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TheResilienceOg

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Everything posted by TheResilienceOg

  1. After this months update, it appears being able to share xp between BattlePass and Skill Tree
  2. I got those from the map folder itself. I did try to use both those new ones you posted and the ones from the map file. I messed around with some other things and got them to stay. The only other issue now is that they do not roam at all. They are static and i do not see an option to change that in any of the configs or data files. Is that something you can help with as well? Sorry to be a pain in the ass, struggling with some other plugins too. Thank you for your time and information!
  3. Thank you! It worked great and solved some other issues too. Thanks!!
  4. I have done a fresh install, and followed the guide exactly. I uploaded the billsfarm file as listed to the server, and when i reloaded the plugin to add those custom spawns, it reset the file, like how the boston file looks. It does it with each custom preset. Its like it just factory resets the preset. Here are the new Data and config files as well Boston_BilsFarm.json Boston_Boston.json Data-Config.zip
  5. Thank you, I can try to do another fresh install, but it was a fresh as i just purchased it a short while ago where the current version was the one when it was bought. I will mess around with it.
  6. Hello,. I am having an issue where no NPC's are spawning in a custom map, Boston:New Land. I went into the Data and tried to change one of the custom monuments for enabled to true. After reloading the plugin, the data gets reset to false. After reloading, the console states everything loaded successfully, even the file that resets from false to true. After testing, it affects more than just the custom files, but also the ones that came with BetterNPC. Thank You, BetterNpc.json NpcSpawn.json Arctic.json Arid.json Jungle.json Temperate.json Tundra.json Boston_BilsFarm.json Boston_Boston.json Boston_Buttsville.json Boston_Folcom_Prison.json Boston_Frozen_Research_1.json Boston_Frozen_Research_2.json Boston_GraweyardOfShips.json Boston_HydroElectricalPowerStation.json Boston_QuarantineZone.json Boston_RoadSideMarket.json Boston_SpaceStation.json Boston_WalleyOfBridges.json
  7. While playing around working on some plugins in the map, i noticed that all of the puzzle doors are unpowered with no fuse box to power them. Did i mess something up when loading up the map? Thank You
  8. @nivex Thank you for the info and appreciate the help!
  9. Sorry to bother, but under the profiles for the raidable bases, what does "Explosive Costs" do? I am doing an actual lookover of everything and trying to understand more. Thank you for your help. For example, "Additional Bases": { "raideasy1": { "CopyPaste Options": [ { "Option": "stability", "Value": "false" }, { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "Explosive Costs": [ { "Item Shortname": "explosive.satchel", "Amount": 16, "Enabled": false }, { "Item Shortname": "ammo.rifle.explosive", "Amount": 256, "Enabled": false } ] },
  10. Hello, Based on the image, sometimes the challenges will have no text or sometimes incomplete text. Also referencing the image, I think it would be a good idea to be able to toggle the option to show the "buy premium pass" box. If someone does not want to implement the premium pass, it is still showing on the screen. Lastly, would it be possible to ad a sound as well as the chat message when someone levels up? Sometimes, players may not be paying attention to their chat box. Thank you,
  11. Yes, the plugin is installed and is currently being used on the server.
  12. So i was able to get the event working properly. I got the debris spawning and i can see the fireball, although i have to be right next to it almost even with max draw/render distance. However, i have ran into a new problem. Whenever i try to enable drones (which disabling them actually fixed the first issue), it gives off this error and stops the debris from spawning. [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 [01.07 22:14:20] Saved 119,249 ents, cache(0.11), write(0.07), disk(0.02). [01.07 22:14:20] Saving complete [01.07 22:14:20] NullReferenceException: Object reference not set to an instance of an object [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 [01.07 22:14:20] NullReferenceException: Object reference not set to an instance of an object [01.07 22:14:25] NullReferenceException: Object reference not set to an instance of an object [01.07 22:14:25] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 Thanks again for the help!
  13. Hello, The event starts as it is supposed to, but after waiting, nothing seems to spawn. There is no animation in the sky of it falling, and nothing spawns on the ground. I checked through the config and data folders but can not seem to find what the problem is. I have attached the config. Thank you for the assistance, Sputnik.json
  14. TheResilienceOg

    convoy stops moving

    I am having this issue as well and have been looking a resolution. The only other plugin that we have on the server is vehicle airdrops. In which you can call an airdrop with a modular vehicle that has a chance to spawn with a random assortment of parts and fuel. Could that be related and/or issue causing? Causing modular cars that spawn with the convoy to be missing parts/have broken parts? Thank you for the assistance!
  15. Hellos! Sorry to bug! I recently have picked up the plugin NpcRaiders on Codefling and noticed that the plugin is affected by raid time prevention not allowing damage from these Ai raiders. I was hoping to have this plugin to still work as an alternative to being raided while it not being raid hours. Is there any possibility we can allow plugins such as NpcRaiders & Npc Random Raids plugins to work during raid block hours? Both plugins require players to be online and to be triggered by the players.

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