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Everything posted by GamingMadhouse
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Thank you for the quuick reply, Ive been trying to use the command as stated in the readme for the plugin, can this be updated?
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Thank you it has now decided to install, but I can not get the menu up to edit it tried using the /crestart command and it gives me an error stating "unknown command" tried it /crestart and /crestart. both do not work, am I using the correct command?
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Not long bought this plugin, decided to finally install it via the carbon menu in game, when I do I get a ton of errors ( see below ) I have also attempted to install manually by placing the plugin.cs file in the plugins directory I get the same result. (13:46:32) | [Admin] Extracted plugin file AutoRestart.cs (13:46:32) | [Admin] Downloaded AutoRestart (13:46:32) | Failed compiling 'AutoRestart.cs': (13:46:32) | 1. Identifier expected [CS1001] (AutoRestart 3 line 1) (13:46:32) | 2. Unexpected character '\u0003' [CS1056] (AutoRestart 3 line 1) (13:46:32) | 3. ; expected [CS1002] (AutoRestart 14 line 1) (13:46:32) | 4. Syntax error, ',' expected [CS1003] (AutoRestart 23 line 1) (13:46:32) | 5. Newline in constant [CS1010] (AutoRestart 68 line 2) (13:46:32) | 6. Invalid expression term '{' [CS1525] (AutoRestart 38 line 3) (13:46:32) | 7. Keyword, identifier, or string expected after verbatim specifier: @ [CS1646] (AutoRestart 90 line 3) (13:46:32) | 8. Preprocessor directives must appear as the first non-whitespace character on a line [CS1040] (AutoRestart 9 line 4) (13:46:32) | 9. } expected [CS1513] (AutoRestart 30 line 7) (13:46:32) | 10. Too many characters in character literal [CS1012] (AutoRestart 11 line 9) (13:46:32) | 11. Program using top-level statements must be an executable. [CS8805] (AutoRestart 1 line 1) (13:46:32) | 12. The type or namespace name 'PK' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (AutoRestart 1 line 1) (13:46:32) | 13. The name 'E' does not exist in the current context [CS0103] (AutoRestart 39 line 3) (13:46:32) | 14. Attributes are not valid in this context. [CS7014] (AutoRestart 8 line 10) (13:46:41) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
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The only version I can get too work is 3.2.0, any newer version it gives the errors invalid token etc and fails too compile etc in other words it breaks itself when updating. Hud.json
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Again updated from the presvious version I had installed and again has the same error that I reported in my other support ticket [Oxide] 20:47 [Error] Error while compiling Hud: Invalid token 'void' in class, record, struct, or interface member declaration | Line: 2491, Pos: 51 Back too using the previous version.
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Just upgraded to the 3.3.1 and now the hud does not work, fails too load even though it was working fine before I installed the latest file Get this error in the RCON (14:43:03) | [Oxide] 16:42 [Error] Error while compiling Hud: Invalid token 'void' in class, record, struct, or interface member declaration | Line: 2481, Pos: 51
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Since I installed your plugin my raidable bases turrets and npc do not target players doing raids and any players in a team lose their team status on server restarts, is there anywhere in the settings I need too change too fix these issues?
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I'm having the same issues
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As the creator has said he is no longer supporting his plugins on codefling because of issues, he has informed all customers who bought his products from this site to request a refund, so this is my post to request a refund, I have tried to get it via email and live chat both times been ingnored, otherwise I will be forced to open a dispute with my payment method in order for me too get my funds back so I can repurchase this plugin from another site. I bought the NPC Raiders plugin in Dec 2023
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no reply on this in 2 weeks?
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How do I change the kits the npc spawn with I have created 3 kits for them but not sure what to change to put them in do I just amend these lines: "Spawn kits for the npcs": [], "NPC aimConeScale default 2.0": 2.0 so i add the kits names like this? "Spawn kits for the npcs": [npc1, npc2, npc3], "NPC aimConeScale default 2.0": 2.0 Great plugin my server players love it.
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How do I change the kits the npc spawn with I have created 3 kits for them but not sure what to change to put them in do I just amend these lines: "Spawn kits for the npcs": [], "NPC aimConeScale default 2.0": 2.0 so i add the kits names like this? "Spawn kits for the npcs": [npc1, npc2, npc3], "NPC aimConeScale default 2.0": 2.0 Great plugin my server players love it.
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I have tried to change the setting in the config so that it spawns tunnel dwellers, but it doesnt actually make any difference it still spawns the heavy scientists, I can not understand what has changed since the last wipe, before this months wipe only tunnel dwellers spawned, but since the Nov rust update only heavy scientists spawn now. I dont want to use the kits plugin, your plugin is one of the most popular on my server, but with the low gear players can not kill them and just die from the heavy, the only options really left for my players is I either uninstall the airfield plugin or repawn the NPC guards, but as they enjoy plugin doubt ill remove it, and I dont really see the point of having it installed without having the NPC guards either, but as is now with the Heavy guards its virtually unusable.
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This does not answer my question as why it has changed in the first place, as I have not changed any settings, I've uninstalled it, reinstalled it twice and still get the same result
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Thank you for the reply, I will look into it, but unsure why they are only heavy scientists now where they used to be tunnel dwellers, massive difference in weapons, most of these heavy scientists have m249 where the tunnel dwellers used to mainly be armed with a m39 rifle Looking at your reply, none of them settings change the actual type of NPC spawned, only their health, accuracy and range they can attack.
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no I dont have kits installed.
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Since the latest wipe, the event only spawns NPC Heavy Scientist where it used to spawn only tunnel dwellers, is there a way to revert it back so it spawns lower class of NPC
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version 3.0 version 3.2 wasnt out when i posted this support just installed Loaded plugin Hud v3.0.2 by ahigao
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being a new admin to my own server Im learning as I go, bought your hud to help my players know when attach heli is out, bradley etc, looks amazing by the way, but I just updated to the latest version, and notice what seems to be a error in the log, as I do no have a clue what it is or if it is indeed a error, thought I would ask here. log Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Hud.ShowUIEvents (BasePlayer player) [0x00000] in <99410c48c95945439d910f2f82b946e5>:0 at Oxide.Plugins.Hud+<EventTouch>c__AnonStorey2.<>m__0 () [0x0014a] in <99410c48c95945439d910f2f82b946e5>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 not a clue what this means, but this was not happening on the previous version, only since upgrading.
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Airfield Event 1.2.4 Not Spawning NPC Guards
GamingMadhouse replied to GamingMadhouse's Support Request in Support
fixed it for some unknown reason the cfg had zero npc to spawn with the crates, seems to be working as it should thanks for the reply. -
installed the latest version now when the event starts, plane comes in, drops the crates but no npc to guard it
