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Yac Vaguer

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Everything posted by Yac Vaguer

  1. Changed Status from Pending to Work in Progress
  2. Yac Vaguer

    Optimization suggestions

    Changed Status from Pending to Not a Bug
  3. Yac Vaguer

    Optimization suggestions

    That might take some time but eventually I will add it thank you for the feedback
  4. Yac Vaguer

    Zombies not spawning.

    ok, I will keep this in mind. More important tell me later when the server is restarted if the Event load without you doing any manual action.
  5. Yac Vaguer

    Optimization suggestions

    Hi Laodu, thank you for sending the support request 1.NPC Health is under here "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, Same for all the NPCs 2. About the custom spoils can you elaborate? 3. The map mark will be ready in upcoming versions
  6. Can you help me to detail what kind of feature you need for your PVE server?
  7. Yac Vaguer

    Zombies not spawning.

    I will need to checks some of the plugins first to see if there any conflicts. Give me this weekend (I’m traveling the whole day tomorrow ) I will let you know if I find anything in the meantime there is a debug verbose option in the config can you re run the event with that option true and send me everything that happen in the server console ?
  8. Can you help me to detail what kind of features you need for PVE in your case? Right now if you add an event, any, if your server is PVE the event will be PVE, the only difference is if the server is PVE and you want to make a Sphere, where the event is PVP that might take some time. Another example is to lock the crate only for people who enter to the event first. That normally is a bit troublesome. Again if you have a 100% PVE experience the plugin will work on your server.
  9. Your logic is not wrong, it is me that I didn't think about this case But I will patch it soon to work as you are expecting, it doesn't make sense to keep starting the event even when the event already started 😓 Thank you for reporting
  10. Zombies are not using SpawnNPC so it should be normal spawn without any dependencies. Zombies are spawning inside of warehouse where the lockcrate are. Just to double check can you post your configuraiton here? Maybe you might want to create a support ticket (I get notifications there)
  11. It seems that the duration of the event is longer than Event Interval, so this means that the event will start again, but the previous event will end. This anyways shouldn't happen, so I will make a fix for it. In the meantime, you should change the configuration to the make the duration of the event lower than Event Start every "Event Start every [sec]": 300.0, "Duration of the event [sec]": 9999.0, It should be soemthing like the one as follows "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 4800, I hope this can fix your issue
  12. Did you forced the started of the event several times with the command or this happen just waiting the interval time? Did you happen to have an interval time very low? Also please share your config file
  13. I will add PVE mode soon, I put it on sale because I want some feedback before adding this an other features like Economy for the winners, skill tree compatibility, hooks etc
  14. Version 1.7.1

    1,295 downloads

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence. Overview Event Details Location: Water Treatment Monument Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building. Security Measures To add a layer of difficulty, the monument is secured by: Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations. Player Objectives Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot. Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates. Configuration Options Server owners can customize the event settings, such as: Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example Integrations You can assign rewards using: Economics ServerRewards SkillTree You can also send message using GUI Announcements Dependencies Required NPC Spawn Console Commands wtestart This manually trigger the start of the event wtestop Force to stop the event Chat Commands /wtestart This manually trigger the start of the event /wtestop Force to stop the event Permissions to run the console commands watertreatmentevent.admin Hooks of the Event OnWaterTreatmentEventStart //Triggered when Event Start OnWaterTreatmentEventEnded //Triggered when Event Finished Backlog Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode Configuration { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate PVE Mode where only the event owner can access to the event": false, "Elite crate amount to spawn [0-3]": 3, "Hackable crate amount to spawn [0-2]": 2, "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000 } }, "Vending Mark title for the event": "Water Treatment Plant Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} time left", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" } } Spanish (Argentinian) Translations { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." } Icons for Server HUD Thank you @Dead Nasty for the designs
    $20.00
  15. Can you also verify me on discord, it seems that I need access for the support area
  16. (16:30:01) | Failed to call hook 'OnServerInitialized' on plugin 'SkillTree v1.4.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnServerInitialized (System.Boolean initial) [0x00374] in <802e1b3905d0498f9a3f9ea449b49807>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06452] in <802e1b3905d0498f9a3f9ea449b49807>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 (16:30:01) | Loaded plugin Skill Tree v1.4.10 by imthenewguy After the update some of the methods are not working
  17. I'm currently using Zlevels remastered in my server, but I'm trying to give my players the ultimate experience, and I'm looking to level this up a bit and even use it together with Zlevels. I cannot find a good review between Skill tree and Xperience (Paid version) from personal experience as a player, Skill tree has a way better interface, but what is your experience and why you decide one over the other?
  18. Yac Vaguer

    Raidable Bases

    Here is the Lang Spanish-Latam version, just in case you want to add it RaidableBases.json
  19. Yac Vaguer

    Raidable Bases

    Yes, I bought it together with the nightmare package 💪
    I totally regret... Not buying this plugin sooner, it is the most complete plugin I have ever seen, with everything you want for your server. I'm impress by this plugin and disappointed for not having it sooner. The configuration seems overwhelming, but it is actually quite well organized. Kudos to Nivex and I hope other developers can create a plugin with some much level of detail like this one. PS: I have been able to use more than one type of currency to buy raid is something I have never seen in other plugins, you either use Server Rewards, or Economics, or Scrap, but never whatever you want at the same time. I freaking love it!
  20. Yac Vaguer

    Raidable Bases

    Can we get the same price than lone design? I don't want to keep spreading where my plugins are
  21. Yac Vaguer

    Blue Tears

    I feel like the map have some potential, but the current state is not great. At least 2 monuments have no NPCs for the size of the map. The 2 monuments above also do not have enough loot compared to Chardona City. There is an elite crate alone in the middle of the mountain at the Star Waterfall, with no NPC. There is only one place with drinkable water, there are some potential other places, but the water is salty. There is a railway station monument, but the map is too small to hold train tracks. The bugs I reported were fixed. How to make it great: More NPCs in the monuments, there is a large monument, Carnival Village, there is nothing there, just add more NPC more crates, or something. Some lakes should be drinkable water, so you can have plantations, it might be great to add more rivers too. The Pagoda should have more crates, it is incredibly empty. Dome NPC are too strong.
  22. Yac Vaguer

    Ladders not working

    Train Station doesn't have any NPC either
  23. Yac Vaguer

    Ladders not working

    Star Waterfall monument has a elite crate no guards not even normal NPC
  24. Yac Vaguer

    Ladders not working

    In general ladders in custom monuments are not working this one in Train Station is an example but the same happen in the rest Blue card are also not pickable from the monument either
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