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K9N_Twitch

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Everything posted by K9N_Twitch

  1. Thank you
  2. I've reverted to the previous version for now.
  3. RPC Error in AddUI: Object reference not set to an instance of an object. at %e87e8d94e454f732b586ae011fa2cb45350183f7.%066f361c16d6a7f0c91b8514cde8c3b04072d164 (System.String %5f8d3be75d3631d1edee81a24f877a7973089a4d, System.String %71743e13561a720cdfc1e00827b0ce18777964be) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%8d503ecb698832b0888bdec58a103937b81d5f45 (UnityEngine.GameObject %6f402f8a72a6afe5eeec08219556ffadfa4d0729, %e87e8d94e454f732b586ae011fa2cb45350183f7 %a6ad0acf2fca1f1eb1087acf67c789c79ed6dfa1, System.Boolean %f69b22cea477f4473056ab1235fbae8d55b83d26) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%dc501dc24b6a336a712e2d1b42634a5dc526766f (BaseEntity+%060de00025bfe67b062b6781ba4418a123431c4d %b753b43fbcc1f2b7e8dc04564a1e9b5f38c708f6) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%4a26f36e7a30925ce43e50d5b2f89ddfa3678ab9 (BasePlayer %079163ac78bbf13780afc9613e3d90ab7249f0e0, System.UInt32 %965197084d17226f13c08dc444fab402b9a2b3dc, %9025b2dceac0b45236d01f23de377d782f54b2e5 %b753b43fbcc1f2b7e8dc04564a1e9b5f38c708f6) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%05c031600bc7e2d4870a616f1678139a994cf027 (System.UInt32 %cf7a8e58185f75e9424d912237e1037f0bd2a63b, %9025b2dceac0b45236d01f23de377d782f54b2e5 %d8c5c7f204b2f03f73d61d7bf570455e8e6ea3d3) [0x00000] in <00000000000000000000000000000000>:0 at Client.%bb4e34addf245c88c0c6d71483c42dfb74ac8933 (%9025b2dceac0b45236d01f23de377d782f54b2e5 %67db436cd5d5061364927105178db1cfc5f6b0cf) [0x00000] in <00000000000000000000000000000000>:0 at Client.%9cc84cd5adf2f9040f385e84b680cf103ae035e7 (%9025b2dceac0b45236d01f23de377d782f54b2e5 %67db436cd5d5061364927105178db1cfc5f6b0cf) [0x00000] in <00000000000000000000000000000000>:0 at %516a0e46e9aa632b781f05fe2de734f1d0510f41.%b6ceecdbdffc617d40efb1e879b464f613b50616 (%e57c36bf20206eace8093cfd3365fac32f2208a7 %ee774d6b6e93796e512c21c49383bc8f6b71d04b) [0x00000] in <00000000000000000000000000000000>:0 at %405a178ce7b7306032aaf3c43a6ed433eeb93b97.%16a8909c2430def27802b23195d505372d018e93 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 It's the same problem.
  4. K9N_Twitch

    Failed compiling

    1. No overload for method 'PrintColoured' takes 18 arguments [CS1501] (LSkins 23 line 2369)
  5. K9N_Twitch

    Shop UI

    I really appreciate your work on Shop UI — it’s a great plugin and has many powerful features. I’d like to suggest two potential enhancements that I believe would improve usability and maintenance, especially as servers evolve and new items are added. Feature Suggestions In-UI Item Add/Edit/Delete Similar to how ServerRewards allows items to be added/edited directly via a UI, I think it'd be great if Shop UI offered a way to manage shop items (add, remove, modify price, change currency etc.) entirely within an in-game UI or via a web dashboard — instead of editing the JSON files manually. This would reduce friction and risk of mistakes. Automatic Update of Item Table on Game Updates When new items are introduced into the game (via updates or mods), it would help if Shop UI could automatically detect them and update its item table (Items.json / Categories.json) or provide a sync/scan command. That way admins don’t have to manually add every new item. Why These Would Help Reduce administrative overhead: editing JSON paths manually is error-prone. Improved speed/time when adding many items or adjusting settings for different items. Keeps the shop more up-to-date with game evolution, so newly added in-game items aren’t missing from the shop. Better UX for server operators who may not be comfortable editing raw JSON. Thank you for your time, and thanks again for this plugin — it’s been valuable for many servers. Best regards,
  6. Sorry for the confusion. Since NPCs may not spawn correctly on some custom maps, it would be great if we could specify their positions using commands.
  7. K9N_Twitch

    It's not working.

