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Everything posted by boostypunk
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Version 1.1.3
1 download
ExplosiveGift - add fun to your server! This plugin turns ordinary gifts into real surprises. Now when a player opens a gift, not only useful loot, but also a real explosion! You never know what's inside - a valuable item or a trap. ExplosiveGift is easy to customize. You choose which explosive items can be in the gift, with what chance they will appear, what the damage and blast radius will be. It's easy to install and doesn't load the server, and the explosions look realistic and do damage depending on the distance to the epicenter. The plugin is great for holiday events, raffles or just to add some excitement to the game. ExplosiveGift is a great way to surprise players, add more emotion and make every gift truly memorable. Gifts will no longer be boring - now they can be the start of a fun adventure! Install ExplosiveGift on your server and watch players open gifts with interest and caution, because now each of them can become a real test of luck!$6.00 -
There are a few changes that would be necessary to the plugin 1. The plugin has a limited number of zombie presets. If I want to customize them in a larger number, I need to change the size of the presets, which is strictly set in the plugin. It would be great if the plugin would be oriented to the number of presets in the config and set this value itself. 2. it would be great to disable glowing zombie eyes in the config. This is not what all projects want by default. 3. How does zombie removal work after night? Are all zombies deleted at all or the ones that spawn on players? This update is big enough, it needs to be explained.
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Rest assured that this guy will try his best to give you excellent quality work. I have been working for almost two years now with him and still no complaints. One of those guys that will bail you out of any situation. Don't work with him if you don't need a great result 🫠
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- 1,019 comments
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- 1
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- #loot
- #customloot
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@The_Kiiiing
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@David
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@The_Kiiiing same issue
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- 60 comments
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- #zombie
- #scarecrow
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(and 3 more)
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It makes sence with a human meat pie btw
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- 6 comments
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- #creative
- #mechanics
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(and 9 more)
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- 6 comments
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- 1
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- #creative
- #mechanics
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(and 9 more)
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Bought a plugin to customize fish traps, but this code doesn't work. Changing the parameters has no effect
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Было бы круто, если бы отмычки имитировали процесс взлома наручников и могли сниматЬ их с игрока. Для шанса взлома наручников было бы круто иметЬ еще один параметр It would be cool if lockpicks simulated the process of breaking handcuffs and could remove them from the player. It would be cool to have one more parameter for the chance of breaking the handcuffs
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I've changed the additional languages parameter to true and the following error occurs. How can it be fixed, please? "Use Language Support": true
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Some players will be considered cannibals
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It would be cool if an addiction to human meat could be created. If a person ate human meat, other food would not satiate them, or would do so in much smaller amounts. I've seen this kind of mechanics in some games, plus it's easy to implement
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Failed to call hook 'OnPlayerDeath' on plugin 'RandomRaids v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RandomRaids.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000a0] in <357ae9373110436aa65e493492b7c516>:0 nts, 0 slprs 4kb/s in, 12kb/s out at Oxide.Plugins.RandomRaids.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c2e] in <357ae9373110436aa65e493492b7c516>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Plugin is here - Advanced Random Scarecrow Spawner
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@Mr01samIf you want to update the plugin and make it even more fun, it would be cool if some disease was caused by drinking from rivers or lakes
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@RR_Tappi@TuxGeek@Nazzer@hairybeanstalk
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Do you guys have any problems with scaling headshot damage? I have installed "Headshot Damage Multiplier (0 = no extra damage, 1 = one-hit kill)": 1.0, and there is no sence. Only two shots to kill scarecrows.