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ChaoticStryfe

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Everything posted by ChaoticStryfe

  1. ChaoticStryfe

    Error while compiling

    Error while compiling PlayerPoop: 'BasePlayer' does not contain a definition for 'MountObject' and no accessible extension method 'MountObject' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 77, Pos: 28
  2. when i added a bradley custom path and then reloaded the bradley plugin i got that message for bradley tiers
  3. Failed to run a 0.50 timer in 'BradleyTiers v1.3.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyTiers+<>c__DisplayClass58_0.<OnBradleyApcInitialize>b__0 () [0x00729] in <6db7d46175184e0ca7d04d0922f5ea3f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
    great plugin for out pve servers. players enjoy it and it's great for gameplay. a must if you want to add something extra spicy for players to enjoy.
  4. ChaoticStryfe

    outpost spawn

    any way to add an auto spawn for outpost like bandit camp was done? not all maps have bandit camp. i run more than one server so it would be time consuming to do it manually. thanks
  5. ChaoticStryfe

    NpcMovingControl v1.0.3

    | Failed to run a 2.00 timer in 'NpcMovingControl v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcMovingControl.TryModifyNpc (ScientistNPC scientistNPC) [0x00091] in <07b2747e104e48a6994c279186f5fd11>:0 at Oxide.Plugins.NpcMovingControl+<>c__DisplayClass14_0.<UpdateNpc>b__0 () [0x00000] in <07b2747e104e48a6994c279186f5fd11>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  6. ChaoticStryfe

    abandoned bases

    hi, can you make the plugin recognize the plugin abandoned bases. what is happening is a pve player has to switch to pvp, but when they return it then also has the pvp player unable to attack if the builder was pve builder it's basically just not allowing any flag to attack the abandoned base the abandoned bases should be raidable by anyone pve or pvp
    The Warmode plugin for Rust is an innovative addition to the game that adds a dynamic layer to player interactions by allowing flags to change status between PvP (Player vs. Player) and PvE (Player vs. Environment). This flexibility can significantly enhance the gameplay experience, catering to different playstyles and preferences within a single server. A great plugin and glad I purchased!
  7. ChaoticStryfe

    looting

    we were testing the plugin, had the players kill each other, the body dead backback - i left a message on discord as well if you want faster replies.
  8. ChaoticStryfe

    looting

    not allowing the looting of corpses, also pve players are getting no damage by npc such as botrespawn - would like this to happen also a player was able to kill a bandit npc while in pve mode, but the bandit could not - as well, outpost npc doesn't register damage to the player but is able to kill
  9. ChaoticStryfe

    looting

    unable to loot pvp players as a pvp player. thanks - love the plugin
  10. ChaoticStryfe

    Timer

    thanks for the fast help....everything is great, i'll leave a review soon. you can close this
  11. ChaoticStryfe

    Timer

    ok that works, thank you for the help. i hope you do well! is there a limit to how replies can be in one action?
  12. ChaoticStryfe

    Timer

    ok so one action with multi replies, correct? which will do one reply at a time or will it list all the replies with one action? i'm basically trying to do it like how announcer does it
  13. ChaoticStryfe

    Timer

    hi, the plugin is great! wondering if there is a way to not have timer messages all go off at once, for example action 1 - 3 minutes action 2 - 3 minutes they both go at the same time, i would rather them go after being created, 3 minutes later... much how announcer does.: like a cycle.....
  14. zombie hordes from chaoscode, also just got Failed to run a 10.00 timer in 'InjuriesAndDiseases v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass65_0.<OnPlayerCorpseSpawned>b__0 () [0x0003a] in <0ad66cb76db849309e1f479cdf5f207d>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  15. ChaoticStryfe

    clan limits

    even with percentage set at 0, clans are going over the limit
  16. thank you
  17. ChaoticStryfe

    players can't place

    my players keep getting this message. the data file was deleted, and the config option set to false and it still happens after the forced wipe
  18. ChaoticStryfe

    Exception while calling

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InjuriesAndDiseases.IsInflictionEntity (Oxide.Plugins.InjuriesAndDiseases+StatusCondition condition, BaseEntity entity) [0x00054] in <ac8cb17dc77f494aa0d0006baf84616d>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass50_0.<InflictByEntity>b__0 (Oxide.Plugins.InjuriesAndDiseases+StatusCondition x) [0x00018] in <ac8cb17dc77f494aa0d0006baf84616d>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at Oxide.Plugins.InjuriesAndDiseases.InflictByEntity (BasePlayer basePlayer, BaseEntity entity, System.Boolean isMelee) [0x000c1] in <ac8cb17dc77f494aa0d0006baf84616d>:0 at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass70_0.<OnEntityTakeDamage>b__0 () [0x00395] in <ac8cb17dc77f494aa0d0006baf84616d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  19. ChaoticStryfe

    Failed to call hook

    still getting this error.................
  20. ChaoticStryfe

    scrap not showing

    scrap image isn't showing
  21. ChaoticStryfe

    perms

    thanks, i was missing the last one, i just assumed that the .all perm would have covered that. thank you for the response
  22. ChaoticStryfe

    perms

    hi, just got skill tree and have given the perms in rcon but when i try to open it says you do not have permission
  23. I could use this option as well
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