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Castiel the Shield

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Everything posted by Castiel the Shield

  1. Thanks Mervent Yea Mate, I have to ask the same question, how do we configure this manually?
  2. Is is possible to set the filter to not allow at monuments. But be able to allow the Prefab by the Custom monument name? EG we call our Bradley arena "Bradley1".
  3. So we had allow at monuments not ticked, so false. To get our custom Arena to allow signals to be used, I had to tick the allow monuments. Our Arena is a custom prefab, so it has a custom monument marker.
  4. Think we found it, looks like its related to the monument settings.
  5. Hello Mate We have been using a custom made Bradley Arena for some time now. Recently players are reporting issues, that they can no longer throw the signals, to call the Bradley to the custom arena. When we throw the signal into the center of the arena, we get the below error message. You cannot call Bradley drop (easy) in or near, signal refunded, check inventory. We have tried to turn off, and even adjust the strict proximity check. Turning off the proximity check seems to make no difference at all. And turning the radius settings down does not make any difference either. Almost as if changing the proximity check settings does not work. Can we have some assistance please?
  6. Had queries about if Triangle hardy planters are available. Any chance you are planing to add triangle planters to the plugin?
  7. Hello Mervent Unfortunatly we are getting the below error when trying to use Objectstacks, since wipe. Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
  8. I believe we had several fish types not working, I remember Catfish was not working as an example.
  9. We had a player report that his catches were not recording during the fishing frenzy. After some investigation we narrowed it down to the bear meat, if you fish using other bait, all seems to be working ok, but when you use bear meat as bait, the players catches were not being recorded by the fishing frenzy score board.
  10. Castiel the Shield

    brad not dropping

    Yea, not sure this is fixed in the latest version, we still have players reporting this issue, we are running the latest version.
  11. Does this plugin allow for custom maps? Can we enter a custom map url to be used?
  12. Thank you, seems to be working like a charm
  13. Hello @imthenewguy We have users reporting issues with gather rates not counting when using skilltree skills to gather wood for XDQuest plugin quests. Went to the XDQuest, and noticed a similar ticket, that pointed to the cause was related to recent changes with the Skilltree plugin. Problem description. Player gets a quest to collect 1 million wood. Goes out and gathers the wood, using skilltree maxed skills in woodcutting. Can see that only say around half of what is being collected is actually counting toward the quest total. Can you assist please.
  14. Yea, that seems to have fixed the issue.
  15. When I do an update check, I get the below message, stating no new items.. Running the latest plugin version.
  16. Hello @ninco90 Our users are asking when the new jungle building skin (stone) will be available in BTC. Any ideas when this will be available please?
  17. Hello @Adem Can you please help?
  18. We are seeing this as well. (16:15:05) | Failed to find dismount position for player :Juggernaut Rider / 2385428 on obj : assets/prefabs/player/player_temp_ragdoll.prefab (16:15:05) | Killing player due to invalid dismount point :Juggernaut Rider / 2385428 on obj : assets/prefabs/player/player_temp_ragdoll.prefab (16:15:26) | Failed to find dismount position for player :Juggernaut Rider / 502662 on obj : assets/prefabs/player/player_temp_ragdoll.prefab (16:15:26) | Killing player due to invalid dismount point :Juggernaut Rider / 502662 on obj : assets/prefabs/player/player_temp_ragdoll.prefab (16:15:46) | Failed to find dismount position for player :Juggernaut Rider / 4763629 on obj : assets/prefabs/player/player_temp_ragdoll.prefab (16:15:46) | Killing player due to invalid dismount point :Juggernaut Rider / 4763629 on obj : assets/prefabs/player/player_temp_ragdoll.prefab
  19. Interesting plugin, noticed its marked as not carbon compatible, has it been tested with Carbon?
  20. Thank you, seems to have fixed the issue
  21. Hello @Adem Any chance you can help please? We have a Carbon server, and since your last update, and Facepunch wipe, we cannot load the jetpack plugin, we are getting the error above, stating (Object reference not set to an instance of an object) at void Oxide.Plugins.JetPack.UpdateConfig() in /home/gameserver/serverfiles/carbon/plugins/JetPack.cs:line 301 at void Oxide.Plugins.JetPack.OnServerInitialized() in /home/gameserver/serverfiles/carbon/plugins/JetPack.cs:line 52 at object Oxide.Plugins.JetPack.InternalCallHook(uint hook, object[] args) in JetPack.cs/Internal:line 201
  22. Hello We are getting the below error when trying to load the jetpack Loaded plugin JetPack v1.2.9 by Adem [154ms] Failed to call internal hook 'OnServerInitialized' on plugin 'JetPack v1.2.9' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.JetPack.UpdateConfig() in /home/gameserver/serverfiles/carbon/plugins/JetPack.cs:line 301 at void Oxide.Plugins.JetPack.OnServerInitialized() in /home/gameserver/serverfiles/carbon/plugins/JetPack.cs:line 52 at object Oxide.Plugins.JetPack.InternalCallHook(uint hook, object[] args) in JetPack.cs/Internal:line 201
  23. Request - Question Let me first say, this is a fantastic plugin, we have been using it on our Carbon based server for some time now. Great work. Reqeust We have just about all of our plugin player commands now on the Radial menu, and as a result, we are running out of space with only three radial rings available. Any chance a fourth ring can be added please?
  24. Castiel the Shield

    bug

    We are getting the same as well, two doors, a code lock, and a hatch remain. We have to ent kill them away.
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