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Everything posted by Rainey
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Fishing Frenzy - bait bear meet - not registering catches
Rainey replied to Castiel the Shield's Support Request in Support
I've added all of the available fish to the FishingFrenzy event, please let me know if you continue to have any problems! Thank you for the support! -
Fishing Frenzy - bait bear meet - not registering catches
Rainey replied to Castiel the Shield's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.13.0 -
This has been fixed in V1.13.0, please let me know if you continue to have issues. Thank you for the support!
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Changed Status from Pending to Fixed Changed Fixed In to 1.13.0
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This has been fixed in V1.13.0, please let me know if you continue to have issues. Thank you for the support!
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Changed Status from Pending to Fixed Changed Fixed In from 1.12.2 to 1.13.0
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Hello, thank you for your support! I am aware of this and am working on an update that will allow you to decide if the item name should be changed when deposited into player inventories, here is the previous support request where I go into more detail: https://codefling.com/files/support/22957-2-scrap-currencies/ I am finalizing some additional features and will have the update released within the next couple days. Sorry for the inconvenience, you can revert back to V1.12.0 in the meantime as the item name in player inventories is not affected in that version.
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Fishing Frenzy - bait bear meet - not registering catches
Rainey replied to Castiel the Shield's Support Request in Support
There may not be all available fish entities in the default Entities List as Facepunch continues to add new entities, but if you add "fish.catfish" into the Entities List for the FishingFrenzy event it should count them as well. It looks like these are the fish I did not include in the default list, you can add these to the Event Entities to count them. Let me know if this helps! "fish.troutsmall", "fish.catfish", "fish.salmon", "fish.orangeroughy" -
Fishing Frenzy - bait bear meet - not registering catches
Rainey replied to Castiel the Shield's Support Request in Support
Hey there! So I did some testing and was able to get Raw Bear Meat to count points in the event when using it to catch fish; what I realized is that it wasn't counting points for the Small Trout because "fish.troutsmall" isn't in the Event Entities list for the FishingFrenzy event. Can you try and add that into the Event Entities list and see if that helps? Thanks! Rainey -
Fishing Frenzy - bait bear meet - not registering catches
Rainey replied to Castiel the Shield's Support Request in Support
Hey there! Thank you for your support! I'm sorry you're having issues with this. I will do some testing today and figure out what's going on, I never thought of testing Bear Meat as tackle. I will let you know what I find out shortly. -
Thank you for being flexible. I've already started adding an additional configuration to let server owners determine if the item should be renamed when deposited into an inventory, I'm working on a couple additional features and then can release it hopefully within a week or so. Thank you again!
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Changed Pending to 1.12.2
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So I did quite a bit of testing and research and found that manipulated item names (which is the case here) don't have a translation, which makes sense as they wouldn't know what the German translation would be if the item name was changed to "Flubber" for example. So although the name is still "Scrap" it is technically a manipulated item name that the game doesn't know how to translate. The reason ExtraEvents changes the item names in player inventories to what is set as the Display Name in the configuration file is so server admins can give players custom named/skinned items such as "paper" using "Cash" as the item name. Although the item name is manipulated, it is still in fact the base/original item regardless of the name; so in your case "Scrap" is the same as "Metallschrott" and although they have different translated names in your inventory once you combine the stacks it will then only use the "Metallschrott" name. So basically this is a bug but not necessarily a huge one, and as you pointed out it likely only affects a small percentage of players who utilize translated versions of the game. With all that said I can try and add a configuration option in an upcoming release to the Item lists that would basically let you determine if it changes the Item name in Inventories to the Display Name or if it should use the default/translatable name. Please let me know if this makes sense. I apologize that I don't have a better solution at this time, it is a bug but also shouldn't really be a game-breaking concern ultimately.
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If you go to the Updates on the ExtraEvents page and select 1.12.0 in the dropdown you should see a "Download" link below the version description/update. I'm doing some testing today to try and sort out the locale/language issue for items.
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You're correct, language localization is a pain. I see what it's doing I just have to figure out a workaround for different locales when giving the item to players. I'm working on getting my test server stable again so I can do some testing but in the meantime if you go back to version 1.12.0 it should deposit the correct Scrap regardless of language as it's not dependent on the Display Name in that version. Sorry again, I'll get it figured out soon!
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Hello! Sorry about that, the recent update affected how Item Names are set so I imagine it has something to do with that. If you set the name of the scrap in your config file to the German translated name (or try and remove the Display Name altogether from the config) does it give the correct/normal scrap? I'll try to do some testing in the meantime.
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This should be fixed in V 1.12.2, please let me know if there are further issues. Thank you to Papi Rusty for identifying the issue as well as helping me test!
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.12.2
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Changed Status from Pending to Work in Progress
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I will look into adding an optional sound effect into a future release, thanks for the idea! Please let me know if you need anything else.
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Changed Status from Pending to Not a Bug
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Hello! You can issue Server Rewards points via the Commands sections of the Events Rewards. Here would be an example: "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], Please let me know if you have any other questions!
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Ah I got ya, sorry for the confusion! Hm that's interesting, I like the idea, although it's a pretty specific use-case. I'll add it to the roadmap and can look into building something like that into a future release. For now you can kinda accomplish the same using the item probability but I get it's not quite what you're asking for. I'll start noodling the idea.