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Everything posted by Sa1tire
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This is what I get if I reload the plugin, it now seems to work to an extent from my last message but there are no announcements to tell players that the event has started. Thanks
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I get the a Object reference not set to an instance of an object error when I try to start the caravan plugin from the chat line in game. Any suggestions as to how to resolve the issue please?
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Hi Adem, I got it working on my live server, my testers had an issue with deluxe xmas lights when the barge moved the xmas lights stayed floating above the water then followed the barge around which was a bit odd, and also getting back on to the barge when they fell off :S One thing I did notice in tonight's testing, we could all build stone structures on the barge, which I thought had been switched off, and also would be great if you were able to replace one of the floor tiles with a hatch to make it easier to get on and off the barge if you do fall in. Also just need to check are the users able to attach modules to the barges?
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Hi I appear to be unable to build anything on the barge, I have dropped anchor so the barge is steady, but every time I try to place an item on the deck or place a wall I get an error saying "Cannot Build in this Area". Am I doing something wrong? I have tried with different sizes of barge and they all give me the same error. Any assistance would be appreciated
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Hi Niko, just letting you know we found a hole in the map at the bottom of the ramp in the Batcave. It's on the left as you go down just on the corner as you turn towards the vehicle lifts. Cheers
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- 15 comments
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- #halloween
- #spooky
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Two things; I get a red text error when I pull the parachute ripcord but also cause a fly hack violation when you run and jump from a bit of height. Happy to forward the errors if you need them. Thanks
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Unfortunately with 141444 line of JSON that not really an option, they have duplicated in the workshopskins.json file, it appears they have duplicated at least 20 times in that file per category. I have attached the workshopskins json file so you can get an idea of the situation myself and many other server owners are in because of issues with the plugin.
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I was wondering if there was any way that you would be able to include a way I can clean up the issues that has been left by the broken iterations of this plugin, I have about ten duplicate pages of skins for a single category for example garage doors, or crates. Even a clean up command at this point. I tried to write a c# console app to clear down the file of duplicate skins but unfortunately I'm hitting a dead end with that. At this point any help would be appreciated as I am getting to a point where I am wondering if it is honestly worth keeping the plugin on my server.
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Ok no worries, thanks for looking into it. I use True PvE on the server and yes that PvE switch by FacePunch is a horrible thing and should be destroyed with fire
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Hi, I was wondering if I could get some help, it appears the zombies that are created by this plugin are unkillable not quite sure when this started as I have been using this plugin for a while on and off, any assistance would be appreciated.
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Hi, is there any easy way to clean up the mess this has created on my server ? And is it actually fixed yet ? I am running 2.0.9
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Any update on a fix for this issue ?
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Hi was wondering if there is anything special I need to do to get this plugin to work with Carbon. I tried it on my Carbon server but it only places the ghost item, so for example a recycler places a large box, it does still however work with my Oxide server for the moment. Thanks
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I have the same issue, however I do have a quick fix to get Police Vehicles back into your servers, but you will need to fuel up some of the vehicles because of removing these lines. If you are using version 1.5.0 comment out the following lines by placing // at the beginning of the line: 286, 394, 427, 494, 628, 786, 1201. The keyword you are looking for is AddStartingFuel and GetFuelContainer. Hopefully the Dev will get a proper fix soon.
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Sorry ignore me I found it
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Hi, I have been running the map not for over a week and after a rocky start its working relatively well, however, my players are reporting an issue with the Large Warehouse following through what seems to be happening... The fuse is placed in the fuse box behind the portacabin which opens the green door; The fuse is then added to the fuse box inside the room with the green door, but it does not activate the red door so it can't be opened, am I missing something with the puzzle? Or is there an issue with it? Any help would be appreciated. Thanks
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- 15 comments
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- #monterose
- #island
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Sorry you mis-understand I wipe my server twice a month, this was our mid-month server wipe I had been using a different map for the first fortnight of this month, I did not change the map mid-wipe as far as my server is concerned it is a new map. it just isn't working, it is also spamming my console so I feel there may be something wrong here.
- 15 comments
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- #monterose
- #island
- (and 5 more)
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HI I have installed this map onto my server at mid month wipe and it appears the bradley monument and challenge house are no longer working, the odd thing was they were working fine just after wipe yesterday, any ideas to why this would happen, I have updated RustEdit to the latest version. Any help would be appreciated.
- 15 comments
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- #monterose
- #island
- (and 5 more)
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Purchased this add-on to welcome panels this evening, our server is getting a menu overhaul. However, I noticed that when you want to use a different link and subsequently different image in the sociallinks plugin, I can change the icon in the config file and it puts a new icon on the menu, but when I click get link to produce the note, the note still has the original icon for the item I replaced on it. See the attached images for an example. Could this be resolved so it uses the icon I specified in the config file for the note. Thanks
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My player base loves your plugin, but, I recently switched the parachute.bypassrepack to True as my player base decided they were fed up of the time lag of repacking normal parachutes and the process of having to find them and pick them up again, this has caused an unusual effect with this plugin, when a player presses space to drop out of their parachute before they hit the ground the parachute closes as expected then immediately reopens again. Could this be investigated and a work around put in place that stops this from happening, or if there is already a configuration that does this could you advise what it is please. Thanks
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- 33 comments
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This is an exceptionally useful tool, I honestly don't know how a server own with a skin box type plugin could do without it. And a massive thank you goes out to SrMiller who graciously helped me get over the last hurdle to getting it configured and working, it takes away all the pain of adding skins to your server, definitely a must buy I have no idea why I waited a year to purchase it Thank you.
- 86 comments
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