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Shane156

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Everything posted by Shane156

  1. Hi @CommandoSoldat, I’m interested in buying, I just want to know if the picture of the player on the ID is unique to every player? Or is it always your character (the one shown in screenshots)
  2. Shane156

    Car Heist

    Amazing Plugin & Really friendly and helpful developer who created it! I would recommend this and any other of his plugins!
  3. Ah yes I understand what you mean with custom maps.. sometimes they use custom monuments with different names.. this isn't the case with the map I'm using.. I know this because I use monument addons plugin and when they use custom monuments, all my changes with monument addons don't apply. As for waiting a few days.. that's no problem, thank you so much for looking for an alternative for me
  4. HI @walkinrey, Sorry as I didn't have time yet to test with only your plugin, but I have just updated my server with your new update and I rebooted and it works fine now! Thank you so much for your help! and keep up the good work with your plugins.. looking forward to the one where they can build a house
  5. HI @NooBlet, Thank you for your quick response. I am using custom map at the moment.. does that make a difference? like if we don't use custom map, do I still need sleepers? I just tested with 0 sleepers and I now get a clean message "Car Heist] No sleeping player found – cannot run DoBot." instead of the Null Reference. Then I made a player disconnect so he is sleeping and it works fine.. The problem for us is that due to how the server is configured and also low pop, we never have sleepers so it's not usable for us in it's current state. Could you please update so we don't need sleepers for this to work? maybe you could spawn a NPC instead of sleeper?
  6. Hi, Thanks for the plugin, I look forward to using it the command /smc works but when I do the console command I get the following error: Failed to run a 1.00 timer in 'CarHeist v1.3.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CarHeist.DoBot (UnityEngine.Vector3 position) [0x00034] in :0 at Oxide.Plugins.CarHeist.b__49_0 () [0x00096] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 I've not yet had cargo come out, but I'm worried the same will happen when cargo comes meaning it's not spawning the car heist. Can you please investigate?
  7. Thanks for commenting @RickySpanish343, nice to know I'm not alone.. No idea what we are doing different to @walkinrey but hopefully he can figure it out I will actually spin up another server now with only the RoamingNPCs plugin to see if another plugin is conflicting with it somehow.. I'll report back soon
  8. Thank you @walkinrey, I hope you can fix and thank you for the workaround, I'll use that for now.
  9. Shane156

    Plugin no function

    Thanks very much mate.. I don't need patience when you look into the issue this quickly.. thanks for fixing again and thank you for the speed in which you resolved this. Also, I'm sorry for seeking refund.. I panicked as I seen you was unresponsive. All the best bro
    Amazing Plugin, does everything it says. I did initially have a bug but I contacted @SRten and he fixed it straight away! thank you so much
  10. Hi @walkinrey, My server is also oxide and sorry for referencing chatgpt, maybe that made it more confusing, I was just trying to suggest a fix. Basically, my problem is that after a server restart, your plugin fails to compile with the following message: 107 RoamingNPCs - Failed to compile: An expression of type 'BaseEntity' cannot be handled by a pattern of type 'HumanNPC'. | Line: 1418, Pos: 17 I don't want to post a single line of your code here, but looking at 1418 it does say HumanNPC My theory is that the HumanNPC plugin needs to be running first in order for your plugin to compile and I believe after server restart, your plugin is trying to compile before HumanNPC is running then i have to run command o.reload RoamingNPCs and then it compiles I have to do this after every last restart You say HumanNPC is Rusts NPC Class.. I thought it was the plugin from Razor? - https://umod.org/plugins/human-npc But I guess not - as I just unloaded Razors Plugin and reloads RoamingNPCs and it still compiles Hmm, so yeah.. I'm not sure what's happening and if I'm alone with this problem.. but for what ever reason, after server restart I run plugins command and I see And it's fixed by simply I can look into somehow running that reload command after server restart, but that would be a workaround.. Ideally, I would like to find root cause so that I can restart server and for your plugin to compile. Do you have any ideas? I'm willing to give you access to my test server, screen-share, or do anything to help you.. would just like this to be working on server start I'm running Oxide on a Linux Serve, if you need any additional information, please let me know
  11. Shane156

    German

    Legend mate, that was super fast! Thank you so much and thank you for the amazing plugin! Wishing you all the best
  12. Shane156

    Plugin no function

    Oxide
  13. Shane156

    Plugin broken

    I commented on this https://codefling.com/files/sc/16565-plugin-no-function/?tab=comments#comment-126562 I just had to create new support ticket as apart of refund process - but if you can resolve this soon then no need for refund. I guess you can close this as it's a duplicate and focus on https://codefling.com/files/sc/16565-plugin-no-function/?tab=comments#comment-126562 - it's mentioned in there the problem
  14. Shane156

