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Everything posted by LeroyJenkins420
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug
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Hey @jawnjawn, Im not sure I understand what you mean by RP train, is the point of this train something you (a player) is setting up, and you want it to run infinitely? or you (an admin) want to spawn a train, then place shops, and have this train go infinitely? In Either case the train will ALWAYS turn off if going faster than 0 and no players are onboard. There is a convar you can disable to prevent this, however I could not recommend it, since if a player falls off their train, they wont be happy! the only time the train stays on is when at 0 (even when no players are onboard) I would suggest finding another plugin that accomplished what you're looking to do more seamlessly, maybe ArmoredTrains?
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Hey @LilleBoris, ive definitely encountered the cave spawning on the rail before, could you provide me the seed of that world so I can ensure I fix that? As far as trains disappearing there should be no issue with this. I will test it again later today to make sure.
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Hello @LilleBoris, it does appear the train yard not being connected is due to my plugin, I havent experienced this with other seeds. For now I would say use a different seed. I will however look into a fix for this to ensure it doesnt happen in the future. As far as trains disappearing, i've tested it multiple times and have not had an issue with them disappearing. If you can give some more info about what you're doing when they disappear?
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Hi @LilleBoris, can you provide me the seeds and map sizes used?
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@jubert33 @iamtheloginnow it appears after all this was an issue with the plugin, I have just released a new version that fixes the oxide compilation error.
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- 41 comments
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- #trainserver
- #train
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Compilation issue wasn't actually an issue, latest version should work.
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Changed Status from Pending to Not a Bug
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Changed Status from Work in Progress to Can't Reproduce
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This compiles fine on Carbon, let me check Oxide, your error indicates a possible syntax issue. This leads me to believe you have an edited CS file. please re-download the latest version and try to recompile.
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Hello @jubert33 are you using Oxide or Carbon?
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Hello Loutha, I can assure you there is no issue with the plugin. If you are using a custom map please replace all railside and rail topology with building. Please also remove any building topology from prefabs that are in buildable areas (EX the Oasis) If you are not using a custom map please stop your server, delete your map, add the plugin to your server. Then restart it, this should allow the map to generate properly. Please note that as of now there is a compilation error that will be fixed momentarily, please wait for the next update before trying the above steps.
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The version downloading was 1.,0.6, I just updated it to my latest build.
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its the building topology on specific prefabs, the latest update fixed this for proc gen maps. if you are using a custom map go in an remove topology from any prefabs that are in a buildable area 🙂
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- 41 comments
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- 1
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- #trainserver
- #train
- (and 11 more)
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- 41 comments
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- #trainserver
- #train
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Hey @Roman Vergo, Thats because this issue is not related to a custom map, this is a procedurally generated map issue, and only happens on Oxide occasionally . your issue is due to not replacing the Rail topology with building both Rail and Railside need to be replaced by building topology.
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- 41 comments
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- #trainserver
- #train
- (and 11 more)
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- 41 comments
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- 1
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- #trainserver
- #train
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Hey @Mobek, I think this is a great idea and I actually was working on something very similar. Unfortunately there are some issues with adding a switch like this. Adding this would allow other players to potentially turn your turrets on the train off/other electrical items. I'd designed the plugin so you have to keep the train on in order for the electricity to be on. Once all players are off the train the electricity will automatically turn off. I believe this is the fairest implementation as it helps balance the gameplay, otherwise I could park my turret train outside a base and just keep it there. if you would like I could add a timer to the turn off time, EX: you hop off the train and instead of it turning off immediately it would turn off after x seconds (definable in config) does something like this sound good to you? to address your wiring inquiry, unfortunately I do not believe this is possible. This is why TugBoats do not allow wiring, wires have weird behaviors when moving around. Ill continue to look into making this a possibility but its highly improbable that it'll be possible.
- 41 comments
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- #trainserver
- #train
- (and 11 more)
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- 41 comments
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- #trainserver
- #train
- (and 11 more)
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Adding here my findings, there currently appears to be issues with certain seeds, I am actively working on a fix and one should be deployed in the coming days/weeks. For the time being if you encounter a map with any weird rail road generation please change the seed 😃 seed 4321 size 4250 appears to not have any issues so feel free to use this seed until a fix is pushed. If you have other working seeds please feel free to comment them until the fix is pushed
- 41 comments
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- #trainserver
- #train
- (and 11 more)
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This is interesting, i'd love to figure out whats going on here for you, you mention a custom map so when you load this in my plugin shouldnt be procedurally editing the map, if you use a custom map you need to manually adjust the rail topologies to building topology (both rail & railside) if you could reach out to me on discord i'd be more than happy to help you integrate this into your server. @schmenkins
- 41 comments
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- #trainserver
- #train
- (and 11 more)