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Everything posted by Lincoln
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Not a bad idea.! Next time batch all your feature requests and ill kick them all out at once Glad it's working for you though
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I’m glad this has helped you! Good suggestion as well, I will consider adding player names in the next update. Thank you for your input
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Well, not sure how copy and paste handles stability. If it is pasting with stability enabled then of course any parts that require stability should collapse right after the paste, which can be annoying for sure. If you are the server owner, you can disable server stability globally (temporarily), paste your build, then run the /bsremove (requires building auth), which will remove stability from the entire structure. Then you should safely be able to re-enable global server stability. Hope that works
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Those are good suggestions Appreciate the feedback. I can definitely work on some of these for the next update. Cheers mate
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Glad you figured it out! Thanks for letting me know what the fix is as well Ive seen that hit-box issue with some trees before. Never really thought much about it, figured it was just some foolery with the Rust client loading graphics haha. Thanks for being a customer and as always feel free to hit me up on here or Discord any time if you come across bugs, issues, or concerns.
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Ah I see what you mean. Personally, I don’t do informational messages within my plugins unless there is an absolute need for it. A lot of server owners don’t like chat spam and use other plugins like Welcome Panel or Server Info plugins to convey information like that. If the plugin is robust with a lot of moving parts or commands I will sometimes implement a help menu within the plugin, but for ease of use I try to keep the commands to a minimum or guided by a GUI interface.
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Yes, if you watch the video the first thing you do is type /deliver and the purchase drone menu pops up.
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Version 1.0.8
23 downloads
Drone Delivery Allows players to seamlessly send care packages, resources, and gifts to other players across the map using a fully autonomous drone delivery service! Fully autonomous player-to-player delivery — open the GUI, pay the fee, load your loot, and dispatch Intelligent pathfinding during delivery. Custom stylized GUI interface - a premium, native-looking interface for purchasing and target selection Extensive anti-abuse checks - automatically restricts deliveries to players who are underground, underwater, mounted, or building-blocked Live transit alerts - notifies recipients with distance updates as the drone arrives Fully refundable cancellations - handles request timeouts, denials, and server disconnects gracefully by refunding the sender's scrap Features • Send custom items to any online player anywhere on the map via a deployable drone Send custom items to any online player anywhere on the map via a deployable drone Expedited delivery drone delivery for an additional cost! Simple UI-driven management (Purchasing, Targeting, and Launching) Require players to /accept or /deny incoming deliveries Configurable invitation timeouts where unanswered requests auto-refund the sender Drones utilize dynamic collision and damage immunity in transit to prevent griefing, SAM site destruction, or getting stuck Smart landing mechanics that drop the drone safely beside the recipient Unclaimed load self-destruct timers to prevent map entity clutter Comprehensive permission-based command cooldowns Zero data file bloat! Everything runs efficiently in active server memory Permissions dronedelivery.use — Required to use the /deliver menu and spawn drones dronedelivery.bypasscooldown — Bypasses the configured command cooldown timer Chat Commands /deliver — Opens the main Drone Delivery UI to purchase and launch a drone /accept — Accepts a pending delivery request from another player /deny — Denies a pending delivery request, instantly refunding the sender /launch — Quick chat command alternative to launching the drone after a recipient has accepted (Note: Console commands like drone.close, drone.purchase, drone.send, etc., are securely bound to the UI buttons and don't need to be typed manually). Localization { "SelectRecipientLaunch": "You must select a recipient and they must accept before launching!", "RecipientIneligible": "Recipient is unable to receive a drone delivery at this time (underwater or underground).", "DroneDeparting": "The drone is now departing to {0}!", "NoDroneReady": "You do not have a delivery drone ready to launch.", "DeliveryAcceptedTarget": "You