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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    Latest bug found

    While checking my daily server logs I found this and thought I'd ;et you know Failed to call hook 'OnQuarryToggled' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.) at Oxide.Plugins.MonumentOwner+ControllerMonument.CanPlayerBecomeOwner (BasePlayer possibleOwner) [0x00163] in <ecd83d2b5e6e4e3a881b8423d6d45baf>:0 at Oxide.Plugins.MonumentOwner.OnQuarryToggled (MiningQuarry quarry, BasePlayer player) [0x000ea] in <ecd83d2b5e6e4e3a881b8423d6d45baf>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01867] in <ecd83d2b5e6e4e3a881b8423d6d45baf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
  2. MrLiquid

    Can you please

    thank you
  3. MrLiquid

    exploitable flaw in plugin

    Hello, I am unsure if you are aware of not, a Player mentioned this to me. A player is limited to 50 foundations per building, and a global limit of 150 foundations however has found if they place 50 foundations then a gap and build another building of 50 foundations along side the other, he then connected the 2 buildings with another foundation which essentially allowed him to build a building with 101 foundations, which exceeds the limit of 50. Is there a way to keep strict limits? Kind Regards
  4. MrLiquid

    Can you please

    Hello and thank for you an awesome plugin, quick question.... Is their any chance you can add the ability to exchange a skinned item to say scrap or economy ? I understand you have this section "exchange item id": -932201673, "exchange item skinid": 0, but I'd like the plugin to handle 2 items, players can choose. I have epic scrap with is skinned blood and players are always on my case about wanting to exchange it to scrap or economy currency. Many Thanks
  5. MrLiquid

    Damage issues

    having the same problems too
  6. MrLiquid

    GPerms

    Hello, if you are looking for ideas, I would love to have SQL database support to store rather than flat file. Thank You
  7. MrLiquid

    Can you please

    I use your great plugin and thank you for your work. however I'm not sure if I found a bug or I am doing something wrong. I have tried { "EnableMutedVoiceNotification": false, "EnableMutedChatNotification": false } and { "EnableMutedVoiceNotification": true, "EnableMutedChatNotification": true } and yet players or global chat is notified or the punishment. if there any chance a global chat message can be sent with [arg] for a reason or something similar please? Kind Regards
  8. MrLiquid

    Can't delete quarries

    Many players complain that the remove button/method is glitchy, maybe is the new FP updates? I am just informing you of said problems, as for lag, I don't usually suffer a lag problem unless caused by developers bad code.
  9. MrLiquid

    Can't delete quarries

    I have "PopUpAPI" (2.0.3) by ThePitereq (0.04s) - PopUpAPI.cs and players are having a hard time deleting quarries, getting SPRINT button request.. and players telling me they are having to left and right click many times on the remove button to get it to respond
  10. Hello, First time seeing this myself, I first thought it was HDD failure, I spoke to Data Center and they assure me its not hardware failure, also it only occurs when the events starts, Staff at DC seem to think the event is bringing the server to almost a STALL event with huge frame drops. Im not sure, but I only see those errors each time the event starts. Dedicated machine hosted with a provider. reload plugin no errors, only on event start. The error shows above is duplicated in Console and Server Logs files. both being the same. I will do some most testing on the weekend, see what I can find out
  11. Each time the event starts I get this in console, drawing down on the CPU Any thoughts? [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread...
  12. I am showing multiple queued players in console, but HUD only showing 1... is this broken since rust changed the method?
  13. MrLiquid

    Server Hud

    I have the same problem, doesnt report joining players properly
  14. MrLiquid

    Any chance you

    ahh sorry I did not see previous version notes
  15. MrLiquid

    failed to call hook

    Sure mate
  16. MrLiquid

    Any chance you

    Can you please add the event owner name to the map marker please?
  17. I have the hotel prefab and using that paired with this plugin, Logged in today and all the wooden doors are missing from the hotel. I have the updated Oxide and the latest RustEdit, I'm at a loss.. will they respawn?
  18. MrLiquid

    How to

    Hello, how do I setup a vehicle to spawn with all engine parts please?
  19. MrLiquid

    Clan chat formatting issue

    Open the Language file and find the following and change, I tested it and works great "AllyChatSyntax": "Error syntax! Usage: /{0} [message]", "AllyChatFormat": "[{0}] <color={1}>{2}</color>: {3}", "AllyChatPrefix": "<color=#a1ff46>| ALLY CHAT |</color> {0}", "ClanChatSyntax": "Error syntax! Usage: /{0} [message]", "ClanChatFormat": "[{0}] <color={1}>{2}</color>: {3}", "ClanChatPrefix": "<color=#a1ff46>| CLAN CHAT |</color>: {0}",
  20. MrLiquid

    Scenario

    thank you for getting back to me
  21. MrLiquid

    failed to call hook

    Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.28' (KeyNotFoundException: The given key '76561198047419444' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x0098a] in <5e21101f1d3a4fdfa17deae413ebb97e>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02eac] in <5e21101f1d3a4fdfa17deae413ebb97e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Not sure what caused this, I found this in my error log
  22. MrLiquid

    since rust update

    Hello Sir, Upon Cargo Ship event ending, Bradley dropped to the bottom of the ocean instead of despawning, is this normal? I also use MonumentOwner to put a dome over the cargo ship to protect the event from outside players which gives a "event owner" status.. can your plugin and Heavy Oil Event be adapted to support this plugin please? Kind Regards
  23. MrLiquid

    Scenario

    2 players, on a team... both doing Giant EX which is protected via MO, one of them was the 'event owner' and when player 1 timer ran out, player 2 from the team became event owner even though they are on the same team. to understand this I would have thought both players would be been on a cooldown after event ended and restricted from returning, it would seem MO is treating them as a singular player instead of a team.. Please clarify Configs supplied. Kind Regards MonumentOwner.json Giant Excavator Pit.json
  24. MrLiquid

    two prefabs

    Great job thanks mate
  25. MrLiquid

    I foudn this bug for you

    ahh my mistake, might I suggest you remove the leading "/" from the website command example, its how I was mislead. Thank you

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