Jump to content

K9N_Twitch

Member
  • Posts

    448
  • Joined

  • Last visited

Everything posted by K9N_Twitch

  1. Thank you for the detailed explanation. I understand that the oil rig components are built during the initial startup and sometimes these glitches happen. Regarding the wipe, my server is on a fixed schedule and the next wipe is 8 days away. I cannot perform a full wipe right now as it would disrupt the community, so I have decided to accept the current situation as-is for the remainder of this cycle. However, I would very much appreciate it if you could PM me the most recent version of the map you mentioned. I will use that version for the upcoming wipe in 8 days. Hopefully, it will resolve the oil rig issue and the other ticket (the underground tunnel collision) as well. Thanks again for your support and for offering the unreleased build!
  2. [RustEdit Automatic Updater] [RustEdit] - The RustEdit extension is up to date!
  3. Thank you for the clarification on the 4-digit code. I now understand it's just the vanilla RF frequency for the alarms. Regarding RustEdit.dll, I can confirm that I am already running the latest version. In fact, all electrical components and card readers on other custom maps work perfectly on this same server. This issue with the missing card reader is occurring exclusively on "The Heart of the City." Since a server restart didn't fix the issue and my RustEdit is up to date, it's highly likely that this specific map file has a prefab conflict or a loading error. Before I commit to a full server wipe (which is a huge burden for my community), is there any other way to manually force the card reader to spawn, or could you double-check the prefab integrity for the Small Oil Rig in your latest map build?
  4. The situation is now urgent as I am receiving a sudden spike in inquiries and complaints from my players who are stuck at the Oil Rig. I need to clarify one thing immediately to provide them with an answer: I found a 4-digit code written on the wall near the red card room. Is this an intended puzzle/riddle you added to this map? Should players be using this code somewhere instead of a card key? If this is a deliberate custom mechanic, I will announce it to my community as a "riddle." However, if it's supposed to be a standard card reader and the code is unrelated, I need to know so I can consider further technical steps. Please let me know as soon as possible so I can address the influx of player questions.
  5. Thank you for the explanation. I tried restarting the server, but the card reader is still missing. Interestingly, I found a mysterious 4-digit code on the wall near the red room. Is this part of a custom puzzle you've implemented for this map? If so, should players be looking for a code input instead of a card reader? Or is the code related to something else entirely? I'd like to confirm if this is an intended "riddle" before I consider a full server wipe.
  6. Hi, I found another issue on "The Heart of the City" map regarding the Small Oil Rig. Location: Small Oil Rig, Red Keycard Room The Issue: The Red Card Reader (the sliding part) is missing from its usual position. I confirmed the Red Crate is present inside the room via the map icon and visual inspection. The door is locked as expected, but there is no card reader entity to interact with, making it impossible to unlock the room. It seems the card reader entity was accidentally deleted in the map editor or is buried behind the wall texture. Could you please check the prefab placement at the Small Oil Rig's Red Room? Thank you!
  7. Hi, I would like to report a critical technical issue on the "The Heart of the City" map that results in player kicks and complete inventory loss. Location: W19 Underground Tunnel Action: Simply moving through the tunnel at normal speed. The Issue: While walking through the tunnel at W19, players are suddenly kicked from the server. Upon reconnecting, the player is dead and their entire inventory is lost (likely due to the corpse spawning inside or under the terrain). Technical Details: Kick Reason: Inside Terrain Violation Level 200 Cause: The server's anti-hack system is incorrectly detecting the player as being "inside the terrain" while they are traversing this specific underground section. It appears there may be a collision mesh gap or a height-check inconsistency in the tunnel assets at this coordinate. Could you please investigate the collision at W19 and see if the terrain bounds need adjustment to prevent these false positives? For now, I have to disable antihack.terrain_protection to keep the area playable, but a map-side fix would be greatly appreciated.
  8. K9N_Twitch

    Failed compiling

    CS0117: 'Pool' does not contain a definition for 'FreeList' Line: 1263 Column: 18
  9. K9N_Twitch