have accepted the drone delivery. Awaiting dispatch...", "DeliveryAcceptedSender": "{0} accepted the delivery! You may now launch the drone.", "NoPendingAccept": "You have no pending drone deliveries to accept.", "DeliveryDeniedTarget": "You have denied the drone delivery.", "DeliveryDeniedSender": "{0} denied your delivery. Drone cancelled and scrap refunded.", "NoPendingDeny": "You have no pending drone deliveries to deny.", "AlreadyActiveDrone": "You already have an active drone.", "NotEnoughScrap": "You need {0} scrap to purchase a drone.", "PurchaseSuccess": "Drone purchased! You can now load it and select a destination.", "SelectRecipientFirst": "You must select a recipient before launching the drone!", "PurchaseCancelled": "Purchase cancelled. Refunded {0} scrap.", "PlayerNotFound": "Player not found or offline.", "TargetIneligible": "That player is unable to receive a drone delivery at this time (underwater or underground).", "RequestSent": "Delivery request sent! Waiting for {0} to type /accept.", "RequestReceived": "{0} wants to send you a drone delivery. Type <color=#00ff00>/accept</color> to allow it, or <color=#ff0000>/deny</color> to reject.", "TaskCompleted": "The delivery drone has completed its task and departed.", "DroneInbound": "Notice: A delivery drone from {0} has launched and is inbound to your location!", "Drone500m": "Notice: Delivery drone is within 500m!", "Drone100m": "Notice: Delivery drone is within 100m!", "DroneArrived": "The delivery drone has arrived! You can now loot its inventory. It will depart once emptied.", "NoPermission": "You do not have permission to use this command.", "SenderIneligible": "You cannot use the drone delivery service while underwater or underground.", "DroneDestroyedTransit": "{0} is no longer available to receive the parcel. Delivery failed.", "DeliveryFailedTarget": "Your inbound delivery from {0} failed. Reason: {1}", "TargetBuildingBlocked": "That player is currently in a Building Blocked zone and cannot receive deliveries.", "DroneWaitCooldown": "You must wait {0} seconds before using this command again.", "DroneDestructTimeout": "The drone self-destructed because the delivery was not claimed in time.", "PlayerMounted": "Unable to either send or deliver while mounted.", "RequestExpiredSender": "Your delivery request to {0} expired.", "RequestExpiredTarget": "The delivery request from {0} has expired." } Configuration { "ConfigVersion": "1.0.7", "Drone Cost (Scrap)": 250, "Drone Flight Speed": 15.0, "Expedited Drone Flight Speed": 45.0, "Expedited Delivery Cost (Additional Scrap)": 100, "Chat Prefix": "[Drone Delivery]", "Proximity Alert Distance": 250.0, "Block Delivery if Recipient is Building Blocked": true, "Command Cooldown (Seconds)": 300, "Drone Landing Speed": 4.0, "Loot Unclaimed Self-Destruct Timer (Seconds)": 60, "Invitation Timeout (Seconds)": 60 } Caveats • Players cannot dispatch or receive a drone if they are in deep water, underground (caves/tunnels), or mounted on a vehicle/horse. • If the recipient hops on a horse or into a vehicle mid-flight, the drone will safely abort the delivery and self-destruct to prevent physics exploits. • Senders and targets both have extensive safety checks. If a target logs off while the drone is in flight, the drone gracefully aborts. • Drones phase through the environment during high-altitude transit, preventing them from being shot down, damaged by base SAM sites, or looted by intercepting players. Support Chat us for all your delivery needs, we will even do pizza for a small fee! Dark Side Development Discord Legal Copyright © 2026 Lincoln This plugin, Drone Delivery, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$9.99 -
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It just modifies vanilla stability. I can’t speak to whether or not it conflicts with the plugins you mentioned above, as I have never used them. This plugin was just released so if you do find any conflicts or issues, please do not hesitate to bring them to my attention. Thank you for being loyal customer and BETA tester!!!! cheers
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Version 1.1.1
42 downloads
Building Stability Control stability of buildings — disable stability on placed blocks, remove/restore stability on entire structures, and monitor your stability status with a configurable HUD indicator. • Per-player stability toggle — automatically remove stability from blocks as you place them • Per-building stability control — look at a building to remove or restore stability for the entire structure • GUI confirmation popup when restoring stability to warn about potential collapse • HUD indicator when holding building planner showing current stability status • Configurable commands with support for multiple aliases • Temporary stability disable during server startup to prevent collapse before plugin processes entities • Per-user HUD preference and HUD positioning with toggle command • Optimized for