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Rezanow

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Everything posted by Rezanow

  1. Rezanow

    Image Manager

    No, but it appears to be a utility for plugin developers, not server owner/admins.
  2. Rezanow

    Rust Rewards

    New wolves are Wolf2, I believe. Try spawning in Wolf2 and see if you get rewards. I tested it myself and Wolf2 doesn't give points.
  3. Rezanow

    Image Manager

    Is this something I can replace Image Library with as a server owner, or would a plugin dev need to configure their plugin to work with specifically? I ask because Image Library is giving me issues, but so many of my other plugins require it.
  4. Rezanow

    War Mode PVP/PVE

    @Mr01sam This is the plugin I am referring to. https://umod.org/plugins/zone-manager-auto-zones It automatically detected and setup zones for the monuments on my ProcGen map. The names are fairly simple. Here's the list I made myself. Hopefully, this is something that can be automated for others. Thank you! "ZoneManager": { "ForceModeInZone": { "lighthouse_1": "pvp", "lighthouse_2": "pvp", "supermarket_1": "pvp", "miningoutpost_1": "pvp", "supermarket_2": "pvp", "miningoutpost_2": "pvp", "gas_station_1": "pvp", "supermarket_3": "pvp", "miningoutpost_3": "pvp", "gas_station_2": "pvp", "gas_station_3": "pvp", "swamp_b": "pvp", "swamp_a": "pvp", "swamp_c": "pvp", "mining_quarry_c": "pvp", "mining_quarry_b": "pvp", "satellite_dish": "pvp", "sphere_tank": "pvp", "mining_quarry_a": "pvp", "powerplant_1": "pvp", "trainyard_1": "pvp", "radtown_small_3": "pvp", "water_treatment_plant_1": "pvp", "airfield_1": "pvp", "junkyard_1": "pvp", "excavator": "pvp", "nuclear_missile_Silo": "pvp", "launch_site": "pvp", "arctic_research_base_a": "pvp", "desert_military_base_b": "pvp", "harbor_2": "pvp", "harbor_1": "pvp", "ferry_terminal_1": "pvp"
  5. Rezanow

    War Mode PVP/PVE

    @Mr01sam would it be possible to integrate Zone Manager Auto Zones? Even with that, I had to go into the json for Zone Manager just to find the list of all the zones. When I had the list print in-game, it scrolled up too far to see all of them. Another thought... When a player enters a forced PvP zone like the Zones I just setup, is their base vulnerable? Like, you watch your PvE neighbor go into Launch and while they're in there looting crates, you raid them...?
  6. Rezanow

    War Mode PVP/PVE

    @Mr01sam @dustyhansen @Snaplatack Thank you! EDIT: I already use Zone Manager. But, how do I get WarMode to change their status while in the zone? I don't see a flag in Zone Manager that applies, so I assume it's in WarMode? I see the area in the config where it matters. But, I have no idea the context. "ZoneManager": { "ForceModeInZone": {} }, Am I supposed to do it like this? "ZoneManager": { "ForceModeInZone": { "Train":["pvp"], } }, Train being the name of the zone.
  7. Rezanow

    War Mode PVP/PVE

    A player noted something... Two players (one PvP and one PvE) are waiting for the hack crate timer that the PvP player initiated. What's stopping the PvE guy from grabbing the loot? Is it simply a matter of who clicked the crate first when the timer expires?
  8. Been using HumanNPC to spawn an NPC in Outpost for the Server Rewards interface. Is it possible for that to work with this plugin?
  9. Rezanow

    BotReSpawn

    I have players complaining that the new player attack heli doesn't damage BotReSpawn bots. Is there a setting I need to change? Also, this is the console for one of my admins testing on your bots.
  10. Ok, I'm interested. I could use a little more variety. Do your bases resemble a real players base or are they more puzzle-like (lootboxes in honeycomb, TC glitched in foundations, turrets attached to the ceiling)?
  11. Rezanow

    BotReSpawn

    Well, crap. I apologize for not seeing this in the description. Thank you for your patience. Thank you so much! Looking forward to the update! Thank you for your work!
  12. Rezanow