    Failed compiling

    1. 'Pool' does not contain a definition for 'GetList' [CS0117] (AutoPingEnemy 55 line 73)
  10. K9N_Twitch

    Shop UI

    I really appreciate your work on Shop UI — it’s a great plugin and has many powerful features. I’d like to suggest two potential enhancements that I believe would improve usability and maintenance, especially as servers evolve and new items are added. Feature Suggestions In-UI Item Add/Edit/Delete Similar to how ServerRewards allows items to be added/edited directly via a UI, I think it'd be great if Shop UI offered a way to manage shop items (add, remove, modify price, change currency etc.) entirely within an in-game UI or via a web dashboard — instead of editing the JSON files manually. This would reduce friction and risk of mistakes. Automatic Update of Item Table on Game Updates When new items are introduced into the game (via updates or mods), it would help if Shop UI could automatically detect them and update its item table (Items.json / Categories.json) or provide a sync/scan command. That way admins don’t have to manually add every new item. Why These Would Help Reduce administrative overhead: editing JSON paths manually is error-prone. Improved speed/time when adding many items or adjusting settings for different items. Keeps the shop more up-to-date with game evolution, so newly added in-game items aren’t missing from the shop. Better UX for server operators who may not be comfortable editing raw JSON. Thank you for your time, and thanks again for this plugin — it’s been valuable for many servers. Best regards,
  11. Sorry for the confusion. Since NPCs may not spawn correctly on some custom maps, it would be great if we could specify their positions using commands.
  12. Hello, Thank you for your work on this plugin — it’s been very useful on our server. I’d like to request a new feature. On custom maps, sometimes the NPCs that are spawned end up stuck inside terrain or buildings. To handle this, it would be extremely helpful if there were an admin command to manually move or adjust the position of NPCs after they spawn. Additionally, if NPC positions could reset back to their original default locations on each wipe, that would be fantastic. This way, servers can both fix map-specific issues and still maintain consistency after a wipe. Would it be possible to consider adding this feature in a future update? Thank you for your time and support. Best regards
  13. K9N_Twitch

    Ammo HUD

    Thank you for such a great free plugin! This HUD is so popular that players say they would be in trouble if it disappeared.
  14. Hello, thank you for your reply. I understand that Death Tracker does not generate direct console logs by default. However, when I run certain commands, I can see the results displayed in the RCON console. Would it be possible to make those command outputs available as standard console logs (for example, via RCon.Print or a similar method), so that Rustcord can capture and relay them to Discord? At the moment, Rustcord can only pick up standard log/console outputs, so if Death Tracker could output the command results in that way, it would make integration much easier. Is this something you could consider adding as an option? Thank you again for your support and for maintaining this plugin. Best regards
  15. Since other console logs are being picked up with the same settings, I suspect that there is a problem with how Death Tracker outputs data.
  16. RustCord is configured, but this MOD does not collect logs. { "Discord Channel ID #": "XXXXXXXXXXXXXXXXXXXXX", "Channel Flags": [ "cmd_allow", "cmd_com", "cmd_timeban", "cmd_kick", "cmd_mute", "cmd_unmute", "cmd_players" ], "Custom: Words/Phrases to Log": [ "Deaths for" ] }
  17. I want to use Rustcord to send commands on Discord and display the returned logs on Discord. Can I change the log output method so that Rustcord can pick it up?
  18. K9N_Twitch

    Nodetect

    Perhaps you want to prevent NPCs from attacking each other. https://umod.org/plugins/npc-target
  19. I’d love to see support for executing specific commands only after a wipe (map or blueprint). This would be useful for running wipe-specific setup commands, such as granting starter kits, setting up economy, or adjusting custom plugin data.
  20. K9N_Twitch

    RecoverCorpse

    Does this plugin work properly? Also, will it be able to retrieve supplies from a given player and return them to that player on RCON?
  21. Deleted due to incorrect writing.
  22. K9N_Twitch

    My Homes

    Is Carbon still not supported?
  23. Does it work without the event command? For example, sending a message to a random chat. EX) say This is test message
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153.2k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.