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phudgee

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Everything posted by phudgee

  1. From the description it looks as if ALL slots on the server will be set to the same currency. Is it possible to set individual slots to take different currency?
  2. phudgee

    Hooks

    I think that did it! Thanks!
  3. phudgee

    hbhf sensor

    I think this is a copy/paste issue. Ive never had much luck using electricity with it. Try to just /paste the base standalone, not through raidable bases and see if it works. If it does, then it'd be a RB issue, but I presume its a copy/paste issue
  4. phudgee

    Hooks

    Might just be me, but im having trouble getting OnRaidableBaseCompleted to fire. [PluginReference] private Plugin RaidableBases; private void OnRaidableBaseCompleted(Vector3 raidPos, int mode, bool allowPVP, string id, float spawnTime, float despawnTime, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders, List<BasePlayer> intruders, List<BaseEntity> entities) { foreach(var r in raiders) { Puts(r.displayName + " has finished a raid!"); } } i get nothing. In chat it says the player(s) beat the raid, but this never fires. Am I missing something? Or am i just an idiot?
  5. phudgee

    AlphaLoot support not working

    I was talking about the NPCs loot
  6. phudgee

    AlphaLoot support not working

    If i set the config to use AlphaLoot, it does not. I'm not sure where its pulling loot from, but my NPC corpses have things on them like springs, fuses, muzzle brakes.... none of those are in my loot table for heavy scientists in AlphaLoot.
  7. phudgee

    Kits don't work

    Using k1lly0u's Kits plugin from Umod. Putting any kit names in the config makes all the NPCs spawn in the normal heavy scientist outfit. Does not give them the kits like it should.
  8. phudgee

    Owner Quarry

    This locks the public Monument Quarries so nobody can use them.
  9. phudgee

    0.0.7 still appears broke

    FixCargoshipRHIB - Failed to compile: FixCargoshipRHIB.cs(22,58): error CS1061: Type `EntityFuelSystem' does not contain a definition for `GetFuelContainer' and no extension method `GetFuelContainer' of type `EntityFuelSystem' could be found. Are you missing an assembly reference? [Info("Fix RHIB on Cargoship", "bsdinis", "0.0.7")] [Description("Adds missing containers to RHIBs on Cargoship")]
  10. phudgee

    Map icons

    No, I have it set using Explosion markers. But players are saying sometimes it has the circle with the explosion icon, but sometimes they just have the colored circle without the icon. Im wondering if there is something in the plugin that would add or remove the explosion icon, and just leave the colored circle.
  11. phudgee

    Map icons

    I'm getting random reports that the map icons are changing. Sometimes they have the debris field icon, sometimes they do not, and what the significance of that is. Here is my config pertaining to the markers.... "Map Markers": { "Marker Name": "NPC Base", "Radius": 0.25, "Use Vending Map Marker": false, "Use Explosion Map Marker": true, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true Is there a reason they would change? Or is something else behind this mass conspiracy? Thanks!
  12. phudgee

    Few issues

    My bad, I misunderstood the config option. I'll give it a go tomorrow and see if that resolves my issues. If you load up your hotbars and then backfill your inventory with all but a couple slots, then try to cancel a hotbar, its like it starts to "un-hotbar" your stuff, but then it runs out of room and cancels. So you end up duping the first item or so from that bar. Another guy posted about it and said he has a video, but i can make one also if you need. Thats probably easier than trying to explain it...
  13. phudgee

    Few issues

    I realize this ia new mod, and i dig it a lot, but theres a few issues i see.... #1 obviously the dupe bug. #2, The way the hotbars currently work, they can be used as a backpack type thing. Since it removes the items from your inventory, you can load your hotbars up with things, then pick up more items until youre full again. You are unable to swap back thru your hotbars, but you can definitely carry more than you should be able to. So you can use it as an emergency backpack if you need to grab a few more items. #3, Your hotbar items do not drop with your body when you die. You spawn with all of them, and they are available immediately. I bought it in a bundle with Quarry levels, and this is just a few things i noticed while testing it out. Thanks! Looks promising! Great work so far.
  14. phudgee

    dupe problem

    +1
  15. phudgee

    Divided

    Under-impressed. I was looking for a nice 6000 map, and came across this one. The price was reasonable so I bought it. Its not a bad map, don't get me wrong. Obviously some time was spent separating the biomes, which is kind of nice... but in the end, it just doesn't flow. It actually feels more like a procgen map as you move around it.... But there are many areas where there are like 4 monuments on top of each other. With such a large area, there shouldn't be a need for this. Bandit camp and Abandoned Cabins are on top of each other. The Ranch, Spermket, and HQM Quarry are all piled on top of each other in such a way that the Ranch makes no sense, because the entrance/exit are butted up against a cliffside.... Theres a custom Casino, that has a tree growing through the bottom of the stairs..... Way more effort was put into the map and terrain, than was the monuments and buildings.... this much is obvious.... The only thing that makes you even realize this is a custom map, other than the split biomes, is the jumbled monuments, and the changes made to existing monuments, like dome, where there's a couple other knocked over domes. The Satellite dish monument, that has additional satellite dishes, and what could be a cool roadside garage, but you cant actually go in it, so its just a building with a truck parked out front. Am I angry I paid $8 for this map? Not at all. I think the map maker did good on the map, but didn't quite nail it when it came to the buildings and monuments.... That's all I'm saying.... I'm happy to throw $8 to this maker in hopes that he comes back with a more amazing map in the future. Because again, the map itself is nice, the terrain, the biomes, the layout, it feels good..... the layout of the monuments and few custom "roadside attractions" just feel bad... I wont be using this map in its current state, but look forward to seeing what comes out of this in the future. Support a map-maker, kick them a couple bucks....
  16. phudgee

    Chutes

    Seems after todays update, bots set to spawn in by parachute just hang out in the sky. some actually even go up. when you trigger them by shooting or noclip'ing near them, they run around in the sky with their chutes still attached. 🙂
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