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OneTrickRainbowPony

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Everything posted by OneTrickRainbowPony

  1. I'm developing something for you that does what you're looking for. I called it ZeroGravity. When a spacesuit is equipped the player experiences no gravity. Take the space suit off and gravity is enabled again. This is map-wide and active all the time. The movement controls are very similar to what you describe and after initial testing, what I've outlined above is working as well as water detection. I'm just now working on oxygen consumption while in a space suit. I'll keep you posted.
  2. As of the new 1.0.32 should I delete my config file before installing and let it create a new one?
  3. Still need help with this? I've been working on something for you.
  4. I made the following change to Line# 643 in AutoPilot.cs and it seems to have softened the landing on initial testing: [Changed To]: if(height != 0f && height < 10f && height > 2f) throttle = 1f; [Changed From]: if(height != 0f && height < 5f && height > 2f) throttle = 1f; I sincerely hope this helps anyone looking for a quick fix. Also I've changed a few values in the config, not sure if those made a difference or are relevant: { "Helicopter AI Setup": { "Max height above the ground": 100.0, "Max slope by forward axis": 0.275, "Pitch strength": 0.2, "Throttle strength": 1.5, "Land throttle strength": -0.05, "YAW strength (rotation around its axis)": 1.0, "YAW idle offset (to make the shaking less)": 10.0 }, "Car AI Setup": { "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 10.0 }, "Minor settings": { "Enable visual debug?": false } } }
  5. Attack Minis work with auto pilot on my server by default. It should work for you also.
  6. In my opinion the left and right sway of the mini is a trivial thing. I would still highly recommend using this.
  7. Can someone give me a practical use example of this prefab?
  8. Does this updated version from Custom Status Framework still support Injuries & Diseases by default?
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