performance with batched startup processing and cached HUD eligibility Features • Toggle stability per player (blocks placed will float) • Remove stability from an entire building by looking at it • Restore stability on an entire building with a confirmation warning • HUD status bar (Stability: ON / Stability: OFF) when holding building planner • Global HUD toggle in config + per-user /bshud preference • Raycast-based building targeting — affects only the specific building you're looking at • Foundations are always excluded from stability changes • All commands are fully configurable via config file • Data persistence across server restarts Permissions • buildingstability.use — Required for /bs (toggle stability) and /bshud (toggle HUD) • buildingstability.admin — Required (along with .use) for /bsremove and /bsrestore Chat Commands /bs or /stability — Toggle stability on placed blocks (player toggle) /bsremove — Remove stability from the building you're looking at (requires admin + TC auth) /bsrestore — Restore stability on the building you're looking at with confirmation popup (requires admin + TC auth) /bshud — Toggle HUD indicator on/off for yourself /bshud pos — Open the HUD position menu with 8 pre-define positions. Configuration { "Temporary disable stability while startup": true, "Player toggle commands (auto-disable stability on placed blocks)": [ "bs", "stability" ], "Building remove stability commands (look at building)": [ "bsremove" ], "Building restore stability commands (look at building)": [ "bsrestore" ], "HUD toggle commands": [ "bshud" ], "Enable HUD status when holding building planner (global)": true } Localization { "No Building": "<color=#ffc34d>BuildingStability</color>: Look at a building block and try again!", "Not Authorized": "<color=#ffc34d>BuildingStability</color>: You are not building authorized!", "Stability On": "<color=#ffc34d>BuildingStability</color>: You have <color=#b0fa66>enabled</color> building stability.", "Stability Off": "<color=#ffc34d>BuildingStability</color>: You have <color=#ff6666>disabled</color> building stability.", "Permission": "You don't have permission to use that!", "Cancelled": "<color=#ffc34d>BuildingStability</color>: Action cancelled.", "StabilityAll On": "<color=#ffc34d>BuildingStability</color>: Stability was <color=#b0fa66>enabled</color> for the entire building.", "StabilityAll Off": "<color=#ffc34d>BuildingStability</color>: Stability was <color=#ff6666>disabled</color> for the entire building.", "Hud On": "<color=#ffc34d>BuildingStability</color>: HUD indicator <color=#b0fa66>enabled</color>.", "Hud Off": "<color=#ffc34d>BuildingStability</color>: HUD indicator <color=#ff6666>disabled</color>.", "Hud Disabled": "<color=#ffc34d>BuildingStability</color>: HUD is globally disabled by the server.", "Hud Moved": "<color=#ffc34d>BuildingStability</color>: HUD position updated." } Data File (BuildingStability/Players) { "76561198022184876": { "enabled": false, "hudEnabled": true, "hudAnchorMin": "0.005 0.96", "hudAnchorMax": "0.135 0.98" }, • enabled — true = stability is on (normal), false = stability removed from placed blocks • hudEnabled — true = HUD indicator visible, false = hidden for this player Caveats Restoring stability on a building will cause any unsupported pieces to collapse immediately — a confirmation popup is shown before proceeding. Server Stability ConVar must be enabled on the server globally for this plugin to work properly. By default this is set to true | server.stability: "True" Players must be building authorized (TC auth) to use /bsremove and /bsrestore. Support Chat us for all your stability needs, unless it's mental stability. Dark Side Development Discord Legal Copyright © 2025 Lincoln This plugin, Building Stability, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$6.99 -
Id be interested in knowing what other plugins you are running along side it. Perhaps there is a conflict some where I am not aware about. Thus far, you are the only person who has reported an issue like that. If you have time send me over a list of your plugins (if you want) and I can see if I can replicate the issue. I appreciate you bringing this to my attention. Cheers~
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That is very strange. I have gone back and re-reviewed my code just to make sure Super Hammer doesn't modify any inventory and it does not. The Super Hammer plugin is definitely not the culprit. The stack-splitting issue is caused by something else; likely another plugin that hooks into inventory events. I'd suggest checking plugins that modify stack sizes or manipulates inventory items of the player. I am also not aware of any other plugin that Super Hammer conflicts with. I tested Super Hammer on 2 different servers this morning and stack splitting 50/50 is working fine without any issues. You can remove Super Hammer from your server temporarily as a test and see if the problem goes away. I hope you find the issue!
