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Ac3

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Everything posted by Ac3

  1. Ac3

    Autostart not working

    ii have 3 online now including myself , testing now on 2 see what it does
  2. Ac3

    Autostart not working

    Now its starting if ii set it on 1 player lol weird had enough players online today but it dint start weird , i'll leave it on 1 then, its auto starting now
  3. Ac3

    Autostart not working

    hello, On my server this plugin dont want to autostart itself , i have to manualy run the command to start the event . If u set it lower or higher in minutes it doesnt start automatic HeliWars.json
  4. Ac3

    buyzl gives error

    Hello if i try to use command /buyzl i get a error message , i am using ServerRewards Failed to call hook 'BuyzlCcmd' on plugin 'ZombieHunter v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZombieHunter.HasEnoughFunds (BasePlayer player, System.Double amount) [0x00015] in <d0f09a851025432eaceeb1203b2b2cb8>:0 at Oxide.Plugins.ZombieHunter.BuyzlCcmd (ConsoleSystem+Arg arg) [0x000ef] in <d0f09a851025432eaceeb1203b2b2cb8>:0 at Oxide.Plugins.ZombieHunter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0129b] in <d0f09a851025432eaceeb1203b2b2cb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 EDIT Figured it out sorry for ticket
  5. Hi does the bottle change position ? to find , Or does it spawn on same place everytime?
  6. Ac3

    disable biome

    is it possible to make 1 big biome so that in every biome are the same changes for drops , now players with planterboxes have to move to get high quality weed is only in snow biome
  7. Ac3

    PookEvent

    broken afther force wipe 150 PookEvent - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 643, Pos: 65
  8. Ac3

    Kill Heli Vote

    getting a error when i try to load the plugin Error while compiling KillHeliVote: The name 'SendReply' does not exist in the current context | Line: 349, Pos: 14
    Awesome pack of raidable bases, very good like always. A great pack for Halloween.
  9. Ac3

    can't change wallpaper

    yes i got it working now
  10. Ac3

    can't change wallpaper

    Hi, I have wallaper applyed in base if i want to change colour it doenst work event places with no wallaper the tc wont add wallaper to empty places says 0 out of ... items
  11. Ac3

    whitte icon

    Hello cant seem to fix the whitte icon whatever i do it stays whitte
  12. Ac3

    Download still 1.7.0

    Hello i want to download the new update 1.7.1 but if i download it i get 1.7.0
  13. Ac3

    Balance Status

    Its working now thank you verry mutch
  14. Ac3

    Balance Status

    I have the same problem installed dependencies and its not showing , I use ServerRewards Installed Bag Timer Status and that one is showing
  15. Ac3

    Bank Heist

    Plugin broke with force wipe today Error while compiling BankHeist: The type 'System.Text.StringBuilder' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Text.StringBuilder' to 'Facepunch.Pool.IPooled'. | Line: 2406, Pos: 28
  16. Ac3

    leaving entity's behind

    No i know the workbench is from SkillTree , But the sentry turrets and the doors are from Flying Cargo , and the sofa's to i have not loaded the plugin atm and only the workbench is spawning. The doors are not realy a problem but the sentry turrets kill players if they come close
  17. Ac3

    leaving entity's behind

    i have a problem where the flying cargo is leaving entity's behind under the map Coordinates, 0,0,0
  18. Ac3

    Hello

    I got the same problem Failed to call hook 'OnLootEntity' on plugin 'BaseUpgrade v3.1.0' (InvalidCastException: Object must implement IConvertible.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00040] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue (System.Object value, System.Type destinationType) [0x000ed] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Configuration.DynamicConfigFile.ConvertValue[T] (System.Object value) [0x00000] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Configuration.DynamicConfigFile.Get[T] (System.String[] path) [0x00008] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.BaseUpgrade.Upgrade (BasePlayer player) [0x00006] in <ed3b5478397943599d865d152d8bcb65>:0 at Oxide.Plugins.BaseUpgrade.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00027] in <ed3b5478397943599d865d152d8bcb65>:0 at Oxide.Plugins.BaseUpgrade.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c4] in <ed3b5478397943599d865d152d8bcb65>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  19. Ac3

    card name

  20. Ac3

    card name

    Hello the purple card keeps renameing itself to red card its still purple but the name keeps changing , any fix what i can do , people on the server dont understand it anymore what the card is for
  21. Ac3

    keeps running events

    EventManager.json events.json
  22. Ac3

    keeps running events

    Hello , I have a problem the plugin keeps running events whiout cap . I have guarded crates and there are 3 or 4 on the map . With default attack helicopters to if 1 is down and the plugin spawning another one , same as cargo got 4 cargo's stacking on the map becase the plugin keeps spawning them whiout checking first if there is a event . all events come at the same time . I setted all plugins to manual in there configs and setted costum times in this config but it spawns all events at same time.
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