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NEXT

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Everything posted by NEXT

  1. NEXT

    clrear

    If you restart the server, the "price" and "description" will be cleared.
  2. NEXT

    error?

    Failed to call hook 'OnCorpsePopulate' on plugin 'DefendableBases v1.2.7' (NullReferenceException: Object reference not set to an instance of an object) at HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) [0x00019] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) [0x00000] in <4b5b42cebc0c4effa08b5fb7d3782e5b>:0 at BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) [0x0004d] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BasePlayer.OnDied (HitInfo info) [0x009bf] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BaseCombatEntity.Die (HitInfo info) [0x00084] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BasePlayer.Die (HitInfo info) [0x000d6] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BasePlayer.Hurt (HitInfo info) [0x0031b] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at Oxide.Plugins.DefendableBases.OnBomberExplosion (ScientistNPC npc, BaseEntity target) [0x00150] in <4b5b42cebc0c4effa08b5fb7d3782e5b>:0 at Oxide.Plugins.DefendableBases.OnCorpsePopulate (ScientistNPC entity, NPCPlayerCorpse corpse) [0x0011c] in <4b5b42cebc0c4effa08b5fb7d3782e5b>:0 at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cc1] in <4b5b42cebc0c4effa08b5fb7d3782e5b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  3. NEXT

    error?

    Your work is great
  4. NEXT

    image

    "Is there a way to fix the issue of [custom images being misaligned]? The size is [512*512], but there is [display misalignment]."
  5. NEXT

    Please tell me

    oh ,,,,i see. thnak you.
  6. NEXT

    Please tell me

    "Commands": [ "score". ], ⇒OK "Commands": [ "skilltree". ], ⇒NO "Commands": [ "taxi". ], ⇒NO "Commands": [ "vanish". ], ⇒OK "Commands": [ "radar". ], ⇒OK
  7. NEXT

    Please tell me

    + ADD CATEGORY { "ID": -494030190, "Enabled": true, "Permission": "", "Title": "SKILL", "Chat Button": true, "Show Pages?": false, "Commands": [ "/skilltree" ], In my environment, even when I implemented a chat command in a new category, it was not called.
  8. NEXT

    Please tell me

    disappointing. . . It doesn't move after all
  9. NEXT

    error?

    no
  10. NEXT

    error

    yes
  11. NEXT

    error?

    thank you very much
  12. NEXT

    fly fire

    fly fire
  13. NEXT

    error?

    Cause: OnItemAction() could not find mapConfig, so it continued processing and referenced null. Code flaw: mapConfig was not passed to SpawnChest(), and was searched for again internally. Fix: Changed so that mapConfig is passed as an argument to SpawnChest(). Fix: Null references are completely eliminated, preventing errors 100%.
  14. NEXT

    error?

    What is broken? I asked chatGPT to check it and there was no problem. It is said that the fatal bug is that the plugin does not check the SkinID. TreasureMaps.json
  15. NEXT

    error?

    Failed to call hook 'OnItemAction' on plugin 'TreasureMaps v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TreasureMaps+<>c__DisplayClass46_0.b__0 (Oxide.Plugins.TreasureMaps+MapConfiguration c) [0x00006] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <5aefc10cb7a348a6a66a4e2036c11d65>:0 at Oxide.Plugins.TreasureMaps.OnItemAction (Item item, System.String action, BasePlayer player) [0x00033] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cc8] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  16. NEXT

    ????

    ok thank you I will solve it my way
  17. NEXT

    stability

    If that's possible, the builder will be upgraded to a mod that allows for some very interesting building.
  18. NEXT

    error?

    Failed to call hook 'OnEntitySpawned' on plugin 'FireStones v1.2.3' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BaseEntity.SetParent (BaseEntity entity, System.String strBone, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00010] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at Oxide.Plugins.FireStones.InitializeNewSpawn (BaseEntity entity, Oxide.Plugins.FireStones+OreDefinition def) [0x0008b] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.OnEntitySpawned (BaseEntity entity) [0x0007e] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b7] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  19. NEXT

    language

    thank you
  20. NEXT

    error

    oxide.unload FireStones Failed to call hook 'Unload' on plugin 'FireStones v1.2.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in :0 at Oxide.Plugins.FireStones.Unload () [0x00015] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023c] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  21. NEXT

    IQDronePatrol

    Is this a compatibility issue with other mods? https://codefling.com/plugins/vehicleeditor What do you think about this?
  22. NEXT

    skill tree

    NO good... If I disable the skill, Each time I reload, the number of bullets increases.
  23. NEXT

    ????

    Am I doing something wrong? "ElectricShock": 10.0 Admin creates an insert with this ↓ "ElectricShock": 10.0 Can players see that this is on?
  24. NEXT

    ????

    There's no problem with the effect logic. Great. The problem is that the information is invisible. I don't know what effects the items I have have.
  25. NEXT

    skill tree

    verrrrryyyy good!!!! → NO GOOD thank you very much

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