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Everything posted by Rainey
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Hey thank you for the support! I've never used Economics but you should be able to deposit ECO points using the Command(s) portion of the Rewards, it would look something like this. "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "100 ECO Points", "Command": "deposit {player.id} 100" } ], Please let me know if you have any more questions.
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In your particular case the rewards for each event would look something like this: "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 1000 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>second place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 500 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>third place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 250 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ]
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.10.6
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Hello! Yup, it's in the documentation that you can add multiple winners, here is an example. (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit). Please let me know if you have any more questions. "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ]
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The plugin targets global Chat messages sent by the server, not necessarily all on-screen prompts. In regards to keeping the plugin efficient and as cheap as possible, I don't necessarily want to target other hooks and methods outside of the scope of the original intent for the plugin. I will look into this a bit more but this suggestion might be better for another plugin altogether rather than an additional feature built into this existing one.
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Changed Status from Work in Progress to Closed
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Just released an update that should fix the Alert style GameTip and also added the new Error style. Thank you again for letting me know!
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Changed Fixed In from 1.0.3 to Next Version
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Hey! Thanks for letting me know, I didn't realize they recently changed the Toast/Alert gametip. I'm working on this now, I should hopefully have an update soon.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.9.2
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.9.2
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Additional Events do not give rewards, that is why they are additional to the regular event functions. An event that is "Everyone mines at 3x the original rate" would not have a top winner, thus there are no rewards. Please ensure you read the documentation and configuration for the plugin to fully understand what it's functions are. Please let me know if you have any other questions.
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Hello! You could try setting the "Minimum Players Online to Automatically Start Random Event" to a high value (999) and then use EventManager to start the events manually. You could also try to set the "Auto Random Event Start Time Min (seconds)" and "Auto Random Event Start Time Max (seconds)" to high values (like 86400 for each) and then use EventManager to start the events manually. Thank you for the support! Please let me know if you have any other questions!
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Hey, thanks for the support! I do like the idea of being able to choose Alert or Info style when sending the message itself but I have no idea if that's possible. I'll look into some things and see if I can figure something out, but with the way the plugin works I don't know if I'll be able to do that very easily. Thank you for the suggestion, I think it would be really nice to be able to do as well!