    BotReSpawn

    There are options in the bot profiles UI that aren't documented in the description. Could that be addressed, please? short roam vision? Assist sense range?
  13. Rezanow

    BotReSpawn

    I will add that bots using Pythons are ruthlessly powerful. Bolty/L96 fires semi-automatically like the M39/SAR. Nailguns are ridiculously powerful, despite the low dmg. The bots struggle hard with the bows/xbow. They are also trash with a shotgun since they have no sense of range and fire buckshot at extreme distances (they'd rock indoors, though, if that was more reliable). I eventually made all my bots resemble vanilla scientists (hazmat suit, m9, m39, mp5, LR) because that setup of defense and weapons seem to operate far more predictably in regards to dmg, rate of fire, and hit percentage. To be fair, I haven't tested many of these since BotSpawn -- once I determined certain concepts weren't ideal, I stopped trying to make them work. Would love to know if some of these work differently now.
  14. Rezanow

    BotReSpawn

    I have aggro and deaggro set to 30/40, for example. Why is it, that when I fly away from the monument on a mini, the bots will continue to shoot at me from over 150m away? Did I miss another setting somewhere? Similar situation -- I was approaching a monument because I heard a fight there. A rival player got shot and killed. the moment the bot no longer aggro'd on the other player, it turned and started shooting at me blindly -- I was 100m away.
  15. Rezanow

    BotReSpawn

    So, if the bot is using an m39 and they're set to 100% dmg, they'll hit a player, regardless of armor, for 50 dmg?
  16. Rezanow

    BotReSpawn

    Do the bots ever crit or headshot? My players are asking if certain armor setups will make a difference. Suggestions? Does it matter?
  17. Rezanow

    BotReSpawn

    It defaulted to that, but it doesn't matter. "Spawn_Hackable_Death_Crate_Percent": 0,
  18. Rezanow

    BotReSpawn

    Here's what I have for the airdrop section as listed in the default profiles .json "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": true, "Radius": 10, "BotNames": [ "Scientist" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "SciM3" ], "Day_Time_Spawn_Amount": 4, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": true, "Announcement_Text": "<color=red>Elite marksmen</color> are temporarily protecting the airdrop. Don't let them see you.", "BotHealth": 100 }, "Behaviour": { "Roam_Range": 10, "Aggro_Range": 100, "DeAggro_Range": 120, "Peace_Keeper": false, "Bot_Accuracy_Percent": 65, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 600, "Corpse_Duration": 5, "Weapon_Drop_Percent": 5, "Min_Weapon_Drop_Condition_Percent": 1, "Max_Weapon_Drop_Condition_Percent": 25, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "RustRewardsValue": 0.0 }, "Other": { "Chute": true, "Suicide_Timer": 15, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": false } }, 4 of them spawn. They don't roam more than 10 meters from the airdrop (they will chase players if shot). They'll suicide in 15 minutes. They have the same health as players (100), they drop whatever weapon they're using 5% of the time.
  19. Rezanow

    Raidable Bases

    Really? They never spawned on the roof before me changing that setting. Although, I did upload your tier3 bundle and reset my config. :shrug:
  20. Rezanow

    Raidable Bases

    What do I need to set for the guards to spawn in and above the base, without DT integration? Prior to me setting this, they only spawned outside the building.
  21. Rezanow

    Raidable Bases

    That's very disappointing. =( I LOVED the few RBs I ran with guards on top of and *inside* the base.
  22. Rezanow

    Raidable Bases

    Also, odd thing happens when I use the DT with RB. DT boxes are locked, but indestructible. Can't finish the RB.
  23. Rezanow

    Raidable Bases

    Enabling Dangerous Treasures integration causes overlapping symbols on the player map. How do I fix this?
  24. Rezanow

    Raidable Bases

    idk, it took me over 2hrs to solo one of the Nightmare bases from the RB bundle. haha
  25. Rezanow

    BotReSpawn

    Would it possible to make the number editable from the UI? Click on it, type a number?
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