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Merdynn

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Everything posted by Merdynn

  1. Merdynn

    Issue adding this to map

    Server error readout is as follows: "The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Inferno ArenBoxColliders does not support negative scale or size." I did not scale the structure. I only Dragged in on the map, in the sky, high above the terrain. Saved the map then loaded up my server.
  2. Merdynn

    Raidable Bases

    Oh, thats dope.
  3. Merdynn

    Raidable Bases

    Did you add them to the profiles? Look in the oxide data folder under RaidableBases, you'll find a folder called Profiles. You need to add your base files to the difficulties you want. Not really sure what you mean by you added them with rcon.
  4. Merdynn

    Raidable Bases

    Its the third line under the "Maintained Events" section
  5. Merdynn

    Raidable Bases

    Look for the chance setting...i set mine to 50%
  6. Merdynn

    Raidable Bases

    Sorry, that was my experience and the reason I went back to Oxide.
  7. Merdynn

    Raidable Bases

    Carbon is trash and doesnt work right.
  8. Merdynn

    Raidable Bases

    @aimacakAh, yes, I forget people pay for that service. I run my own physical server using VMWare. Yes, even more so inconvenient to have to deal with another third party. I feel your pain.
  9. Merdynn

    Raidable Bases

    NM ... you did say random shutdowns, my bad.
  10. Merdynn

    Raidable Bases

    Does it only occur if you never restart? (As in, I do daily restarts.) Or does it also randomly happen even if you do restarts? (I suppose this info would only be useful if you restart before this issue occurs.)
  11. Merdynn

    Raidable Bases

    These new "Server" owners seem to confuse the term "Server Restart" with "System Restart". I'm willing to bet money that they are restarting the host server and not the game server, thereby semi corrupting the game state.
  12. Merdynn

    Raidable Bases

    If you have the means and capability, you can test this by making a copy of your server (change the ports, name, identity etc so you can access it online) and do a server wipe on the copy. Then when its back up and running, check to see that the bases are spawning and despawning correctly. If everything is then working correctly on the new copy, you will know that in a few days, force wipe will solve your problem.
  13. Merdynn

    Raidable Bases

    I have a question @AaronL...when you say you restart...did you restart the Rust Server? Or did you restart the actual system? I ask this because I use VMWare (which is similar to a paid hosting option) and when I hit restart on the Virtual Machine, its kills the program and leaves my map in a wierd state. If I need to restart my "Server" (not the game server) i first do a proper shutdown of the game server so that my plugins can do their required cleanup before restarting the hosting server. Edit: Hosting Server crashes also cause this issue.
  14. Merdynn

    Constant Physics.PhysX errors

    Oh snap!
  15. Merdynn

    Constant Physics.PhysX errors

    ?? Wait, how do you know this?
  16. Merdynn

    Constant Physics.PhysX errors

    https://drive.google.com/file/d/1uyI0IujwRvvoQYf4dE-OoLClpTQKCzkN/view?usp=sharing
  17. Merdynn

    Constant Physics.PhysX errors

    I have recorded some of my attempts at directly locating the problem. If you wish to see what all I did and have some more suggestions for me to try, please watch the video. I'll add a google drive link as soon as its finished uploading
  18. Merdynn

    Constant Physics.PhysX errors

    @GamingHQ It's not necessarily the tug boat itself that is causing it....but rather, something ON the tugboat. I've never seen those storage barrels before, or the mounted Head on the wall. Combine that with the various plugins I have that modify items and behaviours....I'm going to get on my server and dig through his stuff and suicide each time until I find the culprit.
  19. When that base easy019 got that error....It was spawned in J5....since you have my map files you can look at that if you want.
  20. Merdynn

    Constant Physics.PhysX errors

    no paid map...DMing you that folder now
  21. Merdynn

    Constant Physics.PhysX errors

    Yes....I'm actually very new to all of this....maybe been doing this for a month? Let me know what all the files are called that you need.
  22. no worries....I just wanted to make sure there wasn't some config for where to spawn loot that I may have missed
  23. Merdynn

    Constant Physics.PhysX errors

    Yeah, I felt kinda weird continuing this thread because I didn't believe it to be an issue with your plugin, seeing how after removing your plugin, it kept happening. You do great work man. Can't wait to see what other cool ass plugin you come up with. Actually, there is a plugin that I need but can't seem to find. I want a plugin similar to raidable bases but for 1x1 loot rooms...no NPCs, no difficulties....just, hide all these loot rooms all over the map and set a timer to respawn them. I've been wanting to buy Raidable Shelters but don't quite know how I would efficiently place them on the map.
  24. "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, "Foundations Immune To Damage When Forced Height Is Applied": false, All autoHeight = false all height = 1.0 These settings are all the same across all difficulty profiles
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