    Plugin no function

    Thanks, I hope you can resolve this, really looking forward to using it
  15. Shane156

    Plugin broken

    As @Basti Ell mentioned, it's broken and I see you haven't replied back to this person in nearly a month. Please can you fix this? I'm requesting refund but I would love to buy this again once it's working
  16. Shane156

    Plugin no function

    Hello, @SRten I got the exact same issue and I've unloaded every plugin but this plugin and still not working. Both commands don't work! /vre /vresearch (For Police Only) even with permissions granted You don't get "Command not found" so it knows it's a valid command but nothing happens, no errors or anything The only thing I see, like @Basti Ellmentions is the message when you enter a vehicle "Unknown Vehicle Number Plate" This is very much broken, which is sad as I was looking forward to using this plugin, plus I just brought a bunch of plugins with yours being the most expensive, and yours being the only one that doesn't work. Also, it's not hopefully that you've left @Basti Ell with no reply. I will be seeking a refund, and I will keep an eye out for updates and if I see you fix it, I will purchase again
  17. Shane156

    German

    Hi, I'm English, the client is English and I've noticed this plugin is in english, besides this message "Du hast bereits einen Beruf!" Can you please fix this?
  18. Hi, For me, on oxide, this plugin never loads on server start, I get this error: 107 RoamingNPCs - Failed to compile: An expression of type 'BaseEntity' cannot be handled by a pattern of type 'HumanNPC'. | Line: 1418, Pos: 17 I asked CHATGPT why this happens, and how reloading it fixes it and it says you have to reference HumanNPC so that it's loaded before RoamingNPC [Reference("HumanNPC")] I asked chatgpt because I thought I'm the only one experiencing this, but I guess everyone else has this issue too? Can you please look into this for me? as I have to current;y manually reload after every restart Kind Regards
  19. Hey @walkinrey, I only want the feature where it changes their inventory after X hours or days after wipe - I'm not bothered about how many peoples online, or map markers. I originally thought the RNPC plugin would dynamically update their inventory as they roam because of this setting { "Allow to create item if it is not in inventory?": true, ( Under Items for Fight) I thought the NPC's would roam and once they got enough inventory to craft, they would craft - whereas that settings is just a spawn setting, meaning if they loose their weapon, it will auto re spawn one which I don't see the use case for that, but it was a bit misleading. With that being said, your proposal of changing the config after X hours after wipe is a workaround and it's fine but I do think it should have been included in the main package and not as an Addon I can do this for free with Just that plugin will reload the RNPC plugin, which isn't ideal but at the same time I can't justify another nearly $5 for this feature. Plus, I'm not sure if this addon is exactly the same as Dynamic Config, but restricted to only this plugin and I'm not sure if this plugin also reload the plugins to change config or if it happens without reload Can you confirm if this addon reloads or not? because if it doesn't there's no benefit over dynamic config
  20. Shane156

    Roaming NPCs

    Sorry for spamming.. but a few (hopefully) last things.. here's my config "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "smg.mp5", "Item skin": 0 } } ], ----- I assume the allow to create item if not in inventory means they can craft after they find the loot to make the item? whereas they just spawn with any of them when re spawning anyway. ---- When the NPC has mp5 or AK, he's just one popping instead of spraying.. would be nice to have them spray or have a config to control that ----- I'm wondering, what do these settings do? "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, ----- And as another person mentioned, if you could make them not swim as I find they get in the water and just swim under water until they despawn. ---- If you could fix these issues, it would be an amazing plugin! but for now I find it a bit buggy for the reasons I mentioned I'd be more than happy to have a screen share with you, if that helps. Kind Regards
  21. Shane156

    Roaming NPCs

    Hi, After further testing, I've noticed they don't med themselves up, even though they have syringes on them (I've seen them using bandages though) Also, I mentioned the clothes disappear that they are wearing.. this also applies to weapons they are using at the time. Hope you can fix these issues Thanks
  22. Shane156

    Roaming NPCs

    Oh, the NPC's also don't loot my body, but they will pickup any weapons I drop near them.. I believe they are supposed to loot bodies with these settings: "Allow to loot corpses?": true, "Allow to harvest corpses?": true, But they don't unfortunately.. is this a bug?
  23. Shane156

    Roaming NPCs

    Hi, I love the plugin already, I'm just doing some testing now. There's an NPC with a bow and I dropped an AK an he's picked it up, but he's still shooting with the bow.. it would be nice if they would pick the better weapon Also, when I kill an NPC that's wearing clothes, their clothes disappear. it would be nice if the clothes stay on the body Thanks for your hard work and I look forward to potential improvements, but even as it stands, it's a great plugin! thanks
  24. Shane156

    Looting Cars Bug

    Thank you Mevent, I really appreciate that! looking forward to having it back on the server
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