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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. Hey @R3dKetchup, I havent run armored trains in conjunction with this but I really cant think of any reason the two would not be compatible. Both should be able to run in conjunction.
  2. I havent had this issue, I tested this specifically and made sure persistence worked before publishing. I'll check again later today, maybe a FP update broke something. Can you tell me are you on Oxide or Carbon? Also do you run any other plugins for vehicles?
  3. You're also welcome to message me on discord and i'd be happy to help further @schmenkins
  4. Hey @Roman Vergo, unfortunately I do not have any tutorials on topology, however I could recommend this one by SnowballFred, this is a little dated but is still accurate for applying topology.
  5. Hey @Mobek, I think this is a great idea and I actually was working on something very similar. Unfortunately there are some issues with adding a switch like this. Adding this would allow other players to potentially turn your turrets on the train off/other electrical items. I'd designed the plugin so you have to keep the train on in order for the electricity to be on. Once all players are off the train the electricity will automatically turn off. I believe this is the fairest implementation as it helps balance the gameplay, otherwise I could park my turret train outside a base and just keep it there. if you would like I could add a timer to the turn off time, EX: you hop off the train and instead of it turning off immediately it would turn off after x seconds (definable in config) does something like this sound good to you? to address your wiring inquiry, unfortunately I do not believe this is possible. This is why TugBoats do not allow wiring, wires have weird behaviors when moving around. Ill continue to look into making this a possibility but its highly improbable that it'll be possible.
  6. Adding here my findings, there currently appears to be issues with certain seeds, I am actively working on a fix and one should be deployed in the coming days/weeks. For the time being if you encounter a map with any weird rail road generation please change the seed seed 4321 size 4250 appears to not have any issues so feel free to use this seed until a fix is pushed. If you have other working seeds please feel free to comment them until the fix is pushed
  7. This is interesting, i'd love to figure out whats going on here for you, you mention a custom map so when you load this in my plugin shouldnt be procedurally editing the map, if you use a custom map you need to manually adjust the rail topologies to building topology (both rail & railside) if you could reach out to me on discord i'd be more than happy to help you integrate this into your server. @schmenkins
  8. Hey @0g.Ghost.7373, I checked into this and its def my plugin, I was experimenting with a new feature and forgot to remove the switches before releasing the update. I have an update that will be posted next week that will take care of this
  9. Hello @Singularity, first thank you for taking the time to read the license, and apologies if it was too restrictive for your needs. Below is the snippet I believe you are referring to. "You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation" If there is an applicable law in your country you may have the ability to do one of the aforementioned. I would love to hear about what modifications you would like to see made and I'm sure I can add them in. Thank you in advance! Feel free to PM them to me if youd prefer.
  10. What is your username and the other persons username? Please open up a support request so I can ensure this gets fixed for you!
  11. Your post is unclear, are you experiencing a bug?
  12. This is badass!
  13. Hey @Forcet i've released an update that is Oxide compatible 1.0.2. I did not increment the version number here
  14. Hey @Forcet, I have identified the cause of the issue and I am booting an oxide local server now. Give me a 10-30 minutes and I should have a fix sorry for any inconvenience! Also a friendly reminder to make sure you read the, "How To Use" section before trying to use this best regards, Leroy
  15. Hey @Forcet let me check if this is public on Oxide, can you confirm which type of server you are on (Oxide vs Carbon)?
  16. I dont think their is a version for Mac. Looks like you'll need to just wait for next wipe. If you have any questions before wiping your server feel free to DM me or @me on discord @schmenkins @0g.Ghost.7373
  17. " Got a console full of this when I installed... [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadable.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadableloot.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintraincaboose.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonb.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadablefuel.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagona.entity " I removed this so you should no longer see it @0g.Ghost.7373
  18. Hey Ghost I just released an update that massive improves performance and fixes some other bugs! Im sorry to hear you missed that steps, no need to worry though, next wipe just make sure you 1. Delete you current map 2. Upload the latest version of the train plugin to your server while its off 3. Turn the server on 4. Rail topo will be generated as building topo instead. if you want to edit your existing map you can also do so in rust edit by removing the rail topology (including rail siding I believe) then re-uploading the map to your server, there is a way to do this without losing player data. SRTBull has a video on it I think but I couldnt find it. Instead here is a Reddit post talking about it
    This plugin is a great addon for any server! I have personally demoed it and thoroughly enjoyed it, the live skinning was personally my favorite part
  19. While I would love to give this out for free I simply could not do that, these plugins take many hours of investigation and work. I will however grant anyone who previously bought it a %50 discount (for a limited time) Ill update the plugin description to include this shortly!
  20. This can be ignored, its just saying that there is an entity in wagona etc that is not accounted for, no issue will be caused by this. I will however remove ths in my next patch. I am releasing an update shortly.
  21. Version 1.3.8

