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OneTrickRainbowPony

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Everything posted by OneTrickRainbowPony

  1. I'm developing something for you that does what you're looking for. I called it ZeroGravity. When a spacesuit is equipped the player experiences no gravity. Take the space suit off and gravity is enabled again. This is map-wide and active all the time. The movement controls are very similar to what you describe and after initial testing, what I've outlined above is working as well as water detection. I'm just now working on oxygen consumption while in a space suit. I'll keep you posted.
  2. I've recently purchased the Space plugin and I seem to have everything installed correctly, but I'm left with a Skins folder from the extracted archive containing png images that I assume are to be used by the plugin. Is there somewhere specific I should be placing these images?
  3. As of the new 1.0.32 should I delete my config file before installing and let it create a new one?
  4. Still need help with this? I've been working on something for you.
  5. I made the following change to Line# 643 in AutoPilot.cs and it seems to have softened the landing on initial testing: [Changed To]: if(height != 0f && height < 10f && height > 2f) throttle = 1f; [Changed From]: if(height != 0f && height < 5f && height > 2f) throttle = 1f; I sincerely hope this helps anyone looking for a quick fix. Also I've changed a few values in the config, not sure if those made a difference or are relevant: { "Helicopter AI Setup": { "Max height above the ground": 100.0, "Max slope by forward axis": 0.275, "Pitch strength": 0.2, "Throttle strength": 1.5, "Land throttle strength": -0.05, "YAW strength (rotation around its axis)": 1.0, "YAW idle offset (to make the shaking less)": 10.0 }, "Car AI Setup": { "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 10.0 }, "Minor settings": { "Enable visual debug?": false } } }
  6. [Moved from Reviews to Support Request at the request of Moderator] This plugin is extremely underrated. It is truly a blessing to have something like Auto Pilot available for players. This product works exactly as described, with a few caveats. The thing I'm most impressed with is the minicopters ability to actually fly decently well to a map marker completely autonomously. The default speed is suitable for most conditions but can be changed in configuration. The main caveat here is the minicopter landing sequence. The landing can sometimes take a really long time and lands with enough force to considerably damage the mini. I ran 100 test flights and documented the data on a spreadsheet. I'm happy to provide this data to anyone interested. I recorded the flight as a PASS or FAIL. If the mini was able to fly to the map marker, didn't hit any obstacles, and lands without blowing the mini up, it was a pass. However, if the minicopter does not make it to its destination and crashes into something or just can't course correct in time, it will be considered a FAIL. The test resulted in a 94% chance success rate when flying. The mini had crashed or failed 6 times out of 100 flights. I highly recommend this plugin to anyone and everyone, worth every cent. The landing sequence could be improved. Many times, the way it attempts to land makes it an incredibly easy target for anyone in the area with effective line of sight. It hovers in the air much too long before coming to the ground, and when it does land, it's quite rough most times. Also, the mini fails to take off effectively without crashing on a slope between 15-35 degrees. I fully support this plugin, the developer, and I appreciate the time and effort that went into this. Having this on my server is a truly next level experience for my community. I've included the Flight Stats that I've documented as a zipped PDF for anyone interested or wanting to compare results. FlightStats.zip
  7. Attack Minis work with auto pilot on my server by default. It should work for you also.
  8. In my opinion the left and right sway of the mini is a trivial thing. I would still highly recommend using this.
  9. Can someone give me a practical use example of this prefab?
  10. Does this updated version from Custom Status Framework still support Injuries & Diseases by default?
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