  8. Failed to call internal hook 'OnServerInitialized' on plugin 'PortalsPlus v1.2.7' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.PortalsPlus.SetupMonumentSpawns()+(MonumentInfo monument) => { } in D:/TCAFiles/Users/kk/5128864/carbon/plugins/PortalsPlus.cs:line 222 at void System.Collections.Generic.List<MonumentInfo>.ForEach(Action<MonumentInfo> action) at void Oxide.Plugins.PortalsPlus.SetupMonumentSpawns() in D:/TCAFiles/Users/kk/5128864/carbon/plugins/PortalsPlus.cs:line 218 at void Oxide.Plugins.PortalsPlus.OnServerInitialized() in D:/TCAFiles/Users/kk/5128864/carbon/plugins/PortalsPlus.cs:line 43 at object Oxide.Plugins.PortalsPlus.InternalCallHook(uint hook, object[] args) in PortalsPlus.cs/Internal:line 216 This error occurs.
  9. Upon checking with the player, they confirmed that teleportation between monuments is possible, but they are unable to place Portals themselves. When they try to place one, it simply generates a vending machine instead. Of course, the necessary permissions have been granted. Thank you in advance.
  10. { "Use Teamate Portals": true, "Use LastDeath Portals": true, "Use Monument Portals": true, "Monument To Monument Cooldown time (Seconds)": 30.0, "Use Monument to Monument Portals": true, "Monument Portals": { "Launch Site": { "Monument Portal Active?": true, "Position Corrected": { "x": 211.0, "y": 9.2, "z": 97.1 }, "Rotation Corrected": 89.77 }, "Airfield": { "Monument Portal Active?": true, "Position Corrected": { "x": -142.3, "y": 0.2, "z": -112.0 }, "Rotation Corrected": 89.49 }, "The Dome": { "Monument Portal Active?": true, "Position Corrected": { "x": -1.05, "y": 19.83, "z": -5.2 }, "Rotation Corrected": 197.38 }, "Junkyard": { "Monument Portal Active?": true, "Position Corrected": { "x": -46.5, "y": 11.32, "z": 11.7 }, "Rotation Corrected": 195.0 }, "Radtown": { "Monument Portal Active?": true, "Position Corrected": { "x": 34.3, "y": 1.0, "z": -17.6 }, "Rotation Corrected": 181.0 }, "Water Treatment Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -4.35, "y": 60.35, "z": 69.1 }, "Rotation Corrected": 0.321 }, "Bandit Camp": { "Monument Portal Active?": true, "Position Corrected": { "x": 44.0, "y": 7.0, "z": -31.7 }, "Rotation Corrected": 135.34 }, "Power Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -74.5, "y": 18.25, "z": 15.4 }, "Rotation Corrected": -90.0 }, "Outpost": { "Monument Portal Active?": true, "Position Corrected": { "x": -24.4, "y": 0.12, "z": -29.9 }, "Rotation Corrected": 90.0 }, "Military Tunnel": { "Monument Portal Active?": true, "Position Corrected": { "x": -53.96, "y": 8.9, "z": -6.2 }, "Rotation Corrected": 180.0 }, "Missile Silo": { "Monument Portal Active?": false, "Position Corrected": { "x": 56.2, "y": -5.9, "z": -16.3 }, "Rotation Corrected": 91.0 }, "Large Fishing Village": { "Monument Portal Active?": true, "Position Corrected": { "x": -26.926, "y": 2.065, "z": -20.859 }, "Rotation Corrected": 358.677 }, "Sewer Branch": { "Monument Portal Active?": true, "Position Corrected": { "x": -32.0, "y": 19.447, "z": -27.5 }, "Rotation Corrected": -32.0 }, "Ferry Terminal": { "Monument Portal Active?": true, "Position Corrected": { "x": -3.0, "y": 10.874, "z": -61.2 }, "Rotation Corrected": 180.0 }, "Arctic Research Base": { "Monument Portal Active?": true, "Position Corrected": { "x": 2.45, "y": 5.4, "z": 6.2 }, "Rotation Corrected": 357.405 }, "Ranch": { "Monument Portal Active?": true, "Position Corrected": { "x": 4.2, "y": 3.037, "z": 24.0 }, "Rotation Corrected": 179.0 }, "Large Barn": { "Monument Portal Active?": true, "Position Corrected": { "x": 3.872, "y": 9.022, "z": -3.73 }, "Rotation Corrected": 359.736 }, "Satellite Dish": { "Monument Portal Active?": true, "Position Corrected": { "x": 10.615, "y": 0.2, "z": -0.979 }, "Rotation Corrected": 90.741 }, "Giant Excavator Pit": { "Monument Portal Active?": true, "Position Corrected": { "x": -92.618, "y": 1.165, "z": -48.787 }, "Rotation Corrected": 316.17 } }, "Max Monument Portal Rows (6 max)": 6, "Enable PortalItem world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ] }
  11. The map we are using is here.
  12. こんにちは、 CarbonサーバーでPortalsPlus v1.2.7を使用している際にエラーが発生しました。 サーバーの初期化時にプラグインが失敗し、以下のメッセージが表示されます。 すでに実行された手順: 検証済みのプラグインとサーバーファイル 最新のCarbonビルドでテスト済み サーバーを数回再起動しました これは既知の問題なのか、あるいは修正方法や回避策があるのかどうか教えていただけますか? ご支援ありがとうございます。
  13. Hello, Thank you for your work on this plugin — it’s been very useful on our server. I’d like to request a new feature. On custom maps, sometimes the NPCs that are spawned end up stuck inside terrain or buildings. To handle this, it would be extremely helpful if there were an admin command to manually move or adjust the position of NPCs after they spawn. Additionally, if NPC positions could reset back to their original default locations on each wipe, that would be fantastic. This way, servers can both fix map-specific issues and still maintain consistency after a wipe. Would it be possible to consider adding this feature in a future update? Thank you for your time and support. Best regards
  14. K9N_Twitch

