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Everything posted by LeroyJenkins420
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Great question, building in the tunnels is unfortunately not possible as the prevent building volume is baked into the tunnel prefab itself. However building on the above ground rails is completely possible, the plugin if loaded at server startup will hook into the map gen and automatically adjust the rail topology, if you want to apply this to an existing or custom map you would have to open up RustEdit and edit the rail topology manually to change to building topology. both ways will work and if you need any assistance im happy to help further on discord @schmenkins best regard Leroy PS: Servers still booting so may take a little while longer
- 41 comments
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- #trainserver
- #train
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- 41 comments
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- #trainserver
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- 41 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.0.beta
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Hey @ErikaSupremeapologies for my delay in response here, I have tested this on the latest build of Oxide and it has compiled. Please dont hesitate to let me know if you encounter any other issues! Best regards, Leroy
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- 41 comments
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" Got a console full of this when I installed... [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadable.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadableloot.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintraincaboose.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonb.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadablefuel.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagona.entity " I removed this so you should no longer see it @0g.Ghost.7373
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Hey Ghost I just released an update that massive improves performance and fixes some other bugs! Im sorry to hear you missed that steps, no need to worry though, next wipe just make sure you 1. Delete you current map 2. Upload the latest version of the train plugin to your server while its off 3. Turn the server on 4. Rail topo will be generated as building topo instead. if you want to edit your existing map you can also do so in rust edit by removing the rail topology (including rail siding I believe) then re-uploading the map to your server, there is a way to do this without losing player data. SRTBull has a video on it I think but I couldnt find it. Instead here is a Reddit post talking about it
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- 41 comments
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- 41 comments
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Version 1.0.7
244 downloads
This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration. Features: Throttle syncing for trains (syncs throttles when updated) Electrical entities powered by trains Build anything on trains! land Helis on trains automatically edits the map to allow building on trains (does not automatically adjust custom maps) How To Use: To use this plugin you need to 1. Delete any maps already generated 2. Have the plugin in the plugin folder before starting the server 3. Once you start the server the plugin will edit the rails to allow building 4. If you wish to use a custom map such as one from RustMaps you will need to edit the rail topology manually, set this to Building 5. (Oxide Only) Oxide users may need to restart twice if they encounter a "cannot build on road" issue. The second restart will allow building on the rail again. This is an unintended behavior and a fix will be pushed soon! Config: Bounds defines the buildable area on the train, default is 1x5 or 1x3 for work carts. Larger building bounds will not be supported, use at your own volition. { "Version Number": { "Major": 1, "Minor": 0, "Patch": 2 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Train Enabled Properties": { "Enable/Disable Specific Train Presets": { "trainwagonb.entity": { "1": true }, "trainwagona.entity": { "1": true }, "workcart_aboveground2.entity": { "1": true }, "workcart_aboveground.entity": { "1": true }, "workcart.entity": { "1": true }, "trainwagonc.entity": { "1": true, "2": true, "3": true } } }, "Train WagonB Start Health": 5000.0, "Max Car Speed": 25.0, "Max Train Engine Speed": 12.0, "Train Engine Force": 250000.0, "Allow Turrets": true, "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max Train Couple Speed": 9.0, "Train Bounds": { "Train Building Bounds": { "trainwagonb.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "trainwagona.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 5.0, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "workcart_aboveground2.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "workcart_aboveground.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "workcart.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 4.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -4.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 0.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -3.0 } }, "trainwagonc.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } }, "traincaboose.entity": { "Item1": { "x": 1.5, "y": 1.55, "z": 7.5 }, "Item2": { "x": -1.5, "y": 1.45, "z": -7.5 }, "Item3": { "x": 0.0, "y": 4.45, "z": 6.0 }, "Item4": { "x": 0.0, "y": 1.45, "z": -6.0 } } } } }$30.00- 41 comments
- 3 reviews
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Hey Erika first thank you for the understanding! Second I have partnered with the Oxide devs and they have graciously updated the staging build, this plugin should be oxide compatible next wipe best regards Leroy
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Hello @ErikaSupreme, I have found the cause of the issue, Oxide unfortunately does not make some of the fields/methods I use public so as a result it is not compatible with Oxide. I have reached out to the Oxide Devs and asked if they could potentially fix this, otherwise I will have to adjust the code to work here. If you do not wish to wait for a fix please let me know and I can process a refund, for the time being I will be marking this file as Carbon ONLY compatible. Once I receive a response from the Oxide Devs, depending on what they say, I will begin working on a fix for this. Or at that time this may become compatible with Oxide. apologies again for any inconvenience! Best regards, Leroy
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Hey Erika! Thank you for opening a support request, I am looking into this now and plan to have a fix by EOD today, can you tell me are you on an oxide or carbon server? Thank you in advance Leroy!
