Jump to content

VENIQQ

Member
  • Posts

    344
  • Joined

  • Last visited

Everything posted by VENIQQ

  1. 13/06 17:24:04 | Server Exception: FSMComponent.BudgetedUpdate 13/06 17:24:04 | [Loottable] Failed to get value of field State_ScientistDead.LootSpawnSlots 13/06 17:24:04 | NullReferenceException: Object reference not set to an instance of an object 13/06 17:24:07 | Server Exception: FSMComponent.BudgetedUpdate 13/06 17:24:07 | [Loottable] Failed to get value of field State_ScientistDead.LootSpawnSlots 13/06 17:24:07 | NullReferenceException: Object reference not set to an instance of an object
  2. Hey @Brad Copp 1) After force wipe - respawned bots on ghost ships - just stare / aim at you but don't shoot 2) No codelock crate respawn - not seen in console logs as well. If I use "teleport2nearest codelockedhackablecrate_ghostship" - it doesn't teleport me to anything inside deepsea. If I spawn it manually - it works and finds crate. So locked crate respawn still doesn't work unfortunately, despite what you've mentioned here - https://codefling.com/files/support/28767-ghost-ship-npcs-and-locked-crate-not-respawning/
  3. VENIQQ

    Turbo skill not working

    Turbo skill not working after wipe
  4. it's true
  5. VENIQQ

    June 4 update

    Temprorary fix to get it compiled before/if author does update. Replace code on lines 751 "arg.Args[0]" with "arg.GetString(0)" 762 and 768 "arg.Args[1]" with "arg.GetString(1)" 772 "arg.Args[1]" with "arg.GetString(1)" |Convert.ToInt32(arg.Args[2])" with "arg.GetInt(2)"
  6. VENIQQ

    Dungeon Events

    Ok, I can see the "Custom Economy Item Skin ID": 0, setting now, sorry. Would it be easy to expose some API method, to allow purchasing dungeons from custom plugin? Then I could make it work with different ticket tiers (different skin IDs for each tear) more cleanly.
  7. VENIQQ

    Dungeon Events

    Thanks! Should it update config automatically when new version is loaded? I didn't see an option to provide skinID anywhere... Also, would it work the same as currently - you can use only same skinned item ID but change quantity per tier or we can now use different skinned items per tier (e.g. different tickets, similarly as in raidable bases plugin)?
  8. Just an update - I can see patrol on ghost ships when outside of vanish, however locked crates are not respawning at all, as reported
  9. @Brad Copp any update? thanks
  10. VENIQQ

    Dungeon Events

    @Martian "Buy Cost": 500 - Is that scrap? is it possible to add purchase cost a custom skinned item? if not - can this be easily extended to add support for that ( hooks or API )?
  11. Does it mean that if this config is set to true - then your plugin will continue to stack differently named items as before wipe? (After the fix)
  12. Yes, experiencing the same thing. Before force wipe items with the same skin ID but different names could be stacked if config set properly. After wipe - doesn't work. Here is the related config: "Stacking options": { "Allow stacking of items with different name": true, "Allow stacking of items with different text": true },
  13. My config: { "QuestID": 36364, "QuestDisplayName": "TEST Sc [1] a", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "test crate loot", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Loot normal crates", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 9, "Target": "crate_normal_2", "IsReturnItemsRequired": false, "IsMultiLanguage": false, "ActionCount": 5, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "iApple", "PrizeType": 0, "ItemShortName": "apple", "ItemAmount": 1, "CustomItemName": "Apple", "ItemSkinID": 0, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false } ] },
  14. Hey, Just wanted to check if any fix is planned for this in the near future? Thanks
  15. Also note that after update loot respawns either in the air or inside the floor of the ghost ships. Not sure if this is related to your plugin or to RUST in general
  16. "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 30, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1, "Respawn RHIB Patrol Groups When None Remain": false }
  17. I have forever opened Deep Sea. After first time - patrol on ghost ship is not respawning & also locked crate not respawning as well. Only regular crates respawn
  18. VENIQQ

    Not compiling after force wipe

    thanks!
  19. VENIQQ

    Not compiling after wipe

    Pls update. 07/05 21:36:11 | Error while compiling AutoDemoRecord: 'BasePlayer' does not contain a definition for 'StartDemoRecording' and no accessible extension method 'StartDemoRecording' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 398, Pos: 20
  20. 07/05 21:27:01 | Error while compiling RoadBradley: 'BasePlayer' does not contain a definition for 'SendFullSnapshot' and no accessible extension method 'SendFullSnapshot' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1750, Pos: 24
  21. VENIQQ

    DeepSea dont open after closed

    I was able to reopen manually when I removed default cooldown setting from config. Being stupid - was/is the issue in my case.
  22. VENIQQ

    DeepSea dont open after closed

    Can't reopen also if closed manually via commands...
  23. VENIQQ

    Deep Sea Plus

    After adding the plugin - my server FPS instantly crashed into the abyss. I do not recommend it at this point.
  24. Thanks, this worked as a temporary workaround
  25. This was fixed by adjusting default UserName column type in MySQL. You can fix it for the plugin by adjusting ALTER TABLE StoredDataT_pve MODIFY UserName VARCHAR(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; I suppose you can fix this in your code by forcing "UserName" column charset to utf8 when table is initially created by the plugin. line 867. _mySql.ExecuteNonQuery(Sql.Builder.Append($"CREATE TABLE IF NOT EXISTS {config.DB.TableName2} (userID BIGINT(17) PRIMARY KEY, ActStats BOOLEAN, PlayTimeAll INT(10), KillAll INT(10), DeathAll INT(10), FirstCon INT(10), LastCon INT(10), UserName VARCHAR(64), ActTOPChat BOOLEAN);"), _mySqlConnection);

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.1m
Total downloads
Customers
12.2k
Customers served
Files Sold
172.9k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.