server is also up to date.
  19. Must have missed that, thank you, issue fixed.
  20. Castiel the Shield

    Crop times

    Hello 🙂 One of our admin team has done some testing on crop times. using hemp clones, all G genes. Normal Planter Growth 1hr 12min Planter T1&2 Growth 56mins Planter T3 Full Growth 45mins It appears despite T1 and T2 having a 20 % difference in stats, they both complete at the same time.
  21. Hello 🙂 Our users are repoirtign that they cannot see which wallpaper skins are available. as the Icons are blank. Running the latest version of the plugin.
  22. Hello, sorry, been away. Assuming you are asking about the amount of objects in the prefab, 1211 Objects in total.
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