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Everything posted by NooBlet
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any feed back on this . or can i close this ticket?
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- 51 comments
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- #vendingmachine
- #vending
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@Robis it is possible . but to have more shops . means more config coding . so it would be a lot of work just to add more .. and to do it dynamically where you just add and config updates config accordingly will be a complete rewrite of the plugin . and not to mention the flood of support tickets of the ppl that will mess up the configs and i have to deal with it . but who knows where this plugin will take me.
- 51 comments
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ok so lets get this first . i need the complete error code . as heavyrig dont work with urls ... and what platform are you using oxide or carbon . and then what command did you use for the config menu ?
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why is all the max stock on 0 ExtraVendingMachine (1).json so ive changed so things .... the max stocks needs to be more than refill amount and timer needs to be higher . that is in seconds . so try this . it should refill every one min
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bc it looks like the monument is null . so is the monuments setup correct in config
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- 51 comments
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@dustyhansen update out . besure to back up and delete config before as its a config rewrite .... there's also a command to help with placement So to start use /monpos at location you need vending , and get output correction from console and update config , and then you can in game move the vending with /movevending to fine adjust the machine and /rotatevending to adjust rotation... it will update config then for you
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- #vendingmachine
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- 51 comments
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Changed Status from Pending to Closed
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sorry typo in disc
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giveextremecard <steamid>
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Changed Status from Pending to No Response
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so as been working on the hard mode .. and extra loot . my server players asked to make it that hardcard only spawns in crates in normal mode . so i added that option in config . and that made me think to add an extrememode , that will add 2 more crates to each oil rigs and instead of 3 extra event to do all 5 events . and bradly's crate drops be 5 ... plus only way to get extreme card is to do a hardmode . so this will then be like a level base to ony way to do next level is to do the Previous ... Thoughts?
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@Papa Bear currently this is how the config will look so you can set the extra loot to what you need ,,,,,, still testing to make sure all works well , but this is where im at now , "Use Extra Loot System?": true, "Use Extra Loot only in HardMode?": true, "Set all crate to Extra Loot? (False will pick one)": false, "Extra Loot Table": [ { "Short Prefab Name": "explosive.timed", "Minimum Amount": 5, "Maximum Amount": 10, "Skin ID": 0 }, { "Short Prefab Name": "ammo.rocket.basic", "Minimum Amount": 3, "Maximum Amount": 6, "Skin ID": 0 }, { "Short Prefab Name": "wall.frame.garagedoor", "Minimum Amount": 1, "Maximum Amount": 2, "Skin ID": 0 }, { "Short Prefab Name": "m249", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0 }, { "Short Prefab Name": "l96", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0 }, { "Short Prefab Name": "scrap", "Minimum Amount": 1000, "Maximum Amount": 5000, "Skin ID": 0 }, { "Short Prefab Name": "scrap", "Minimum Amount": 20, "Maximum Amount": 75, "Skin ID": 3424745704 } ]
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Ok . yes Purple card was retired to make room for the new card system to include a hard mode ... so purple card dont work anymore .... and yes the card system will prioritize the first card it finds in the player inventory so i could have been the hard one used . just depends . so players needs to take the mode they want to use .... . as a note . they can also swipe the card on the red room . that will also activate the event (if they feel the need to take both cards) NormalCard = 3431997187 HardCard = 3431996394 Both still the redcard prefab so to get back to my original question . do you feel not to add more loot to the system for more reward , or do you feel if it gets implemented to only be a option in hardmode ?
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any update on this error?
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