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Version 1.0.beta
10 downloads
Description: This plugin is designed to control almost all aspects of every player driven vehicle plus more! Disclaimer: This plugin is in an early beta version, there may be bugs yet to be discovered, please consider this when deciding whether to purchase this plugin! Any bugs should be reported to me through discord or the support tab. I will make fixing any bugs my highest priority! Features: Sam Site Targeting Values for each type of Sam Targetable vehicle (Helicopters, Parachutes, MLRS) Entity Fuel System Settings for each type of vehicle! (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable/Disable using for for each type of entity Edit the amount of fuel entities spawn with from vendors Balloons Fuel Per Sec Entity Decay Setting for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable or disable decay for specific types of vehicles Edit decay properties for specific types of vehicles Entity Damage Settings for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enabled or disabled damage for specific types of vehicles Enable or disable collision damage for specific types of vehicles Specific Air Vehicle Settings Edit inertia tensors of each helicopter (makes them more maneuverable) Edit lift fraction for each helicopter (makes them ascend quicker) Enable/Disable HAB Armor Parachute Settings Enable or disable repacking Enable or disable dismount on collision Enable or disable equipping parachutes mid air Enable or disable landing animations Edit the condition loss per use of the parachute Specific Ground Vehicle Settings Edit population settings for bikes and modular cars Edit whether bikes hurt occupants on impact Edit whether snowmobiles are all terrain or only allow passengers Edit whether cars are lockable or their min/max start health Specific Boat Settings Edit tugs max velocity Edit whether tug lights are turned off Edit tug water drag Enable or disable tugs drifting to shore Edit seconds until shore drift or seconds between shore drift Edit max tug population Specific Submarine Settings Edit the minutes on oxygen on board Specific Train Settings Edit the max train car population Edit the numbers of wagons per engine Edit decay minutes Edit max speed of engines Edit engine forces Shoutouts: Thank you to Mabel, part of the no fuel system uses his code. https://umod.org/plugins/simple-no-vehicle-fuel#license Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 0 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Sam Site Target Air Vehicle Values": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false, "parachute": false, "MLRS Rockets": false }, "Vehicle Entity Fuel System Settings": { "Air Vehicle Fuel Settings": { "Air Vehicles Use Fuel (Default true)": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Amount of Fuel to Spawn with from Vendor": { "minicopter.entity": 200, "attackhelicopter.entity": 200, "scraptransporthelicopter": 100, "hotairballoon": 75 }, "Balloon Fuel Per Sec (Default .25f)": 0.25 }, "Boat Fuel Settings": { "Boats Use Fuel (Default true)": { "rowboat": false, "rhib": false, "tugboat": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Amount of Fuel to Spawn with (Default 0f)": { "rowboat": 0, "rhib": 0, "tugboat": 0, "submarineSolo.entity": 0, "submarineduo.entity": 0 } }, "Ground Vehicle Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "motorbike": false, "motorbike_sidecar": false, "snowmobile": false, "ModularCar": false }, "Amount of Fuel to Spawn with": { "motorbike": 0, "motorbike_sidecar": 0, "snowmobile": 0, "ModularCar": 0 } }, "Train Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "locomotive.entity": false, "workcart_aboveground.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false }, "Amount of Fuel to Spawn with": { "locomotive.entity": 0, "workcart_aboveground.entity": 0, "workcart.entity": 0, "workcart_aboveground2.entity": 0 } } }, "Vehicle Entity Decay Settings": { "Air Vehicle Decay Settings": { "Air Vehicles Decay": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Air Vehicle Outside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0, "hotairballoon": 0.0 }, "Air Vehicle Inside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0 } }, "Boat Decay Settings": { "Boats Decay Settings": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Boat Outside Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Deep Water Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Decay Start Delay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "kayak": 0.0 }, "TugBoat Decay Settings": { "Tug Decay Minutes (Default 2061)": 0.0, "Tug Corpse Seconds (Default 7200)": 0.0 } }, "Ground Vehicle Decay Settings": { "Ground Vehicles Decay Settings": { "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false, "snowmobile": false, "ModularCar": false }, "Ground Vehicles Outside Decay Settings": { "motorbike": 0.0, "motorbike_sidecar": 0.0, "snowmobile": 0.0, "ModularCar": 0.0 } }, "Train Decay Settings": { "Trains Decay": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Vehicle Entity Damage Settings": { "Air Vehicle Damage Properties": { "Air Vehicles Take Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false, "hotairballoon": false }, "Helis Take Collision Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false } }, "Boat Damage Properties": { "Boats Take Damage": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false } }, "Ground Vehicle Damage Properties": { "Ground Vehicles Take Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false }, "Ground Vehicles Take Collision Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false } }, "Train Damage Properties": { "Trains Take Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false }, "Trains Take Collision Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Air Vehicle Settings": { "Base Helicopter Settings": { "Server Ceiling (Default 1000f)": 1000.0, "Default Heli Movement Values": { "minicopter.entity": { "Item1": { "x": 407.09, "y": 279.58, "z": 173.17 }, "Item2": 0.25 }, "attackhelicopter.entity": { "Item1": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "Item2": 0.25 }, "scraptransporthelicopter": { "Item1": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "Item2": 0.25 } } }, "Hot Air Balloon Settings": { "Can Equip HAB Armor (Default true)": false, "Schedule Turn Off Balloon (Default true)": false, "Ceiling (Default 200f)": 200.0 }, "Parachute Settings": { "Dismount on Collision (Default true)": false, "Can Equip Mid Air (Default false)": false, "Max Velocity (Default 13.5f)": 13.5, "Bypass Repack (Default false)": false, "Disable Landing Animations (Default false)": false, "Condition Loss Per Use (Default .2f)": 0.2 } }, "Ground Vehicle Settings": { "Bike Settings": { "Number of PedalBike Roadside Spawns (Default 1f)": 1.0, "Number of PedalBike Monument Spawns (Default 1f)": 1.0, "Number of MotorBike Monument Spawns (Default 1f)": 1.0, "Bikes Hurt Occupants on Impact (Default true)": false }, "SnowMobile Settings": { "Allow Passengers Only (Default false)": false, "All Terrain (fun mode) (Default false)": false }, "Modular Car Settings": { "Car is Lockable (Default true)": false, "Min Start Health (Default 0.15)": 0.15, "Max Start Health (Default 0.5)": 0.5, "Max Modular Car Population (Default 3)": 6.0 } }, "Boat Settings": { "Tug Settings": { "Tug Max Velocity (Default 15f)": 15.0, "Toggle Tug Lights (Default true)": false, "Tug Water Drag (Default 0.8f)": 0.8, "Tugs Drift to shore (Default true)": false, "Seconds Until Shore Drift (Default 180f)": 7200, "Seconds Between Shore Drift (Default 180f)": 120, "Tug Spawn Population (Default f)": 2.0 }, "Submarine Settings": { "Minutes of Oxygen on Board": 10.0 } }, "Train Settings": { "Train Car Population (Default 2.3)": 2.3, "Wagons Per Engine (Default 2)": 2, "Decay Minutes (Default 30f)": 30.0, "Max Speed (Default 30f)": 12.0, "Engine Force (Default 250000f)": 250000.0 } }$10.00 -
Version 1.0.0
4 downloads
Description: This plugin is a very simple lightweight plugin designed to increase the speed and maneuverability of helicopters, each type of helicopters inertia tensor can be modified allowing greater maneuverability in addition to its lift fraction. Config: To modify the helicopter values edit the Vector3 for the corresponding shortname, EX: if I want to edit the maneuverability of the Minicopter and its lift fraction I would edit it as such { "Version Number": { "Major": 1, "Minor": 0, "Patch": 0 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Acro Settings": { "Acro Mode Enabled": true, "Acro Heli Values": { "minicopter.entity": { "Item1": { "x": 200.1, "y": 279.6, "z": 100.2 }, "Item2": 5.0, "Item3": 5.0 }, "attackhelicopter.entity": { "Item1": { "x": 7000.1, "y": 4000.0, "z": 5000.2 }, "Item2": 5.0, "Item3": 5.0 }, "scraptransporthelicopter": { "Item1": { "x": 5000.0, "y": 4000.0, "z": 9000.0 }, "Item2": 5.0, "Item3": 5.0 } }, "Default Heli Values": { "minicopter.entity": { "Item1": { "x": 407.09, "y": 279.58, "z": 173.17 }, "Item2": 0.25 }, "attackhelicopter.entity": { "Item1": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "Item2": 0.25 }, "scraptransporthelicopter": { "Item1": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "Item2": 0.25 } } } }$5.00 -
- 63 comments
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- #kdr
- #simplekdr
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Changed Status from Pending to Closed Changed Fixed In to 2.1.1
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odd, let me give this a look today
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Hey @Antiker, apologies for my delay in response, I have been very busy lately. I just updated the version number. Best regards, Leroy
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- 25 comments
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- #build on trains
- #trains
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Die Version auf Codefling ist die neueste Version. Ich habe vergessen, die Dateinummer im Plugin zu aktualisieren.
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Version 1.0.1
77 downloads
This plugin is a very simply plugin designed to prevent players from AFKing recyclers, when the player loots a recycler, if they have not started recycling after 30 seconds (configurable) the recycler will close and return all items (if possible) to the player. Otherwise once the recycler has finished recycling items the plugin will start a timer as long as there are no other recyclables inside the recycler. CONFIG: "TimeoutTime": 60.0 "LootWithoutRecyclingTime": 30.0Free