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Middle mouse should just delete the entity you are looking at. Not sure exactly what you mean when you say it changes stacks in inventory it wipes half... Can you give me a real world example or walk me through what you are referring to?
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Version 1.4.1
22 downloads
Super Hammer enhances the building hammer with powerful features for managing, upgrading, and manipulating building structures. Perfect for builders, admins, and creative servers that want expanded hammer functionality. Features - Instant Repair - Automatically repair building blocks to full health on hit - Building Grade Cycling - Upgrade/downgrade building blocks through all tiers and skins with R key or entire structure at once! - Skin Support - Cycles through Frontier, Gingerbread, Adobe, Brick, Concrete, Jungle, and Container skins - Rotate Deployables - Rotate any deployable entity by 45° increments - Quick Delete - Middle mouse to delete single entities, Shift+Middle Mouse for entire structures - Modern UI Interface - Toggle features on/off with a sleek dark-themed GUI - HUD Indicator - Shows active features below the hotbar when holding hammer - Admin Tools - Check entity info, view code locks, transfer ownership - Structure Analysis - View ownership distribution across connected structures - TC Authorization Checks - Respects building privilege for non-admin users - Per-feature Permissions - Granular control over which features players can access - Persistent Settings - Player preferences saved between sessions Permissions superhammer.adminmenu | Access to admin menu (check entities, transfer ownership, bypass ownership checks) superhammer.repair | Allows use of instant repair feature superhammer.upgrade | Allows use of building grade upgrade/downgrade feature superhammer.rotate | Allows use of deployable rotation feature superhammer.delete | Allows use of entity deletion feature superhammer.check | Allows use of entity check commands superhammer.own | Allows use of ownership transfer commands Commands /sh | Opens the Super Hammer GUI menu /sh.check | View detailed info about the entity you're looking at /sh.checkall | Analyze ownership distribution of connected structure /sh.own [player] | Transfer ownership of single entity (to self or specified player) /sh.ownall [player] | Transfer ownership of all connected entities /sh.removeall | Delete all connected entities you own Keyboard Shortcuts (While Holding Hammer) Shift + R | Open Super Hammer menu R | Upgrade building block / Rotate deployable Ctrl + R | Downgrade building block Middle Mouse | Delete single entity Shift + Middle Mouse` | Delete entire connected structure Caveats and Disclaimers - Admin permissions are powerful - The `superhammer.adminmenu` permission bypasses ownership checks. Only grant to trusted staff. - Ownership transfer is permanent - Use `/sh.ownall` carefully as it will transfer ALL connected entities. - Structure deletion is irreversible - Deleted structures cannot be recovered. Confirmation dialogs are shown for mass deletions. - UberTool compatibility - Super Hammer automatically disables when UberTool is detected to prevent conflicts. Localization { "BuildingBlocked": "<color=#ffc34d>Super Hammer</color>: Cannot use in a building blocked area.", "Permission": "<color=#ffc34d>Super Hammer</color>: You don't have permission to use a building hammer.", "HoldingHammer": "<color=#ffc34d>Super Hammer</color>: You must be holding a hammer.", "Enabled": "<color=#ffc34d>Super Hammer</color>: <color=#b0fa66>Enabled</color>.", "Disabled": "<color=#ffc34d>Super Hammer</color>: <color=#ff6666>Disabled</color>.", "EntityOwner": "<color=#ffc34d>Super Hammer</color>: You do not own this entity.", "TakeOwnership": "Took ownership of {0} entities.", "WallpaperRemoved": "Removed {0} wallpapers from your building blocks.", "CodeLock": "<color=#66ccff>Code</color>: " } Support Join the Dark Side Development for support! Legal Copyright © 2025 Lincoln This plugin, Super Hammer, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$9.99 -
You are most welcome, thank you for reporting the issue
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I just pushed an update. I was able to replicate the problem on Oxide. Please download the latest version of the plugin 2.0.1 and try again and let me know if its fixed for you!
