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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Building Skins

    Instead it is possible and how. I have my own version of Building Skin which is called Building Skin & Wallpaper, and it supports both things. I do not publish the link to my portal here out of respect for this portal, if you want the link you can write to me on discord: scalbox.
  2. Error with version 2.0.2 and now i dont see any player in the map
  3. actually now that I remember, in version 2.0.0 there was no such problem, the problem occurred with version 2.0.1 and also with version 2.0.2
  4. I think I was clear above. In the admin_map_invisible group there are 5 players and in the root group only me, if I put adminmap.invis both in the root group and in the admin_map_invisible group, all players disappear from the map, even players who do not have this permission. This is a bug, and it was not there before version 2 of the plugin
  5. yes but I didn't grant this permission to everyone! Only to 5 people, and as I was telling you if I put it only in 1 group I see the players except the 5 selected, if I also put the permission in my group where I'm the only one, all the players disappear
  6. Hi I have 2 groups. The root group that I use as owner where I have all the permissions and then I have a group called admin_map_invis, where I put invisible players on the map. But when I enable the adminmap.invis permission on this group, no player is seen on the map. can you check? Here is a screenshot of the permissions. Basically it seems that if 2 groups have the adminmap.invis permission, then no player is seen on the map
  7. Version 1.1.8

    472 downloads

    Stack Everything - Stack all entities and Farm stacking, allows you to stack all entities, such as: Stack Chest, Barricade, Large Water Catcher, Small Water Catcher, Locker, Barbeque, Water Barrel, Storage Box, Wood Box, Storage Barrel, Composter, Furnace, Legacy Furnace , Electric Furnace, Hobo Barrel, Mixing Table, Battery, Generator, Test Generator, Water Purifier, Chippy Arcade, Boom Box, Farming entities, etc... Allows you to add new entities to stack, set stack size limits, and limit which entities can be stacked based on player permissions. Stack as many entities as you want with just one plugin! Oxide/Carbon compatibility PERMISSIONS: To be able to stack entities, the player must have the permission: stackeverything.use - Allows to use the plugin. In addition, 4 other permissions are created (Default, VIP1, VIP2, VIP3), each of which allows you to create different configurations to assign to the various players. stackeverything.default - Assign configurations: Default. stackeverything.vip1 - Assign configurations: VIP1. stackeverything.vip2 - Assign configurations: VIP2. stackeverything.vip3 - Assign configurations: VIP3. These are the groups that are created by default, but you can add and/or edit groups as you wish. For example, if you change the group vip1 to vip_elite, the permission stackeverything.vip_elite will be created If you create a new group, for example vipvanilla, the permission stackeverything.vipvanilla will be created. If you are part of a clan/team and there are 1 more members who have the VIP/ROLE, then all members of the clan/team will benefit. You can enable this setting from the configuration file: "Share Group With Clan/Team members. Default FALSE": false": true CONFIGURATION: The settings and options can be configured in the StackEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Use Clan/Team": true, "Share Group With Clan/Team members. Default FALSE": false, "Skin Blacklist": [], "Role Permission": { "default": { "Priority. (lower = higher priority)": 100, "Maximum number of stackable entities": 2, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip1": { "Priority. (lower = higher priority)": 1, "Maximum number of stackable entities": 4, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip2": { "Priority (lower = higher priority)": 2, "Maximum number of stackable entities": 6, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip3": { "Priority. (lower = higher priority)": 3, "Maximum number of stackable entities": 10, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} } }, "Stackable Items": [ { "Display Name": "Concrete Barricade", "Item Name": "barricade.concrete", "Item Id": -1950721390, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "Radius Check": 0.1, "Collider Height": 1.5, "YOffset": 1.24, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-concrete-deploy.prefab" }, { "Display Name": "Stone Barricade", "Item Name": "barricade.stone", "Item Id": 15388698, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.stone.prefab", "Radius Check": 0.1, "Collider Height": 1.4, "YOffset": 1.24, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-stone-deploy.prefab" }, { "Display Name": "Sandbag Barricade", "Item Name": "barricade.sandbags", "Item Id": -559599960, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.sandbags.prefab", "Radius Check": 0.1, "Collider Height": 1.4, "YOffset": 1.18, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-sandbags-deploy.prefab" }, { "Display Name": "Large Water Catcher", "Item Name": "water.catcher.large", "Item Id": -1100168350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/water catcher/water_catcher_large.prefab", "Radius Check": 0.1, "Collider Height": 4.168319, "YOffset": 4.1, "Effect Name": "assets/prefabs/deployable/water catcher/effects/water-catcher-large-deploy.prefab" }, { "Display Name": "Small Water Catcher", "Item Name": "water.catcher.small", "Item Id": -132247350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "Radius Check": 0.1, "Collider Height": 2.67044, "YOffset": 2.5, "Effect Name": "assets/prefabs/deployable/water catcher/effects/water-catcher-deploy.prefab" }, { "Display Name": "Locker", "Item Name": "locker", "Item Id": -110921842, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/locker/locker.