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Everything posted by Ac3
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is it possible to make 1 big biome so that in every biome are the same changes for drops , now players with planterboxes have to move to get high quality weed is only in snow biome
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- 5 comments
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- 5 comments
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- 1
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yes i got it working now
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Hi, I have wallaper applyed in base if i want to change colour it doenst work event places with no wallaper the tc wont add wallaper to empty places says 0 out of ... items
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- 1,293 comments
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- #leveling
- #progression
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Hello i want to download the new update 1.7.1 but if i download it i get 1.7.0
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- 21 comments
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- #status
- #simplestatus
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(and 1 more)
Tagged with:
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- 21 comments
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- #status
- #simplestatus
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(and 1 more)
Tagged with:
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Plugin broke with force wipe today Error while compiling BankHeist: The type 'System.Text.StringBuilder' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Text.StringBuilder' to 'Facepunch.Pool.IPooled'. | Line: 2406, Pos: 28
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No i know the workbench is from SkillTree , But the sentry turrets and the doors are from Flying Cargo , and the sofa's to i have not loaded the plugin atm and only the workbench is spawning. The doors are not realy a problem but the sentry turrets kill players if they come close
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I got the same problem Failed to call hook 'OnLootEntity' on plugin 'BaseUpgrade v3.1.0' (InvalidCastException: Object must implement IConvertible.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00040] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue (System.Object value, System.Type destinationType) [0x000ed] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue[T] (System.Object value) [0x00000] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Configuration.DynamicConfigFile.Get[T] (System.String[] path) [0x00008] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.BaseUpgrade.Upgrade (BasePlayer player) [0x00006] in <ed3b5478397943599d865d152d8bcb65>:0 at Oxide.Plugins.BaseUpgrade.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00027] in <ed3b5478397943599d865d152d8bcb65>:0 at Oxide.Plugins.BaseUpgrade.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c4] in <ed3b5478397943599d865d152d8bcb65>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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EventManager.json events.json
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Hello , I have a problem the plugin keeps running events whiout cap . I have guarded crates and there are 3 or 4 on the map . With default attack helicopters to if 1 is down and the plugin spawning another one , same as cargo got 4 cargo's stacking on the map becase the plugin keeps spawning them whiout checking first if there is a event . all events come at the same time . I setted all plugins to manual in there configs and setted costum times in this config but it spawns all events at same time.
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Thank you verry mutch for your time
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IndustrialDung.json
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Hello , I have a problem where the composter is breaking afther a server restart , I need to remove the composter and replace it for it to work again. U can't put anything in the composter anymore afther a server restart Reloading the plugin nothing works , u need to pickup the compuster and replace it to work again