    921 downloads

    This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration. Try before you Buy? Servers: If you currently run a server with this plugin please reach out! Wish to see your server on this list? Reach out to me on Discord or Codefling Features: Throttle syncing for trains (syncs throttles when updated) Build anything almost anywhere (on trains) Limited to 2x1 or 5x1 carts Can be built inside of some monument (Trainyard, etc) Can be built inside underground tunnels Electrical entities powered by the train Configurable Health Preset Support NO MAP EDITING REQUIRED!!! How To Use: To use this plugin you need to: 1. Put the plugin in your plugins folder and enjoy! Chat Commands: /blacklist: Admin only, will blacklist items in your inventory, this will prevent these items from being placed on the train. /killtrains: Admin only, will kill all trains on the server. Args: All - kills all trains Built - kills only built trains Unbuilt - kills only unbuilt trains Config: Bounds defines the buildable area on the train, default is 1x5 or 1x2 for work carts. Larger building bounds may or may not be supported in the future. Building grade support 0-4 0: twigs 1: wood 2: stone 3: metal 4: high quality { "Version Number": { "Major": 1, "Minor": 1, "Patch": 7 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Building Grade to spawn as": 3, "Train Wagon Start Health": 5000.0, "Train Engine Force": 250000.0, "Blacklisted Entities (shortnames)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/" ], "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max coupled trains": 12, "Max Train Couple Speed": 9.0, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>T</color><color=#FF0000>B</color><color=#51a3f5>]</color></size>" } Note: Presets can be found in a seperate folder (TrainBases > TrainPresets) Please also be aware that at this time bounds are only setup for default types. EX: you can create presets for WagonC, however if you create presets for locomotive the player will be able to build infinitely off the train. Default types meaning train types that come with presets by default (wagonc, wagonb, etc). The bounding system will be re-engineered shortly to allow for dynamic bound creation. Note: weighted chance modifiers can be modified for each preset valid arguments for these modifiers are 0-100 and affect the likelihood of that preset spawning.
    $40.00
  22. Version 1.0.1

