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Everything posted by ProCelle
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These are the only inputs we can detect for now: BUTTON.FORWARD - W BUTTON.BACKWARD - S BUTTON.LEFT - A BUTTON.RIGHT - D BUTTON.JUMP - SPACE BUTTON.DUCK - CONTROL BUTTON.SPRINT - SHIFT BUTTON.USE - E BUTTON.FIRE_PRIMARY - LEFT MOUSE BUTTON BUTTON.FIRE_SECONDARY - RIGHT MOUSE BUTTON BUTTON.RELOAD - R BUTTON.FIRE_THIRD - MIDDLE MOUSE BUTTON But let me see if i can do a workaround with player binds
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That looks awsome cant wait to try it out. Congrats to the Carbon devs!
