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Everything posted by Rustonauts
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You're right. You make your project sound exciting, and you seem like an awesome partner to work with. Best of luck with it all.
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Not logging into this site for over a year does not mean the developer deleted their email address. Not being active on this site does not mean the developer isn't interested in assisting with new ideas on their existing projects. In fact, it could be the very trigger that inspires a developer to get back into it. Money doesn't always equal motivation. Developers are always working on a project. They're constantly involved in projects. It's your job to convince one of them that your project is worthy of putting aside the already existing projects they're already working on. By motivating a developer, I mean articulating your project in a way that offers a unique challenge, or opportunity for that dev. Or, it could be that you're being a sort of person that seems exciting to work with. So far, I'm not seeing an exciting project, and the project requester is showcasing self-entitlement behaviours, and so for those reasons I'm not interested. It's possible that I'm in the minority, and countless devs will want to work with you. Best of luck on your project!
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guessing and speculating can be fun, but it's not the best for accuracy. I'm not sure how you can doubt (and strongly at that) when you don't have any actual data to base your doubt off of. Reach out to the developer (which is step #1 before posting here, btw), and let them showcase their response time and professionalism. Don't assume the worst in people or situations.
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It's clear what you're asking - you want a dev to work on this. You'll notice that I used the word "I" as in "..so I can sell it later." I did not think (or suggest) that YOU wanted to sell it. The fact that you can't conceive any reason for there being questions by a dev is not relevant. The only thing relevant is that you need a plugin made, and you also need to inspire someone to dev this for you. Starting out with a list of demands isn't the best method for inspiration. The dev will decide if there are any questions.
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Developing a custom plugin for free so I can sell it later is generally how most of us work, so we're good there. But as Friendly just pointed out, way more details need to be communicated. Your involvement with this (including answering stupid questions) is going to be a minimum requirement for anyone to be slightly interested in this project.
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Version 1.0.5
5 downloads
Features: A lightweight configurable kill feed plugin that displays kill feed data styled in toasts, which disappear after a set time (default 8 secs). Admins can configure everything about the styling, including size, screen position, font and colour. Players can toggle the toasts on/off with a chat command. Incredibly easy config file. Permissions toastykills.view: allows players to view kill toasts. toastykills.commands: allows players to use chat commands. toastykills.admin: allows players to admin plugin. Chat Commands /tko - disables kill feed /tk - enables kill feed Localization { "ToastyKillsOn": "Toasty Kills On", "ToastyKillsOff": "Toasty Kills Off", "NoPerms": "You don't have the {0} permission to use this command" } Configuration { "Max Simultaneous Toasts": 10, "Toast Display Settings": { "Toast Base Y": 0.98, "Toast Base X": 0.8, "Toast Height": 0.03, "Toast Font Height": 12, "Toast Width": 0.198, "Toast Gap": 0.002, "Toast Manual Color Override (if you know what you are doing)": false, "Toast Manual Background Color": ".1 0.1 0.1", "Toast Manual Font Color": "1 1 1", "Is Active (true/false)": true, "Toast Cooldown (seconds)": 8.0 }, "Players Settings": null, "Version": { "Major": 1, "Minor": 0, "Patch": 3 } }$8.99 -
- 175 comments
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- #monuments lock
- #lock monument
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- 175 comments
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- #monuments lock
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I just want to confirm the situation. Currently, Monument Lock doesn't auto unlock once the timer expires, and thus the red markers don't get removed until one of two things occur 1)the original monument locker is active outside the monument (loots/shoots/etc) or manually hits /mu or 2)another player attempts to lock that monument after timer expiration and that will unlock/lock for the new player. If your hard_timer = true, then the monument should unlock automatically but I don't have that setup, and will focus on that first. Is this describing the root cause of your issue, or do you think it's related to something else?
- 175 comments
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- #monuments lock
- #lock monument
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- 175 comments
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- #monuments lock
- #lock monument
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- 175 comments
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- #monuments lock
- #lock monument
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- 175 comments
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- #monuments lock
- #lock monument
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Changed Status from Pending to Closed Changed Fixed In to 1.9.4
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I'm going to close this since I haven't heard back. I can't remember if we resolve this over discord or not. If this is still an issue, please resubmit, or msg me on discord - unohuim.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.7
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Compilation error: 'PhoneController' does not contain a definition for 'PositionToGridCoord'
Rustonauts replied to Flint Monkey's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.9.4 -
- 175 comments
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- #monuments lock
- #lock monument
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- 26 comments
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- 26 comments
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sounds like facepunch has determined what my Thursday night is going to be like. lol.. thanks - I'll work on this tonight.
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Compilation error: 'PhoneController' does not contain a definition for 'PositionToGridCoord'
Rustonauts replied to Flint Monkey's Support Request in Support
sounds like facepunch has determined what my Thursday night is going to be like. lol.. thanks - I'll work on this tonight. -
- 26 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.9.2
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Changed Status from Pending to Closed Changed Fixed In to 1.9.2
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With the latest version, I'm getting errors occasionally
Rustonauts replied to mdwatson1979's Support Request in Support
terrific! I've closed this. Let me know if there are other issues.