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Everything posted by LeroyJenkins420
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.4
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Hello @Zelious, Using Carbon 2.0.197.0/linux/2025.07.03.1 [production] [production_build] on Rust 872/2592.269.1 (07/10/2025 13:05:55) this is working without issue, can you do c.version and provide your carbon version? I suspect you have a plugin that is causing this behavior, i've tested it on my test server with the workcart_aboveground and do not have the same issues. Keep in mind my test server ONLY has TrainBases on it. if you can provide more details on how to replicate the issue i'd be happy to investigate further. 1 - when placing stuff down it doesn't get removed from my hotbar like when your in creative mode. - I placed a TC, walls, boxes, etc and everything was removed from my inventory appropriately 2 - I can place a TC but it will break or stay behind once the train is moving. - I placed a TC and it did not break and also stayed with the train 3 - Building pieces disappear but act as if still there and connected to the train/wagon. - building pieces are not disappearing, i've traveled around the map and cannot replicate your issue. Ive even reloaded the plugin mid travel to test 4 - Building pieces also get left behind, same bug as in a previous version. - no building pieces are being left behind as tested above.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.4
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Hey @DangerKittie8083, I understand your concerns, and thankfully this plugin requires absolutely NO map editing. This means it should work without issue for you, if you do encounter any issues I'm happy to provide support . Keep in mind if you wipe the map the trains that players built will not stay. Trains will however persist through restart, and server crashes.
- 70 comments
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- 1
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- #trainserver
- #train
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Plugin wont compile after last force wipe.
LeroyJenkins420 replied to VoodooLights's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.0.4 -
Plugin wont compile after last force wipe.
LeroyJenkins420 replied to VoodooLights's Support Request in Support
Hey @VoodooLights can you do o.version in console and provide a screenshot? Im running 2.0.6492 which I believe is the latest and it compiles just fine -
- 70 comments
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- #trainserver
- #train
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- 70 comments
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- 1
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- #trainserver
- #train
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I'm not sure if you've already reached out but I havent seen anything, if your name isnt Ladie_M on discord please make sure to mention your user name so I know who it is.
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no worries on the late reply, @Ladie_M would you be able to reach out to me on discord so I can look into this a little further? @Schmenkins
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Changed Status from Pending to No Response
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I can't build on the train wagons
LeroyJenkins420 replied to Vrah z Kampali's Support Request in Support
Changed Status from Pending to No Response Changed Fixed In to 1.0.3 -
weird, try creative.freeplacement = true in console, let me know if this fixes things
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I can't build on the train wagons
LeroyJenkins420 replied to Vrah z Kampali's Support Request in Support
I sent you a message which should fix your issue -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
well trains dont support pipes or wiring, though you can place electrical entities on trains and as long as the train is on/has fuel itll be powered. Trains with my plugin work very similar to Tugboats with the exception that you can build blocks on the train. Also I tested this on carbon and the blocks did not "fall off" so i'd need some more info to replicate this. I also reloaded the plugin multiple times to ensure the monos were being added back properly. -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
ill test this shortly, If you have any more details on how to replicate this please let me know -
Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
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Hello @FairDinkumPVE could you reach out to me on discord? @Schmenkins
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Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
Hey @SkeletonKing69, just following up here, did this fix all your issues? If so I would greatly appreciate if you could take some time to leave a review! https://codefling.com/plugins/train-bases?tab=reviews -
No errors necessarily, Just some interesting activity
LeroyJenkins420 replied to xlr8tednergy's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.0.2 -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
Changed Status from Can't Reproduce to Fixed Changed Fixed In from 1.0.2 to 1.0.3 -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
1.0.3 should fix all your issues regardless of Carbon or Oxide -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
I found the cause and the reason why I was not initially finding it. The cause was due to the mono behavior im using to send net updates not being added back to the train on unload/load/reload. This is also why it was tricky for my to track down, but not for you the customer. I usually dont keep my plugins on the test server, meaning I compile them anytime I load them, this resulted in me always using a fresh reload. It wasnt until I'd reloaded all plugins a few moments ago that I managed to re-create your exact same bug. I apologize for any inconvenience you may have had and want to thank you for bringing this to my attention! -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
I'll do another video now with the workcart -
Train Pieces still left behind
LeroyJenkins420 replied to SkeletonKing69's Support Request in Support
This was on Oxide btw