    37 downloads

    Description: This plugin is designed to control almost all aspects of every player driven vehicle plus more! Features: Sam Site Targeting Values for each type of Sam Targetable vehicle (Helicopters, Parachutes, MLRS) Entity Fuel System Settings for each type of vehicle! (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable/Disable using for for each type of entity Edit the amount of fuel entities spawn with from vendors Balloons Fuel Per Sec Entity Decay Setting for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable or disable decay for specific types of vehicles Edit decay properties for specific types of vehicles Entity Damage Settings for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enabled or disabled damage for specific types of vehicles Enable or disable collision damage for specific types of vehicles Specific Air Vehicle Settings Edit inertia tensors of each helicopter (makes them more maneuverable) Edit lift fraction for each helicopter (makes them ascend quicker) Enable/Disable HAB Armor Parachute Settings Enable or disable repacking Enable or disable dismount on collision Enable or disable equipping parachutes mid air Enable or disable landing animations Edit the condition loss per use of the parachute Specific Ground Vehicle Settings Edit population settings for bikes and modular cars Edit whether bikes hurt occupants on impact Edit whether snowmobiles are all terrain or only allow passengers Edit whether cars are lockable or their min/max start health Specific Boat Settings Edit tugs max velocity Edit whether tug lights are turned off Edit tug water drag Enable or disable tugs drifting to shore Edit seconds until shore drift or seconds between shore drift Edit max tug population Specific Submarine Settings Edit the minutes on oxygen on board Specific Train Settings Edit the max train car population Edit the numbers of wagons per engine Edit decay minutes Edit max speed of engines Edit engine forces Shoutouts: Thank you to Mabel, part of the no fuel system uses his code. https://umod.org/plugins/simple-no-vehicle-fuel#license Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 0 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Sam Site Target Air Vehicle Values": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false, "parachute": false, "MLRS Rockets": false }, "Vehicle Entity Fuel System Settings": { "Air Vehicle Fuel Settings": { "Air Vehicles Use Fuel (Default true)": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Amount of Fuel to Spawn with from Vendor": { "minicopter.entity": 200, "attackhelicopter.entity": 200, "scraptransporthelicopter": 100, "hotairballoon": 75 }, "Balloon Fuel Per Sec (Default .25f)": 0.25 }, "Boat Fuel Settings": { "Boats Use Fuel (Default true)": { "rowboat": false, "rhib": false, "tugboat": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Amount of Fuel to Spawn with (Default 0f)": { "rowboat": 0, "rhib": 0, "tugboat": 0, "submarineSolo.entity": 0, "submarineduo.entity": 0 } }, "Ground Vehicle Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "motorbike": false, "motorbike_sidecar": false, "snowmobile": false, "ModularCar": false }, "Amount of Fuel to Spawn with": { "motorbike": 0, "motorbike_sidecar": 0, "snowmobile": 0, "ModularCar": 0 } }, "Train Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "locomotive.entity": false, "workcart_aboveground.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false }, "Amount of Fuel to Spawn with": { "locomotive.entity": 0, "workcart_aboveground.entity": 0, "workcart.entity": 0, "workcart_aboveground2.entity": 0 } } }, "Vehicle Entity Decay Settings": { "Air Vehicle Decay Settings": { "Air Vehicles Decay": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Air Vehicle Outside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0, "hotairballoon": 0.0 }, "Air Vehicle Inside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0 } }, "Boat Decay Settings": { "Boats Decay Settings": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Boat Outside Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Deep Water Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Decay Start Delay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "kayak": 0.0 }, "TugBoat Decay Settings": { "Tug Decay Minutes (Default 2061)": 0.0, "Tug Corpse Seconds (Default 7200)": 0.0 } }, "Ground Vehicle Decay Settings": { "Ground Vehicles Decay Settings": { "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false, "snowmobile": false, "ModularCar": false }, "Ground Vehicles Outside Decay Settings": { "motorbike": 0.0, "motorbike_sidecar": 0.0, "snowmobile": 0.0, "ModularCar": 0.0 } }, "Train Decay Settings": { "Trains Decay": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Vehicle Entity Damage Settings": { "Air Vehicle Damage Properties": { "Air Vehicles Take Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false, "hotairballoon": false }, "Helis Take Collision Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false } }, "Boat Damage Properties": { "Boats Take Damage": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false } }, "Ground Vehicle Damage Properties": { "Ground Vehicles Take Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false }, "Ground Vehicles Take Collision Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false } }, "Train Damage Properties": { "Trains Take Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false }, "Trains Take Collision Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Air Vehicle Settings": { "Base Helicopter Settings": { "Server Ceiling (Default 1000f)": 1000.0, "Default Heli Movement Values": { "minicopter.entity": { "Item1": { "x": 407.09, "y": 279.58, "z": 173.17 }, "Item2": 0.25 }, "attackhelicopter.entity": { "Item1": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "Item2": 0.25 }, "scraptransporthelicopter": { "Item1": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "Item2": 0.25 } } }, "Hot Air Balloon Settings": { "Can Equip HAB Armor (Default true)": false, "Schedule Turn Off Balloon (Default true)": false, "Ceiling (Default 200f)": 200.0 }, "Parachute Settings": { "Dismount on Collision (Default true)": false, "Can Equip Mid Air (Default false)": false, "Max Velocity (Default 13.5f)": 13.5, "Bypass Repack (Default false)": false, "Disable Landing Animations (Default false)": false, "Condition Loss Per Use (Default .2f)": 0.2 } }, "Ground Vehicle Settings": { "Bike Settings": { "Number of PedalBike Roadside Spawns (Default 1f)": 1.0, "Number of PedalBike Monument Spawns (Default 1f)": 1.0, "Number of MotorBike Monument Spawns (Default 1f)": 1.0, "Bikes Hurt Occupants on Impact (Default true)": false }, "SnowMobile Settings": { "Allow Passengers Only (Default false)": false, "All Terrain (fun mode) (Default false)": false }, "Modular Car Settings": { "Car is Lockable (Default true)": false, "Min Start Health (Default 0.15)": 0.15, "Max Start Health (Default 0.5)": 0.5, "Max Modular Car Population (Default 3)": 6.0 } }, "Boat Settings": { "Tug Settings": { "Tug Max Velocity (Default 15f)": 15.0, "Toggle Tug Lights (Default true)": false, "Tug Water Drag (Default 0.8f)": 0.8, "Tugs Drift to shore (Default true)": false, "Seconds Until Shore Drift (Default 180f)": 7200, "Seconds Between Shore Drift (Default 180f)": 120, "Tug Spawn Population (Default f)": 2.0 }, "Submarine Settings": { "Minutes of Oxygen on Board": 10.0 } }, "Train Settings": { "Train Car Population (Default 2.3)": 2.3, "Wagons Per Engine (Default 2)": 2, "Decay Minutes (Default 30f)": 30.0, "Max Speed (Default 30f)": 12.0, "Engine Force (Default 250000f)": 250000.0 } }
    $10.00
  23. Version 1.0.1

    11 downloads

    Description: This plugin is a very simple lightweight plugin designed to increase the speed and maneuverability of helicopters, each type of helicopters inertia tensor can be modified allowing greater maneuverability in addition to its lift fraction. Lamen Explanation: Tensor controls how quickly the heli can rotate around the center of itself. Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 1 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Acro Mode Enabled": true, "Heli Values": { "minicopter.entity": { "duration": 5.0, "defaultTensorValue": { "x": 407.09, "y": 279.58, "z": 173.17 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 200.1, "y": 279.6, "z": 100.2 }, "customUpVelocity": 5.0 }, "attackhelicopter.entity": { "duration": 5.0, "defaultTensorValue": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 7000.1, "y": 4000.0, "z": 5000.2 }, "customUpVelocity": 5.0 }, "scraptransporthelicopter": { "duration": 5.0, "defaultTensorValue": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 5000.0, "y": 4000.0, "z": 9000.0 }, "customUpVelocity": 5.0 } } }
    $5.00
2.3m

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10.5k

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151.8k

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