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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, I'm not sure if navmesh loads gradually in sections or becomes live all at once but it would be worth checking if nav_wait is false and, if so, setting it to true.
  2. Steenamaroo

    hook errors

    Hi, I meant to say thanks for reporting. There's an update coming soon with a few different fixes. Hopefully that'll be one of them.
  3. Version 1.0.1

    830 downloads

    Adds frickin' laser beams to sharks.
    Free
  4. Hi, Have you got maxstack or minstack set to 0 or less for MininQuarry in one of your loot tables? Edit: Oh, you said that in the title. Set min to 1 for now and I'll patch it in the next version. Thanks.
  5. Steenamaroo

    Conflict with NpcHorses

    Hi, The convention is to use true/null in hooks where non-null cancels the action. If you use false, or any other non-null object your plugin will still achieve the desired result but will throw conflict warnings like you're seeing.
  6. My pleasure.
  7. Hi, It's PlaytimeTracker, I'm afraid, looking up data in a null object.
  8. That's right - A multiplier of 1 on anything effectively disables it.
  9. Hi, Can you check the data file day + night spawn amounts for Abandoned Supermarket 0, and 1? At present there's no way to tell which is which when there are multiples of a monument, other than disabling all but one then flying around to check, but the next version will have a 'show' command that displays profile names in-game temporarily. I'm wondering if Supermarket 0 or 1 is calling for more npcs, and that's where you are or if, somehow, all the npcs for Supermarket 0,1 and 2 are all spawning at the same place? I'll look into it. Thanks.
  10. Hi, Thanks for the report. You're right - The happy hour multiplier is always in play, by mistake. That'll be fixed in the next update. I think the other error is also fixed but I'll double check before releasing.
  11. I can take a look, sure, but I think @MikeHawkemight have done it already?
  12. I'll monitor the damage types from jackhammer and see what it shows. Maybe it works intermittently or something.
  13. @Fast_CD- Noted, thank you. @FuelStream- I think I make explosive weapons recognised although in testing it showed me 'explosive.timed.deployed' as the name.
  14. Hi, Just tested - I'm getting rewards for both of those corpses with jackhammer. I don't think I've changed anything relevant but if you're 100% sure it's not working consider it fixed in the next version.
  15. Alright, thanks for letting me know.
  16. Thanks man. I'll take a look at the hitinfo for death by explosion.
  17. Hey, No, you're quite right. There's no straight forward way to tell them apart. I'll address it soon. Thanks.
  18. Pretty sure I didn't test it but yes, I believe you can do that.
  19. Thanks for letting me know. Been busy but I'll get these sorted soon.
  20. Hi, Thanks for reporting. Yeah, at the moment UpdatesChecker goes on names, and it doesn't filter out files pending approval, so it needs some work or, rather, Codefling API does @Death In the meantime you can add FurnaceSplitter to the config Ignore list.
  21. Changed Status from Pending to Closed
  22. Changed Fixed In to Next Version
  23. Steenamaroo

    Error

    Thanks for flagging. I'll look into it.
  24. Changed Status from Pending to Closed
  25. Steenamaroo

    InCallHook error

    I'll take a look. Thanks for reporting.

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