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Steenamaroo

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Everything posted by Steenamaroo

  1. Nav_wait is whether or not the server waits for navmesh generation to complete before starting up, so with nav_wait false your server goes live before navmesh is up, and BotSpawn fails to spawn most of its npcs. With nav_wait true, navmesh is ready when your server goes live, and BotSpawn should have no issues. aimanager.nav_wait "false" and nav_wait true are the same thing I think the last one in sequence would be the loaded value, but it's probably better to remove one of those and just have nav_wait true on its own. Sorry for the confusion. Edit : Fixed information - I said it backwards.
  2. All good. 🙂
  3. @Arcanekniight- The report function is for site issues and abuse - that kind of thing. Jump on our discord - Maybe someone there can talk you through. 🙂
  4. Ah, ok. Sounds like you have nav_wait enabled. That means BotSpawn's initial spawn won't work and, ask you've discovered, you'd need to reload the plugin some time later to get them all spawned. Set nav_wait to false.
  5. I understand but PlayerRanks just reads whatever value PlaytimeTracker has. It never wipes or clears that data so I guess there must be some issue with PlaytimeTracker itself?
  6. Steenamaroo

    Delete Group

    PermissionsManager doesn't handle creating/renaming/removing groups, but there are oxide commands for these. oxide.group remove <GroupName>
  7. Have you got night time spawn amount at zero by mistake? If not, attach your files and I'll take a look. 🙂
  8. Hi, Sorry, not really. PlayerRanks just displays the figure held by Playtime Tracker. Even if you totally wipe PlayerRanks data, it'll still show the current figures for Playtime Tracker (and Economics and ServerRewards).
  9. Ah, glad to hear it. Thanks for letting me know. I'll write it in that it's forced to reset when the wipe command is used. Yes, it's RGB normalized decimal. There's a picker/converter here.
  10. Please use the Support tab to notify the developer of how it doesn't work. If there's an issue I'm sure the dev will be keen to resolve it.
  11. @small hands- if you reload PlayerRanks does that resolve the issue?
  12. Steenamaroo

    NPC and supply drop

    Suicide timer governs that. Any NPCS which aren't population controlled auto-destroy themselves after a period of time. The reason is that nothing's monitoring how many of them there are, so if you have a low pop server with regular airdrops, you could end up with hundreds on npcs roaming around very quickly.
  13. Steenamaroo

    mysql error on save

    Hi, Completely remove the tables then reload, or save, PlayerRanks. The tables will then be created automatically.
  14. Steenamaroo

    loot and respawn

    My pleasure. 🙂
  15. Steenamaroo

    loot and respawn

    Hi, Sounds like you're looking for "Allow_Rust_Loot_Percent" : 0. Yes, you can set the Respawn_Timer as high as you like - It's in seconds so set it greater than 600.
  16. Steenamaroo

    Failed to call hook...

    Thanks for reporting. I'll fix this tomorrow. For now, removing 'admin' from the groups entry should get it going for you.
  17. Hi, TimePlayed requires the PlaytimeTracker plugin from uMod. PlayerRanks just reads the data straight from it.
  18. Hi, Yeah, I may add some info like that in time. Thanks for the suggestion.
  19. Steenamaroo

    BotSpawn loot

    There's no %. It's all probability. If you set Ammo 1, Food 1, Weapons 8, then weapons category has an 8 in 10 chance of being picked, for each item that's created. The same logic applies to choosing an item within the chosen category. Two stages of probability. If you have some category enabled and then all item probabilities set to zero, that category will never be used. If the probabilities are set such that no item can ever be picked, then there'll be no items.
  20. Steenamaroo

    BotSpawn loot

    Hi, You can set loot for Harbor only, for example, but there's no reference loot table or default setup. You would have to balance it yourself.
  21. Steenamaroo

    Loot question

    Hi, There's a number of places these npcs can be getting loot from. The grenades, guns, rocket launchers could be coming from the default Rust loot but that seems unlikely. Make sure your kits don't contain these items by mistake. Also check and see if you have any other plugins which might be giving loot to npcs, such as AlphaLoot. If you want to use CustomLoot for BotSpawn npcs then, yes, you need to set "enabled": true in your second snippet. You would also need to customise a loot table, though. The "default" loottable is a placeholder and has everything set to 0 so, unmodified, does nothing. Either modify the default.json file to your taste, or change to "lootTable": "SomeOtherNameHere" and reload CustomLoot. That will give you a new file - SomeOtherNameHere.json - to work with. That's how new loottables/files are created - Just enter a new name for "lootTable" for some entry in config, and reload CustomLoot. If one loottable for all of BotSpawn is enough then that's all you need. However, if you want different BotSpawn profiles to have different loottables, there is a global option in CustomLoot config to enable that. Set it to true and reload.
  22. Steenamaroo

    Enabled?

    Respawn Timer is one of the options per profile, yes.
  23. Steenamaroo

    Enabled?

    Hi Ron, That server setting makes murderers spawn automatically around the map. BotSpawn does nothing to those npcs. As BotSpawn spawns its own murderers and scientists halloween.murdererpopulation is not needed, but can be used in parallel if you wish.
  24. Hey man. Those sort filters exist although, admittedly, they could be named better. Click the 'Plugins' tab on the main page to show plugins only. 'Recently Updated' is the default view but you can click Sort By > Start Date to order by when they were added. I'll mention to @Death about changing 'Start Date' to the words 'Recently Added' or something more obvious. There's no option to opt out of UpdatesChecker. If the plugin is on Codefling and the author uses conventional version numbering, increasing as they go, UpdatesChecked should tell you.
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