    Ammo HUD

    Thank you for such a great free plugin! This HUD is so popular that players say they would be in trouble if it disappeared.
  15. Hello, thank you for your reply. I understand that Death Tracker does not generate direct console logs by default. However, when I run certain commands, I can see the results displayed in the RCON console. Would it be possible to make those command outputs available as standard console logs (for example, via RCon.Print or a similar method), so that Rustcord can capture and relay them to Discord? At the moment, Rustcord can only pick up standard log/console outputs, so if Death Tracker could output the command results in that way, it would make integration much easier. Is this something you could consider adding as an option? Thank you again for your support and for maintaining this plugin. Best regards
  16. Since other console logs are being picked up with the same settings, I suspect that there is a problem with how Death Tracker outputs data.
  17. RustCord is configured, but this MOD does not collect logs. { "Discord Channel ID #": "XXXXXXXXXXXXXXXXXXXXX", "Channel Flags": [ "cmd_allow", "cmd_com", "cmd_timeban", "cmd_kick", "cmd_mute", "cmd_unmute", "cmd_players" ], "Custom: Words/Phrases to Log": [ "Deaths for" ] }
  18. I want to use Rustcord to send commands on Discord and display the returned logs on Discord. Can I change the log output method so that Rustcord can pick it up?
  19. K9N_Twitch

    Failed to call hook

    08/15 16:12:17 | Failed to call internal hook 'OnItemCraftFinished' on plugin 'QualityCrafting v3.0.4' [659159968] (Object reference not set to an instance of an object) at void Oxide.Plugins.QualityCrafting.OnQualityItemCrafted(BasePlayer basePlayer, Item item, ItemCraftTask task) in D:/TCAFiles/Users/k/5128864/carbon/plugins/QualityCrafting.cs:line 3356 at void Oxide.Plugins.QualityCrafting.OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter crafter) in D:/TCAFiles/Users/k/5128864/carbon/plugins/QualityCrafting.cs:line 1551 at object Oxide.Plugins.QualityCrafting.InternalCallHook(uint hook, object[] args) in QualityCrafting.cs/Internal:line 233 This also produces a hook error.
  20. Hello, I’m using the Quality Crafting plugin on my Rust server and have noticed that its memory usage sometimes reaches around 4GB. Is this expected behavior, or could it indicate an issue with my setup? Thank you in advance for your help.
  21. With the support of KpucTaJl, we identified the possible cause. The questions are listed below. https://umod.org/community/dangerous-treasures/56716-issue-with-npc-loot-drops-and-possible-conflict-with-dangerous-treasures-plugin Is it possible that items will disappear from Raidable Bases due to the same issue?
  22. @ウィスパーズ88@アクアティック
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