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ChaoticStryfe

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Everything posted by ChaoticStryfe

  1. your discord invite is invalid
  2. ChaoticStryfe

    custom path

    i use my left mouse key, was it meant to be using the key E? ok sorry about that
    Great map for my PvE servers and players are loving it. Custom build spots and engaging landscapes. Def. worth getting for any server. Looking forward to more maps from the dev.
  3. ChaoticStryfe

    custom path

    i use my left mouse key, was it meant to be using the key E?
  4. ChaoticStryfe

    custom path

    not at all and nothing is writing to the data file. would the map itself have anything to do with it?
  5. ChaoticStryfe

    custom path

    i activate the path/add name go and lay the points across where i want it and it isn't leaving any markers and doesn't create a custom path
  6. ChaoticStryfe

    custom path

    running the hapis map of bunny - and it will not do custom paths for bradley
  7. ChaoticStryfe

    Error while compiling

    Error while compiling PlayerPoop: 'BasePlayer' does not contain a definition for 'MountObject' and no accessible extension method 'MountObject' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 77, Pos: 28
  8. when i added a bradley custom path and then reloaded the bradley plugin i got that message for bradley tiers
  9. Failed to run a 0.50 timer in 'BradleyTiers v1.3.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyTiers+<>c__DisplayClass58_0.<OnBradleyApcInitialize>b__0 () [0x00729] in <6db7d46175184e0ca7d04d0922f5ea3f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
    great plugin for out pve servers. players enjoy it and it's great for gameplay. a must if you want to add something extra spicy for players to enjoy.
  10. ChaoticStryfe

    outpost spawn

    any way to add an auto spawn for outpost like bandit camp was done? not all maps have bandit camp. i run more than one server so it would be time consuming to do it manually. thanks
  11. ChaoticStryfe

    NpcMovingControl v1.0.3

    | Failed to run a 2.00 timer in 'NpcMovingControl v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcMovingControl.TryModifyNpc (ScientistNPC scientistNPC) [0x00091] in <07b2747e104e48a6994c279186f5fd11>:0 at Oxide.Plugins.NpcMovingControl+<>c__DisplayClass14_0.<UpdateNpc>b__0 () [0x00000] in <07b2747e104e48a6994c279186f5fd11>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  12. ChaoticStryfe

    abandoned bases

    hi, can you make the plugin recognize the plugin abandoned bases. what is happening is a pve player has to switch to pvp, but when they return it then also has the pvp player unable to attack if the builder was pve builder it's basically just not allowing any flag to attack the abandoned base the abandoned bases should be raidable by anyone pve or pvp
    The Warmode plugin for Rust is an innovative addition to the game that adds a dynamic layer to player interactions by allowing flags to change status between PvP (Player vs. Player) and PvE (Player vs. Environment). This flexibility can significantly enhance the gameplay experience, catering to different playstyles and preferences within a single server. A great plugin and glad I purchased!
  13. ChaoticStryfe

    looting

    we were testing the plugin, had the players kill each other, the body dead backback - i left a message on discord as well if you want faster replies.
  14. ChaoticStryfe

    looting

    not allowing the looting of corpses, also pve players are getting no damage by npc such as botrespawn - would like this to happen also a player was able to kill a bandit npc while in pve mode, but the bandit could not - as well, outpost npc doesn't register damage to the player but is able to kill
  15. ChaoticStryfe

    looting

    unable to loot pvp players as a pvp player. thanks - love the plugin
  16. ChaoticStryfe

    Timer

    thanks for the fast help....everything is great, i'll leave a review soon. you can close this
  17. ChaoticStryfe

    Timer

    ok that works, thank you for the help. i hope you do well! is there a limit to how replies can be in one action?
  18. ChaoticStryfe

    Timer

    ok so one action with multi replies, correct? which will do one reply at a time or will it list all the replies with one action? i'm basically trying to do it like how announcer does it
  19. ChaoticStryfe

    Timer

    hi, the plugin is great! wondering if there is a way to not have timer messages all go off at once, for example action 1 - 3 minutes action 2 - 3 minutes they both go at the same time, i would rather them go after being created, 3 minutes later... much how announcer does.: like a cycle.....
  20. zombie hordes from chaoscode, also just got Failed to run a 10.00 timer in 'InjuriesAndDiseases v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass65_0.<OnPlayerCorpseSpawned>b__0 () [0x0003a] in <0ad66cb76db849309e1f479cdf5f207d>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  21. ChaoticStryfe

    clan limits

    even with percentage set at 0, clans are going over the limit
  22. thank you
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