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dustyhansen

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Everything posted by dustyhansen

  1. It was actually only certain turrets on the train.
  2. dustyhansen

    Auto Hover Stuck

    Request sent.
  3. dustyhansen

    Vanish Status

    Are we able to update Vanish now without getting your version?
  4. dustyhansen

    Auto Hover Stuck

    We keep experiencing a bug where when a player jumps out of their mini, the mini continues to run and the controls continue to display on their screen. The only way to stop it seems to be to destroy the mini and respawn it. Relogging doesn't do anything. This happens often on cargo ship, but not exclusively.
  5. So I had another interesting scenario come up today. We use the Armored Train event and when the player engaged the train, it stopped right by another player's TC. Because of this, the turrets on the train were not able to be damaged by the player because they were being protected. Not sure if the "vehicle/train" was protected or the "trap/turret" was protected, but either way they were damaging the player and unable to take return damage. Since the train doesn't move while under attack, it was basically a standoff. Shouldn't the train and turrets be considered NPC? We use other plugins like Convoy and Cargo Train event that could also have this similar issue since they travel the map and may stop near player's TCs.
  6. dustyhansen

    Grade UI

    As I have stated in the support tickets, which are open for everyone to read. I have provided multiple screenshots and an explanation for the issues. You keep asking for more information, but not asking specific questions or stating what you want to know. I have provided all of the information that I have available. If you want to know something specific, then ask.
  7. dustyhansen

    Stuck in Twig Mode

    What more information do you need? I select twig mode and then it gets stuck in twig mode. Not sure how else to explain it.
  8. dustyhansen

    Frontier Skin Issues

    I shared multiple screenshots of the issue. What more do you need? I found 6 issues with your plugin immediately after purchasing it. You need to issue a refund immediately.
  9. dustyhansen

    Mode Not Saving

    This is still not working for me as expected. When I build in metal, it does not remember that I built in metal. When I do /up it defaults to wood and when I do 'use' keybind it defaults to stone. BuildTools (1).json
  10. dustyhansen

    How to Use

    I can't just keep creating rewards for each vote, because I don't know how many times they will vote during a wipe.
  11. dustyhansen

    How to Use

    I am not sure I am understanding how to use this plugin with Vote System. I want my players to be able to claim RP points every time they vote for the site, but the Custom Rewards never resets. I thought it might reset after I voted again so I could claim my rewards again, but that didn't happen. How do I set this up properly?
  12. So does this recent update address anything? Does it mean you were able to reach him?
  13. Do you know if this will work with Water Bases and those foundations? One of the challenges of building water bases was that you couldn't have furnaces and refineries out on the water.
  14. Sorry that you are dealing with issues, but you are selling a broken plugin and have an obligation to paying customers. So I assume you will de-list this plugin immediately so nobody else can buy it and that you will refund my money since not one single feature is working? Not trying to be a jerk, but selling plugins for income is also "IRL".
  15. I know that, but didn't you used to be able to set a price when you added an item via the UI?
  16. @BippyMiester @Cobalt Studios please see above, plugin is not working at all. Kinda a big deal.
  17. @Mr01sam the horses are still kinda an issue. I have players complaining about not being able to damage their own horses or the horses of their clanmates. I had PVE set to not be able to damage claimed horses of other PVE players, because I don't want PVE players to be able to do that. But I do want PVE players to be able to damage their own horse and the horses within their farm base that are owned by others on the TC. Does that make sense? Is this too granular? I set it so they can damage PVE horses, but that will allow them to damage horses they don't own of other players too, right?
  18. When I join the server, I do not get a message in chat, nor does Simple Status show anything. Here is the console error when I join: [EasyVotePro] DEBUG: ------------------------------ [EasyVotePro] DEBUG: Method: OnPlayerConnected [EasyVotePro] DEBUG: Player: dusty.live/76561198200161362 [EasyVotePro] DEBUG: ------------------------------ [EasyVotePro] DEBUG: Method: CheckIfPlayerDataExists [EasyVotePro] DEBUG: Player: dusty.live/76561198200161362 [EasyVotePro] DEBUG: dusty.live data does not exist. Creating new entry now. [EasyVotePro] DEBUG: Data file has been updated. [EasyVotePro] DEBUG: dusty.live Data has been created. [EasyVotePro] DEBUG: Server: Alliant Games [EasyVotePro] DEBUG: ----------------------------- [EasyVotePro] DEBUG: Vote Site: GamesFinder.net [EasyVotePro] DEBUG: ID/Key: ID:KEY [EasyVotePro] ERROR: Server (Alliant Games) has a vote site (GamesFinder.net) where the ID/KEY is not set. Please check the "Server Vote Site ID/Keys" section to correct the issue. [EasyVotePro] DEBUG: ----------------------------- [EasyVotePro] DEBUG: Vote Site: Rust-Servers.net [EasyVotePro] DEBUG: ID/Key: 174017 Failed to call internal hook 'OnPlayerConnected' on plugin 'EasyVotePro v4.0.19' [2848347654] (Index was outside the bounds of the array.) at void Oxide.Plugins.EasyVotePro.CheckPlayerVotes(BasePlayer player) in /home/container/carbon/plugins/EasyVotePro.cs:line 421 at void Oxide.Plugins.EasyVotePro.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/EasyVotePro.cs:line 920 at object Oxide.Plugins.EasyVotePro.InternalCallHook(uint hook, object[] args) in EasyVotePro.cs/Internal:line 447 45.29.48.131:49359/76561198200161362/dusty.live joined [windows/76561198200161362] This is incredibly disappointing.
  19. /note says it gives you a note, but there is nothing in my inventory and nothing in the console when a non-admin uses it, it says they don't have permission to use it? even though there are no perms? /vote Failed executing chat command 'vote' in 'EasyVotePro v4.0.19 by BippyMiester' [callback] (Index was outside the bounds of the array.) at void Oxide.Plugins.EasyVotePro.CheckPlayerVotes(BasePlayer player) in /home/container/carbon/plugins/EasyVotePro.cs:line 421 at void Oxide.Plugins.EasyVotePro.VoteChatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/EasyVotePro.cs:line 1042 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) /claim Failed executing chat command 'claim' in 'EasyVotePro v4.0.19 by BippyMiester' [callback] (Index was outside the bounds of the array.) at void Oxide.Plugins.EasyVotePro.ClaimChatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/EasyVotePro.cs:line 1085 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Was this tested at all?
  20. dustyhansen

    IQSorter

    Ok, thanks for the explanation. Maybe I will see if something can be written to enforce that then.
  21. @Khan not sure if you are seeing my DMs, but thought I would try here just in case. Any progress on this? I know you thought you would have an update soon.
  22. We use the DC Protect plugin from umod to protect players from getting looted if the disconnect for x minutes. This is only really needed for PVP players with War Mode, but we still use it. I am getting the following errors in console. I believe this is when someone tries to loot a body that is protected by DC Protect at that moment: 01/05 11:27:37 | Hook conflict while calling 'CanLootPlayer[2953315606]': DCProtect 1.0.6 [True] and WarMode 1.3.3 [False] 01/05 11:27:41 | Hook conflict while calling 'CanLootPlayer[2953315606]': DCProtect 1.0.6 [True] and WarMode 1.3.3 [False] 01/05 11:27:42 | Hook conflict while calling 'CanLootPlayer[2953315606]': DCProtect 1.0.6 [True] and WarMode 1.3.3 [False] Any suggestion for a fix?
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