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Merdynn

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Everything posted by Merdynn

  1. @KpucTaJl Thanks for the cool plugins.
  2. slick...thank you. Please close/delete this
  3. running at limit -1 Im fluctuating between 240 and 290ish fps .... I don't know if that's ok or not. Any easy way of getting those coordinate positions? Or just fly around the map and write them down?
  4. Ok....this makes sense to me....It does change the situation for me it helps to know this is "now" to be expected and I apologize for my gruffiness. I'm tired and Server stuff pisses me off sometimes.
  5. No, no pirates plugin. It's ok...I've bothered you enough. It might not even be anything to do with your plugin....just annoying to see a bunch of red text on the server output
  6. ok. But when I have been running my server with zero problem at a limit of 60 and turning on messages in your plugin causes it to drop to 40 and below, I consider that problem you should probably look at. Yes, I can turn off the in game messaging and recover 10 or so fps. None of my other plugins cause issues like this. RaidableBases and NPC Random Raids combined don't cause drops. As I'm sure you are aware, setting fps.limit to -1 puts a large strain on the server processor. I will run it like you suggest at -1 for a week but I urge you to look into why a handful of NPCs in 8 different locations would cause such an issue. I do have one question you may be able to help me with....How exactly am I supposed to use setting the specific locations of patrols? is it looking for the grid assignment? IE O16, Z33, AA24 etc?
  7. Searching all my plugins results with only one plugin that uses Mass RaidableBases.cs Line 9522: float d2 = body.mass * (vehicle is Tugboat ? 10f : 4f); Included a screenshot. Maybe there is nothing you can do or perhaps you know what I have done wrong? RaidableBases.json
  8. Merdynn

    WebHook integration

    awww...ok...you can delete this. Thanks
  9. WaterPatrol.jsonYes. Sorry about that, I thought I messed up and it didn't post. I decreased Chase range and Sense range by half and turned off announcements and chat and that helped some, but I'm still losing about 10fps Link to video of server https://drive.google.com/file/d/1nzg7zw4DJ3T_VC9160EEoOHN_8FLMiJ7/view?usp=sharing WaterPatrol.json
  10. Merdynn

    WebHook integration

    Any plans for adding webhook integration for the event messages? My pve server players would love this as they would be able to know if someone is getting counter raided and could login to help and loot
  11. Whenever I load this plugin, my server fps drops between 20 and 30 fps if I enable messages and with messages set to false it drops server fps by 12 to 18 fps. This is bad, I'm only using 1 boat preset with 8 boats on a 4k map. If this is to be expected for this plugin, I can't use it. It's causing lag on my server. (Including this plugin...I only have 31 plugins installed. Server is using 2 cores at 4.6 ghz each with 32gb DDR5 ram and an NVME 2.0 drive.)
  12. Merdynn

    WebHook integration

    Can you add webhook integration? Please? I'm running a PvE server and my players would like to know when other players are being revenge raided so they can login and help/snag loot etc.
  13. Merdynn

    Raidable Bases

    Oh interesting! I'm using a 4k map with 20 bases at a time and this whole time I've had it set between 350 and 500.....would this also affect RandomRaids?? (Since they are "kinda" tied together)
  14. oh...snap...I'm sorry brother....I completely MISSED those! Thanks bub!
  15. I'm having an issue with bases spawning ON water/beaches even tho I have beaches set to false and inland set to true and on rivers set to true (rivers might be the issue) Also, max water depth for all npcs is set to 3.0....so not sure why none of these locations have any npcs...water is literally ankle to knee deep only.
  16. I'm interested too...because I didn't know I was getting raided....Until I was getting RAIDED. Which, is kinda realistic to regular Rust, but not really, since you are being attacked by 10 people and a Helicopter right off rip. lol
  17. Merdynn

    Raidable Bases

    Do you think you could add a /command to abandon a raid? possibly make it so that the enemies respawn AND you aren't allowed back in that particular instance? I have an issue with enemies spawned at those locations, if they take any damage from the player, you get locked to that raid base. or maybe that would cause too many conflicts. But being able to abandon a raid (reopen it to everyone else) Would be handy

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