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.3, "YOffset": 2.238, "Effect Name": "assets/prefabs/deployable/locker/effects/locker-deploy.prefab" }, { "Display Name": "Barbeque", "Item Name": "bbq", "Item Id": 1099314009, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 0.84, "Effect Name": "assets/prefabs/deployable/bbq/effects/barbeque-deploy.prefab" }, { "Display Name": "Water Barrel", "Item Name": "water.barrel", "Item Id": -1863559151, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab", "Radius Check": 0.1, "Collider Height": 2.67044, "YOffset": 1.594, "Effect Name": "assets/prefabs/deployable/liquidbarrel/effects/liquid-barrel-deploy.prefab" }, { "Display Name": "Wood Storage Box", "Item Name": "box.wooden", "Item Id": -180129657, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "Radius Check": 0.1, "Collider Height": 0.5552952, "YOffset": 0.5552952, "Effect Name": "assets/prefabs/deployable/woodenbox/effects/wooden-box-deploy.prefab" }, { "Display Name": "Large Wood Box", "Item Name": "box.wooden.large", "Item Id": 833533164, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Radius Check": 0.1, "Collider Height": 0.790511, "YOffset": 0.76, "Effect Name": "assets/prefabs/deployable/large wood storage/effects/large-wood-box-deploy.prefab" }, { "Display Name": "Storage Barrel Horizontal", "Item Name": "storage_barrel_c", "Item Id": -1421257350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "Radius Check": 0.1, "Collider Height": 0.94, "YOffset": 0.94, "Effect Name": "assets/prefabs/misc/decor_dlc/storagebarrel/effects/storage-barrel-deploy.prefab" }, { "Display Name": "Storage Barrel Vertical", "Item Name": "storage_barrel_b", "Item Id": 1307626005, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "Radius Check": 0.1, "Collider Height": 1.3, "YOffset": 1.3, "Effect Name": "assets/prefabs/misc/decor_dlc/storagebarrel/effects/storage-barrel-deploy.prefab" }, { "Display Name": "Fridge", "Item Name": "fridge", "Item Id": 1413014235, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.0, "YOffset": 2.0, "Effect Name": "assets/prefabs/deployable/fridge/effects/fridge-deploy.prefab" }, { "Display Name": "Salvaged Shelves", "Item Name": "shelves", "Item Id": 1950721418, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/shelves/shelves.prefab", "Radius Check": 0.1, "Collider Height": 2.8, "YOffset": 2.8, "Effect Name": "assets/prefabs/deployable/shelves/effects/shelves-deploy.prefab" }, { "Display Name": "Stone Fireplace", "Item Name": "fireplace.stone", "Item Id": -1535621066, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.9, "YOffset": 2.9, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Composter", "Item Name": "composter", "Item Id": -1488398114, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/composter/composter.prefab", "Radius Check": 0.1, "Collider Height": 1.64, "YOffset": 1.54, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Furnace", "Item Name": "furnace", "Item Id": -1999722522, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/furnace/furnace.prefab", "Radius Check": 0.1, "Collider Height": 1.6, "YOffset": 1.44, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Legacy Furnace", "Item Name": "legacyfurnace", "Item Id": -1310391395, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "Radius Check": 0.1, "Collider Height": 1.6, "YOffset": 1.44, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Electric Furnace", "Item Name": "electric.furnace", "Item Id": -1196547867, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 1.15, "Effect Name": "assets/prefabs/deployable/playerioents/electricfurnace/effects/electric-furnace-deploy.prefab" }, { "Display Name": "Cursed Cauldron", "Item Name": "cursedcauldron", "Item Id": 1242522330, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/halloween/cursed_cauldron/cursedcauldron.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.1, "YOffset": 0.95, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Hobo Barrel", "Item Name": "hobobarrel", "Item Id": -1442559428, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 1.13, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Mixing Table", "Item Name": "mixingtable", "Item Id": 1259919256, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.64, "YOffset": 0.9, "Effect Name": "assets/prefabs/deployable/mixingtable/effects/mixing-table-deploy.prefab" }, ............................................................ ], "VersionNumber": { "Major": 1, "Minor": 1, "Patch": 5 } } Use Clan/Team: If set to TRUE and the player is part of the clan/team, he can stack entities on entities owned by his teammates. Default: TRUE Share Group With Clan/Team members: If set to TRUE, the group assigned to a player is shared with all members of the clan/team. The group with the lowest priority is shared, then all members of the clan/team will benefit. Default FALSE Skin Blacklist: Here you can enter skins that are prohibited. When an entity is stacked, if it has one of these skins, the skin will be removed. Configuration example: "Skin Blacklist": [ 0123456789, 9876543210 ] Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed. Maximum number of stackable entities: Maximum number of entities that can be stacked. Number of entities that can be placed on top of each other in the