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RustyW

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Everything posted by RustyW

  1. RustyW

    Error spam froze the server

    The plugin created insane spam of the following error and froze the server twice in a row. I'm not sure what caused this. Is there anything that can be done to identify the problem? There were no changes in the config on our side since the forced wipe, and it started happening only today. The full error spam is in the attachment. Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.6.8' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at ItemContainer.FindItemsByItemID (System.Int32 itemid) [0x00000] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x002db] in <b77a16821a75429484b3434f8aad028f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <b77a16821a75429484b3434f8aad028f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item item) [0x00000] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 stacks failure.txt
  2. RustyW

    ToggleBC perm is missing

    The /togglebc is not working since the forced wipe. The permission seems to be fully missing.
  3. I just downloaded the plugin and started playing with it on the test server to see what it can do and got myself kicked out with the same error too by coincidence (I had 1 rug and stack of 49. Our max stack is 50). I'm not sure if it's the same issue in this case, it was so fast that I couldn't even see what happened. Here is the error from the log: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.Preremove (Item item) [0x00185] in <f9e219f6afdc4351baa608d1df809e39>:0 at ItemContainer.Remove (Item item) [0x0001a] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at Item.SetParent (ItemContainer target) [0x00012] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at Item.RemoveFromContainer () [0x00009] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00553] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0003a] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0027f] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <318041ffb9d44d0286d4b5dbce692cfa>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update()
    What a creation! Since the day I used this map on my server for the very first time, the players have kept asking me when I will be using it again! It's very popular! It has high detail, lots to explore, and some extra plugins that add even more fun. Awesome work! I don't regret buying it and will use it again soon!
  4. Since the wipe, this drops very often Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. RustyW

    Corrupt?

    Keep having the same. After a few days into the wipe, the box stops respawning after the restarts. Sometimes the box doesn't respawn but the offering is running (as the UI is still active showing the items). Reloading potentially fixes it with the error down below. If you place something in, the box will break, and you have to reload again. At some times you need to fully re-place the box. TheOffering was compiled successfully in 1314ms [The Offering] Error saving data: Unloaded plugin The Offering v1.1.0 by Wrecks Fallback handler could not load library D:/RUST/SERVERS/1_SOL_OXIDE/RustDedicated_Data/MonoBleedingEdge/data-000001EA37687020.dll Loaded plugin The Offering v1.1.0 by Wrecks
  6. RustyW

    Lots of errors / team jumping

    Thank you, I'll have a look asap. It seems it wasn't needed as of this wipe, but will try it as soon as I get the chance Thanks for the help!
  7. RustyW

    Lots of errors / team jumping

    No worries at all, I hope you are both doing better now! These data and config are pretty much empty/default as I only loaded the plugin in and all of it happened right away (all the errors on load which I attached the last time) and I removed it right after seeing the issues of everyone jumping around. DisbandedTeamRestore.json SavedTeams.json DisbandedTeamRestore.cs
  8. RustyW

    Console Error when used

    Same problem here. The integration with BattleMetrics creates this error and the player doesn't receive the warning whatsoever.
  9. RustyW

    Console error

    I'm having the same error. Yesterday continuous spam with the latest 1.5.3 version.
  10. RustyW

    Lots of errors / team jumping

    Just bought this plugin a couple minutes ago and loaded to the server. However, all started with an error on the load already (load.txt). People were actually randomly jumping to random teams as they created new ones. My staff member created a team for us and we randomly had a non-staff player in without invitation. After them leaving our team, they appeared in another team out of nowhere. After removing the plugin, even more spam appeared (the unload.txt file) load.txt unload.txt
  11. Thanks for the help and fast resolution Awesome map!
  12. The latest, it was mandatory patch so the latest.
  13. It's nearly every kill or player respawn
  14. You have no pop so you might not see it immediately. Try respawning. It seems to happen after each respawn or NPC kills.
  15. After the latest mandatory patch, the NPCMovingControl included with this map is spamming like wild. All seems to work and stop eventually, but passing it on.
  16. RustyW

    Stack overflow error

    I just had this error spam and freeze the server. I'm not sure what caused it, unfortunately. Is there anything that can be done to prevent it?
  17. RustyW

    Experiments

    Would there be a way to prevent getting blueprints on ones already learned? Most of our players love it, they just find getting the same blueprint frustrating, an option to disable getting duplicate blueprints would be awesome! Thanks
  18. RustyW

    Monument Owner

    Fair enough, I'm sorry, I must have missed the update, I'll update it on the soonest occasion.
  19. RustyW

    Monument Owner

    Hi! Thank you for this plugin! Definitely a great addition to our server, however, it's not always 100 % reliable. With the large player base we have (currently 100 players online in average every evening), maybe 2 out of 10 times it fails to lock the monument to the correct person. We lock only Oil Rigs and the Cargo ship. Our conditions are set to only "one action" such as open at least one crate, swipe the card or do 300 hp damage to the NPC's. Within a week of using this plugin, we got numerous reports of players doing significant damage to the bots (killing 5 - 10; 300 HP are only two scientists), but the monument gets locked to a random person who joins and kills only one. Another issue was: players losing a minicopter due to this wrong locking where the minicopter ownership gets transferred to a random player as well. After multiple attempts, we are not able to replicate this bug as it happens really randomly, we are also not aware of any errors happening.
    A great little plugin that can really help keep elaborate electrical systems to more manageable sizes. Really easy to use and as it uses permissions it can be integrated into other plugins in no time! Also, Zeode is very responsive and is willing to listen to new ideas and suggestions.
  20. The second I load it the errors start appearing. I just checked, we have the latest version of ImageLibrary Would there be a faster way to communicate? I'd love to get this fixed, all the players love the plugin
  21. I'll have another look at this, been pretty crazy here since wipe, putting out lots of fires
  22. We're using BotReSpawn, we've been using that since we first got the plugin but never had this issue before.
  23. Hey, unfortunately not, I saw it via the console but was not in-game, just looking at it now and can see it occurring intermittently but fairly frequently. Reloading made no difference earlier. It might be bots as I'm seeing some being killed preceded by this spam The server was last restarted about 2 hours ago and the error is still showing, if it were an npc or entity it would have despawned/been killed by now. We've not seen this error before the emergence shut down today
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