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laodu

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Everything posted by laodu

  1. laodu

    Update Required

    My final suggestion is to add more tasks. Support more events.
  2. laodu

    Update Required

    I can't understand what you mean. At present, I have found that some tasks cannot be completed.
  3. The biggest problem is that there are 3-5 or even more players participating in the event, but only one ultimately wins the grand prize. If there is no notification of the player's name, it is impossible to know who ultimately received the final reward for this event.
  4. Many players may not pay attention to the process, but they will pay attention to the results. And the most important reason is that the player who starts participating in the event may not necessarily be the player who ends the event at the end.
  5. Can you add a notification? Who completed this event through global notification.
  6. If player names are supported, when this event ends, all players can be notified globally that a certain player has completed the challenge.
  7. After the player completes this event, I want to send a global notification to all players, letting them know who challenged and completed this event.
  8. Has this problem not been resolved yet? I have tested it and it can receive unlimited rewards. I haven't used this plugin for a long time.
  9. laodu

    The building has not been deleted

    It's also a bit difficult for me. I am not a technician. Do you have any good suggestions?
  10. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  11. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  12. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  13. laodu

    The building has not been deleted

    Your analysis is correct. This is how it is currently happening.
  14. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  15. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  16. laodu

    The building has not been deleted

    I use the command/aste # duo # entry4 Conduct an inspection. It has a planting box, which also contains 1 and 999 fertilizers respectively.
  17. laodu

    The building has not been deleted

    I'm sorry. I've been too busy these past few days. I will take some time to verify this situation again.
  18. laodu

    Update Required

    We are currently facing the following issues: 1. The fishing quantity was not accurately calculated 2. The event of sputnik.cs plugin cannot complete the task 3. Please add more event tasks. Alternatively, we can customize new event tasks.
  19. laodu

    Console error

    This update has no modifications
  20. laodu

    Console error

    (10:37:47) | Failed to run a 320.00 timer in 'RandomRaids v1.9.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object) at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.RandomRaids+EventRandomManager.<StartEvent>b__45_0 () [0x00079] in <23b8cab0f3f04abd85621342098ab6f8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  21. laodu

    Server Hud

    Now when the player opens the workbench, the HUD will automatically hide, and it will display again after exiting the computer station
  22. Is there any way to prohibit players from displaying color codes on their heads? I just want this color code to be displayed in the chat.
  23. if (XPerience != null && XPerience.IsLoaded) { displayName = "<color=#ffae00>【</color><color=#05bd11>" + XPerience.Call<string>("GetXPCache", player, "rankname") + "</color><color=#fff>Lv." + XPerience.Call<string>("GetXPCache", player, "level") + "</color><color=#ffae00>】</color>" + XPerience.Call<string>("GetXPCache", player, "displayName"); } I encountered this situation after making changes through a plugin.
  24. laodu

    Console error

    01:36 [Error] Failed to call hook 'OnItemAction' on plugin 'FishingTreasure v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FishingTreasure.OpenCasket (BasePlayer player) [0x0003f] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.FishingTreasure.OnItemAction (Item item, System.String action, BasePlayer player) [0x0005f] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.FishingTreasure.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00653] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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