stack. Exclude stacking of these entities: Entities that cannot be stacked even if they have been enabled in the configuration file. Here you must enter the PrefabName that you can find in the configuration file in the section: Stackable Items. Configuration example: "Exclude stacking of these entities": [ "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab" ] Maximum stack number per entity: Here you can configure the maximum stack size for the single entity bypassing the base limit: Maximum number of stackable entities Also if an entity is disabled in the configuration file, if it is entered here, the entity will now be enabled for the players that are part of this configuration. Configuration example: "Maximum stack number per entity": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 4, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": 3, "assets/prefabs/deployable/composter/composter.prefab": 4, "assets/prefabs/deployable/furnace/furnace.prefab": 6 } Stackable Items: Here all the entities that can be stacked are defined. You can add new ones manually or open a support request to request a new entity to be added to the plugin. Enable Stacking: If set to TRUE, the entity can be stacked, otherwise not. If the entity is not enabled, you can always bypass the block by configuring: Maximum stack number per entity LOCALIZATION The plugin, therefore the automatic messages and statistics, are translated into the following languages: English Italian Spanish Russian Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/StackEverything.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang AVAILABLE ENTITIES: Concrete Barricade, Stone Barricade, Sandbag Barricade, Large Water Catcher, Small Water Catcher, Locker, Barbeque, Water Barrel, Wood Storage Box, Large Wood Box, Medieval Large Wood Box, Storage Barrel Horizontal, Storage Barrel Vertical, Fridge, Salvaged Shelves, Stone Fireplace, Composter, Furnace, Legacy Furnace, Small Oil Refinery (Available in the next plugin update), Electric Furnace, Cursed Cauldron, Hobo Barrel, Mixing Table, Test Generator, Large Rechargeable Battery, Medium Rechargeable Battery, Small Rechargeable Battery, Large Solar Panel, Small Generator, Powered Water Purifier, RF Broadcaster, RF Receiver, Chippy Arcade Game, Strobe Light, Laser Light, Snow Machine, Fogger-3000, Audio Alarm, Spooky Speaker, Boom Box, Pookie Bear, Large Planter Box, Small Planter Box, Triangle Planter Box, Rail Road Planter, Triangle Rail Road Planter, Minecart Planter, Bath Tub Planter, Single Plant Pot, Beehive. NEW ENTITIES: New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin. ENTITY IMAGE PREVIEW: Concrete Barricade Stone Barricade Sandbag Barricade Large Water Catcher Small Water Catcher Locker Barbeque Water Barrel Wood Storage Box Large Wood Box Storage Barrel Horizontal Storage Barrel Vertical Fridge Salvaged Shelves Stone Fireplace Composter Furnace Legacy Furnace Small Oil Refinery (Available in the next plugin update) Electric Furnace Cursed Cauldron Hobo Barrel Mixing Table Test Generator Large Rechargeable Battery Medium Rechargeable Battery Small Rechargeable Battery Large Solar Panel Small Generator Powered Water Purifier RF Broadcaster RF Receiver Chippy Arcade Game Strobe Light Laser Light Snow Machine Fogger-3000 Audio Alarm Spooky Speaker Boom Box Pookie Bear Medieval Large Wood Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Beehive Propane Explosive Bomb Firebomb
    $9.99
  8. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. Changed Status from Pending to Closed Changed Fixed In from 0.9.907 to 0.9.908
  10. Ok instead of removing the line. I set it to false, otherwise it would do some useful checks. I retested the plugin on various cases and there seem to be no problems with other entities. This update will be released soon. it is an update that I am doing for you because this functionality is not yet supported by the plugin and would have been released later when the plugin would have been enabled on all entities and also with the automatic closing system with code, update that will be done in a few weeks.
  11. can you send me your config file?
  12. Changed Status from Not a Bug to Pending
  13. Changed Status from Pending to Not a Bug Changed Fixed In to 0.9.907
  14. When the plugin will also be compatible with entities that are blockable by default then it will also be modified to avoid this problem.
  15. It happened to you because you enabled entities that shouldn't have been enabled! You enabled it on the boxes that are lockable by default from rust and as I told you the plugin doesn't allow it. So it's not the cause of the plugin but of your modification, as my plugin was not made to work with the entities that can already be locked by default from rust.
  16. It's not enough to just remove that line, because there would be problems in other points of the code. I'll release a fix soon
  17. Hi, I'm doing a test. So the problem occurs with Raidable Bases?
  18. just happened again. When you upgrade to metal, HQ stuff becomes twig
  19. Scalbox

    Sam Site Limiter

    hi Explain what the problem is, what's not working?
  20. It happens randomly to various players and I don't know how to replicate it at the moment. If I use the /up command (another plugin) everything updates without problems, with BetterTC it usually happens when upgrading in fragment or HQ.
  21. Hello there are several of my players who after having done an upgrade via BetterTC, find the base completely in twig. it happened to several players. Is there a way to fix this problem? Thanks
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