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Do any of the other buttons work? Are you running Oxide or Carbon for your modding framework?
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Version 1.4.0
78 downloads
Tree SpawnerTree provides a GUI interface for spawning trees from different biomes. Browse and purchase organized categories of trees and spawn them with building authorization checks, favorites lists, and recent selections for quick access. Trees can be purchased with scrap or given freely (set in config) Features Interactive GUI menu system with biome-organized tree categories Seven biome categories: Temperate (oak, birch, beech trees) Arid (palm, desert trees) Tundra (fir, pine, arctic trees) Arctic (snow-covered variants) Swamp (mangrove, swamp trees) Beach (coastal palm varieties) General (miscellaneous tree types) Building authorization requirement - only spawn in TC-authorized areas Use scrap to purchase trees or make them FREE for everyone! Your choice! Favorites system - save your most-used trees Recent trees tracking - quick access to last 10 spawned trees Command cooldown system with configurable duration Universal search for finding trees quickly by name. Admin bypass options for both cooldown and building auth Full localization support with customizable messages Data persistence - favorites and recents saved across server restarts Commands /trees - Open the main tree spawner menu. Left click to place tree. Right click to cancel tree placement. R (Reload) to rotate Y-axis (spin) Permissions treespawner.use - Allows use of the tree spawner treespawner.bypasscooldown - Bypass command cooldown treespawner.bypassbuildingauth - Bypass building authorization requirement Recommended For Creative Build Servers Roleplay Servers Server Administrators Map Designers Technical Notes Trees persist after placement - they are real entities Building authorization checked via GetBuildingPrivilege() Favorites and recents stored in oxide/data/TreeSpawner.json Maximum 10 recent trees tracked per player Unlimited favorites per player Data automatically saved on favorite toggle and tree spawn Cooldown applies per-player with configurable duration Admin bypass can be controlled separately for cooldown and building auth Configuration { "CommandCooldownSeconds": 2.0, "RequireBuildingAuth": false, "AllowAdminBypassBuildingAuthCheck": true, "ScrapCostEnabled": false, "ScrapCostPerTree": 100 } Lang File { "Prefix": "<color=#ffc34d>[TreeSpawner]</color>", "NoPermission": "You don't have permission to use this command!", "CooldownWait": "Please wait <color=#FFA726>{0}s</color> before using this command again.", "NoBuildingAuth": "<color=#EF5350>You must be authorized on a Tool Cupboard to spawn trees!</color>", "TreeGrabbed": "<color=#66BB6A>[+]</color> Tree grabbed! <color=#FFA726>Left-click</color> to place, <color=#EF5350>Right-click</color> to cancel.", "TreePlaced": "<color=#66BB6A>[+]</color> Placed: <color=#66BB6A>{0}</color>", "PlacementCancelled": "<color=#EF5350>[X]</color> Placement cancelled.", "NotEnoughScrap": "You need <color=#FFA726>{0} scrap</color> to spawn this tree. You only have <color=#EF5350>{1}</color>.", "ScrapDeducted": "<color=#FFA726>-{0} Scrap</color> | Tree is ready to place!", "PurchaseCancelled": "<color=#EF5350>[X]</color> Purchase cancelled." } Support Join the Dark Side Development Discord Legal Copyright © 2025 Lincoln This plugin, Tree Spawner, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$5.99