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Phoenix Design

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Everything posted by Phoenix Design

  1. You might have left a config/data file in your server, but if not, well... then I see no other option. I don't think Rust has a built-in whitelist.
  2. Why is it "special"?
  3. The bots are stupid and they glitch out/in. Game side issue
  4. https://umod.org/plugins/blueprint-manager
  5. the cars what?
  6. Try this: https://umod.org/plugins/custom-vending-setup
  7. You probably have this running on your server: https://umod.org/plugins/whitelist
  8. Don't you have a whitelist plugin?
  9. Phoenix Design

    permissao

    @TF Crazy
  10. Most likely you have an entity on your map, try removing all entity / broken prefabs from the map, rename it and start your server.
  11. Okayyyy... but I already can do that in the console? btw I love the idea, keep it up!
  12. NPC spawners, underwater labs should not give such an error, my best guess is the trees, bushes, ores and grass placed manually. I've never seen this error before. ps.: Make sure you have the latest steamcmd, updated your server and validated your server.
  13. Do you have plugins in use?
  14. Yep, these spawners, use regular lootboxes, I don't think RusEdit can handle those spawners well. And be aware that some trees has no hitbox, just visuals and unharvastable. (2 trees with same name (1 is visual 1 is harvastable), you can check if it's real or not by clicking around the tree and see if it's been selected or not, if not it's not a real tree!) If you need to populate a big area with trees, bushes, ores then use topology/topologies instead. Help: https://wiki.rustmapmaking.com/TopoSummary You have to delete the map in your rust directory or rename your map from neutest to neutest2 (for example), upload it to dropbox, then start the server.
  15. Okay, so I inspected the map, (without the custom monuments because I don't own any) and my question is: Did you place down the trees and lootbox spawners manually? (I never used the spawners before)
  16. Tomorrow I can inspect it but I would send it in DMs because everyone can see that link.
  17. If you want it, I can inspect your map.
  18. for understandig. the server can start with an entity or broken prefab. but the login to my server over the game can crash ? yep
  19. Verify your Rust files and make sure there's no entity nor a broken prefab on the map!
  20. Should not make a difference in a small quantity, I've never tested it. But if you have let's say 800-1000 prefabs in a small area, that's probably a bowl of lagspike there.
  21. I didn't found an exact way to tell which one is an entity and the other isn't. A perfect example how you can tell which one is usable and which one isn't:
  22. I don't know if it's there any broken prefabs in the prefabs list, just make sure if you got 2 similar names always use the "static" or "worldmodel" one, never an entity!
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