Jump to content

K9N_Twitch

Member
  • Posts

    316
  • Joined

  • Last visited

Everything posted by K9N_Twitch

  1. K9N_Twitch

    View ecomomics

    Thank you very much. I was using this plugin. https://umod.org/plugins/economics
  2. K9N_Twitch

    View ecomomics

    Any progress?
  3. テックツリー開放の制限のため導入しております。 開放できる権限を付与しておりませんが、最近テックツリーがSCRAPで開放できてしまうと報告がありました。 ※あわせてTimed Workbench Unlock を利用しております。 なにか因果関係が考えられるものがありませんでしたため、お手数ですがご確認をお願いいたします。
  4. I am not good at English, so I know it is hard to get the message across, but I am not talking about the damage of this grenade. Installing this plugin will prevent players from damaging other entities with rockets, etc. I understand that this grenade does not do any damage. Isn't it strange that this plugin prevents the player from doing damage to all entities?
  5. Loading this plugin will not damage the entity, and unloading will return it to normal. Is this plugin a PvE server-izing plugin?
  6. No other entities will be damaged! Unloading this plugin will cause damage as normal. It seems to be a true PvE spec. Did you solve this with this update?
  7. K9N_Twitch

    Damage is no longer done.

    I keep getting the error [Nade Plus] owner null. Also, after the update, the convoys and raidable bases are no longer damaged. Unloading the plugin resolves this.
  8. Failed to call hook 'CanBuild' on plugin 'AdvancedEntityLimit v1.1.3' (KeyNotFoundException: The given key '' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.AdvancedEntityLimit.GetHighestPrivilege (Oxide.Core.Libraries.Covalence.IPlayer player) [0x000d8] in <0a42dd19d17145368801ff319367f930>:0 at Oxide.Plugins.AdvancedEntityLimit.GetHighestPrivilege (System.UInt64 player) [0x0001b] in <0a42dd19d17145368801ff319367f930>:0 at Oxide.Plugins.AdvancedEntityLimit.CanPlace (System.UInt64 playerID, System.String PrefabName) [0x0001b] in <0a42dd19d17145368801ff319367f930>:0 at Oxide.Plugins.AdvancedEntityLimit.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x00029] in <0a42dd19d17145368801ff319367f930>:0 at Oxide.Plugins.AdvancedEntityLimit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000fb] in <0a42dd19d17145368801ff319367f930>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Spamming the console. What should I do?
  9. K9N_Twitch

    Nodetect

    The developers are responsive and reliable. I'm not good at English, but they were kind enough to help me!
  10. K9N_Twitch

    Nodetect

    I would like to purchase the product if it could be implemented so that it does not require a command to the scientist! Some newbies don't understand commands and I want to make sure they don't get attacked by just granting them authority.
  11. K9N_Twitch

    Nodetect

    Thank you for your reply! This is a very ideal plugin. It would be even more ideal if it could work by simply granting permission to prevent attacks from NPCs.
  12. K9N_Twitch

    Nodetect

    Will it still work with BetterNPC? Also, can I prevent NPCs from attacking me by simply granting them privileges? Do NPCs fight back when a player attacks them?
  13. K9N_Twitch

    It's not working.

    @☜マラート☞ Is this plugin no longer working?
  14. K9N_Twitch

    It's not working.

    NPCs will attack you even if you grant them authority. Hitting the command to clear the data file did not change it. I am using Better NPC, is it related?
  15. K9N_Twitch

    Error while compiling

    Error while compiling AutoBan: The name 'reporterPlayer' does not exist in the current context | Line: 300, Pos: 17
  16. K9N_Twitch

    Error while compiling

    Error while compiling AutoBan: 'BasePlayer' does not contain a definition for 'Object' and no accessible extension method 'Object' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 214, Pos: 50
  17. K9N_Twitch

    Error while compiling

    Error while compiling AutoBan: The type or namespace name 'IPlayer' could not be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 31
  18. Both settings are very slow, can they be improved any further?
  19. I have tried two settings and walking is faster.
  20. Even if I write “Minimum height to fly forward/backward”: 15.0, in the configuration file, it disappears when I load the plugin, does it mean that I have to rewrite the plugin file directly? I am not a developer and did not feel I could go that far.
  21. “Minimum height to fly forward/backward”: 15.0, This field will disappear
  22. K9N_Twitch

    Server Lags

    I am having trouble with similar delays. When performing operations such as collecting plants in batches, the entire server experiences delays, making it difficult to play. Is this problem still not resolved? If not, there is no point in buying this plugin.
  23. K9N_Twitch

    Response to Scarecrow.

    Is there any update?
  24. Can you give me the best values? I've tried setting it up, but it takes off violently, loses balance and crashes before takeoff. Even if it flies off well, it's still dizzy and makes me screen-sick! { "Max height above the ground": 250, "Max slope by forward axis": 0.4, "Pitch strength": 0.4, "Throttle strength": 1.5, "Land throttle strength": -0.35, "YAW strength (rotation around its axis)": 0.8, "YAW idle offset (to make the shaking less)": 3, "Max follow height": 25 }
  25. K9N_Twitch

    Console spam,

    If it is not resolved, I would like a refund.
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.