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Yaruani

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Everything posted by Yaruani

  1. Thanks for the nice map. I found a problem with the map. All monuments appear to be floating off the ground. There appears to be a gap between the ground and the monuments. Can this be corrected?
  2. Yaruani

    Raidable Bases

    I get an unrelated BASE alert and can't get in. The map location seems to have different numbers than the alert (and log).
  3. I'm sorry BradleyGuards.cs was not updated. Resolved, thank you.
  4. Latest oxide is loaded. In my environment, only BradleyGuards gives a compile error. Loaded plugin Rust v2.0.5922 by Oxide Team and Contributors Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors Added '// Reference: System.Drawing' in plugin 'DiscordSignLogger' Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary' Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary' AdminHammer, AdminPanel, AdminRadar, AntiOfflineRaid, AutomaticAuthorization, AutoTurretAuth, BetterChat, BradleyTiers, BypassQueue, Clans, CopyPaste, CustomItemDrops, CustomVendingSetup, DeathNotes, DefendableHomes, DiscordAuth, DiscordClans, DiscordCore, DiscordLogger, DiscordServerStats, DiscordSignLogger, GatherManager, Godmode, ImageLibrary, IQBearRide, LockMaster, LootBouncer, LootDefender, MLRSRespawner, MonumentAddons, MonumentFinder, NavMeshErrorFix, NoGiveNotices, NpcSpawn, OwnCasinoPremium, PlaceholderAPI, PlayerLootLogs, PlayerRanks, PogoStick, PoliceVehicles, RaidableBases, RaidTracker, RemoverTool, RunningMan, Rustcord, Scheduler, SearchLinkedAccounts, SpawnModularCar, StackItemStorage, StackModifier, TerrainViolationFix, TimedExecute, Vanish, VehicleDeployedLocks and Whitelist were compiled successfully in 0ms Error while compiling: BradleyGuards.cs(843,33): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments
  5. Error while compiling: BradleyGuards.cs(843,33): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments

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