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Everything posted by LeroyJenkins420
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.2
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going to reply to all your comments in one comment, also in the future please use the support tab instead of discussions 1. Splitter not calculating power - this is a sub-optimal way to wire your electronics, most players will use a branch array I.E Branch > Branch > Branch > Branch where each branch out is going to the electrical entity, this is the most optimal way to wire. The plugin was not designed to work with splitters. However I will work to add compatibility for splitters in later updates 2. on disconnect it should be re-calculating your power consumption. I will have to do some testing on my end with the setup you demonstrated to see whats happening. Normally you should see something like this
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- 83 comments
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- 2
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- #trainserver
- #train
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I was not aware this was broken, can you provide some screenshots of whats broken?
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I made the trains spawn metal by default. I'll post an update soon to allow the customer to choose
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- 83 comments
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- #trainserver
- #train
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I haven't experienced the magnet crane disappearing from the trains, i'll give it a test later today to verify. as far as the MLRs truck its non functional. The trains collider prevents it from being accessed. You're welcome to disable the preset if you wish. This was added in 1.0.2 " Added 4 new wagonc presets (oreHauler, fueltanker, mlrs, and gambling wagon) mlrs is non-functional at the moment "
- 83 comments
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- #trainserver
- #train
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Train building platforms not appearing
LeroyJenkins420 replied to Kalas's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.6 -
Train building platforms not appearing
LeroyJenkins420 replied to Kalas's Support Request in Support
i'm not sure what you mean. Trains spawn with FLOORS on them, you then build off these floors. You DO NOT place foundation/floors on them then build, the floors are placed by default then you build off of these. If you wish to up the chance of a train spawning "built" you would up the chance in the TrainBases.json config file -
- 83 comments
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- #trainserver
- #train
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@0g.Ghost.7373 try version 1.2.1 and let me know if this fixes your issue I believe the issue may have been in my recursive checks it would get stuck in an infinite loop causing the stack overflow when branches were connected in a loop.
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Could you screenshot some of their electrical systems and paste them here?
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@DrayTemplar @Zelious, @ninco90 has asked for a video of this behavior. If one of you can provide this to him/us i'd be happy to work to make the two compatible
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Hey @DrayTemplar, after looking at your plugin list again it looks like another customer had the same issue as you and found BetterTC to be the cause of their issue
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of course, it shouldnt be acting like that, I feel like enhanced hammer might be interfering. When I tested the plugin earlier on Oxide and Carbon I had no issues. Granted I had 0 other plugins installed. try disabling enhanced hammer or other plugins that use the building system and see if the issue is resolved
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Hey @0g.Ghost.7373, I just tested this on Oxide and I dont get the same error/s can you tell me a bit more about how to re-create this? plugin compiles successfully, and attaching wires works properly too
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.6
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tested in 1.1.6 and all seems stable. Closing this support request
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Hello @DrayTemplar, try version 1.1.6 and let me know if you have the same issue please. V1.1.6 was just released this morning. the plugins you're running do not seem to be the issue. Let me know if you still have this issue with the latest version
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Train base not rendering properly... walls seem to "disappear"
LeroyJenkins420 replied to DangerKittie8083's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.1.6 -
Train base not rendering properly... walls seem to "disappear"
LeroyJenkins420 replied to DangerKittie8083's Support Request in Support
Fixed this in 1.1.6 Please let me know if you experience otherwise -
Train base not rendering properly... walls seem to "disappear"
LeroyJenkins420 replied to DangerKittie8083's Support Request in Support
it will not wipe any bases. doing o.reload or c.reload then the name of the plugin "TrainBases" will reload the plugin and re-add all monos to the trains. sometimes upon server restart it seems not all monos are being initialized properly. I'll have this fixed soon, but for the time being reloading the plugin fixes it Can you tell me 1. How long after adding the plugin did you notice this behavior? Was the server restarted at anytime after adding the plugin? 2.. Did reloading the plugin fix the behavior? -
Train base not rendering properly... walls seem to "disappear"
LeroyJenkins420 replied to DangerKittie8083's Support Request in Support
reload the plugin and let me know if it gets fixed -
1. There is no need to wipe the map, plugin is plug and play 2. on server restart there have been times where trains dont get initialized properly but reloading the plugin fixes it entirely 3. this is a known bug and i'm working on a fix 4. trains that are buildable have sheet metal skins, I made this change so people can't grief the trains by going around and destroying the twig floors before building. 5. If you find any conflicting plugins i'd love to know! Thank you for your feedback
- 83 comments
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- #trainserver
- #train
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Hey @0g.Ghost.7373 the plugin has been updated to now do exactly this! Anytime an entity is connected whether it be in the middle of a wire network, beginning, or end the power is automatically calculated for the entire branch of the network. I'd greatly appreciate if you could leave a review if you like the update!
