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Everything posted by m3dus4
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ive rermoved the ocean topologie and set the lake but it dont work for me seems that the water is missing lookds empty but its filled.
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oh yeah last version is loaded. so in rustedit it looks like this: when i go down to the water i see water and its filled but u cant see it. and ingame too. i accept all topologys etc.
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hmm possible yes tested that now on 1 different maps and my pool looks waterless. its water isnide but u cant see it
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oh i alr do that all the time but since last ocrt update i cant see the wate ranymore
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same here there are a lot of console errors: Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <756bc0ab25ad4a99ba52a64966cdcf48>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <756bc0ab25ad4a99ba52a64966cdcf48>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <756bc0ab25ad4a99ba52a64966cdcf48>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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should work now u can clsoe it.
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check descrition Importing from other plugins: Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config. https://github.com/Whispers88/SkinDataConverter/releases/tag/Main
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another issue is when i reloaded the plugin its starrts again and skinner cant be used after 20 min he finished the skin loading process again and all works fine. my question did he scan now after each sevrer reboot? cause my cfg was empty and i just saw just rthe skin id without any text.
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Hi, i saw there is a Win Tool where i can im,port all my skins from my skinbox plugin. ive insert all of them and its running now. but my console shows me this and in my skinner cfg show me that as example without name and description. "2849049864": {}, "2870862403": {}, "526850037": {}, "530159711": {}, "913227043": {}, "2652532113": {}, "1971853622": {}, 12:24:43) | [Skinner] Cannot find item definition for id: 1200054562 (12:24:45) | [Skinner] Cannot find item definition for id: 2517965739 (12:24:45) | [Skinner] Cannot find item definition for id: 2272890993 (12:24:47) | [Skinner] Cannot find item definition for id: 2278445065 (12:24:48) | [Skinner] Cannot find item definition for id: 2263430840 (12:25:08) | [Skinner] Cannot find item definition for id: 2739422880 (12:25:09) | [Skinner] Cannot find item definition for id: 2410916875 (12:25:17) | [Skinner] Cannot find item definition for id: 2976484876 (12:25:26) | [Skinner] Cannot find item definition for id: 533460447 type:Bandana Skin (12:25:26) | [Skinner] Cannot find item definition for id: 533460447
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Hi, i test v2 on my testserver it works fine. then i tryed to load it on my mainserver i reload the plugin enter the cmd: loottable reload but stacks dont work. i also reload the plugin multiple timea nd it wont work. also my 2nd server has the same issues.
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when u use teh jetpüack and try to land ull die (20:32:42) | Failed to find dismount position for player :#FreeFrenchy / 76561199612201224 on obj : assets/prefabs/vehicle/seats/testseat.prefab (20:32:42) | Killing player due to invalid dismount point :#FreeFrenchy / 76561199612201224 on obj : assets/prefabs/vehicle/seats/testseat.prefab (20:32:42) | #FreeFrenchy was killed by Suicide at (-593.77, 146.52, -240.59)
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i test a lot but it wonmt work: 2172759735 the funfact is it works for nmormal player sometimes ive 0 idea. so it seems there is an issue with skilltree and this plugin we found the error and fix that
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Hey, how is it possible to add giant exq to my VQ list? my cfg is empty and i dotn have any option for that. i jst read a bit in your description thats possible ive 0 idea how.
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thx @DAez new Update works fine
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hi we test that and it dont work like it should. when we use this command loot from nodes,, and wood dont work we get 0. we cant also kill animals then.