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File Comments posted by Mercury
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On 2/21/2026 at 7:11 AM, athlonclub said:
NPCs who run around the base and protect it, and the drones attack them.
I have added some NPC protection in the current update
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29 minutes ago, See said:
When I activated the drone it does turn on but it does not fly at all and whenever I break the floor under it all it will do is just fly back to the hub it simply will not follow me it will remain on the floor.
How often do you experience this problem?
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2 hours ago, See said:
the drone is glued to the floor even while turned on, am I missing something?
I don't understand you, what are you talking about?
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On 2/17/2026 at 2:55 AM, athlonclub said:
is it possible to prevent drones from attacking NPCs that protect the base?
Can you tell me which NPCs are we talking about?
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9 hours ago, moulinch said:
Hi Mercury
I’m interested in your plugin IQTeleportation, and I was wondering — what does it offer that NTeleportation doesn’t?
Could you please explain the main differences or advantages compared to NTeleportation?Thanks in advance!
Hi @moulinch
It includes the familiar features you know from NTeleportation, but it stands out with lots of small quality-of-life touches for your server’s players. Honestly, it’s hard to remember them all, so let me highlight a few (I’ve also described many of these in the plugin’s description).
Recent home points right on the G-Map
A small RUST-style UI that shows your last 6 home points directly on the G-Map, and you can teleport to them.RMB on a name on the G-Map → send a TP request
Scroll the map, right-click a teammate’s name — and the request is sent. Zero commands, zero extra steps.Teleport straight into a vehicle
Teammate flying a minicopter? No need to land and risk it. The player who sent the request will take a free seat in the vehicle — the copter/boat/car keeps moving.Home points marked on the G-Map
Markers clearly show where your home is. You won’t get lost or confused./home to a teammate’s base
Stop duplicating home points in the same base. Enter your ally’s nickname — and you’re already there.Audible TP timer ticking
The closer the teleport, the faster it ticks. Hear the progress, tuck yourself safely at a monument, and don’t sit in uncertainty.UI notification for teleport requests
You can simply click to accept or decline requests from players (optionally configurable).Request memory
If your player previously sent “tpr Mercury,” then the next time they want to send the same request, they can just type “tpr” and it will go to the last player they requested.Overall, my plugin is aimed at adding even small features that greatly simplify gameplay and teleportation interactions for players. These ideas were literally gathered from different servers, from other players and admins and their experience — I spent time talking with them and learning about their RUST server workflows.
And of course, a lot of attention was paid to optimization. This is a fresh plugin with excellent performance and solutions; it has already run on 40+ RUST servers and has been thoroughly tested, which helps set it apart from others.
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@VoodooLights @ArrowKeys I've added an example configuration to the plugin description, you can check it out
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6 minutes ago, VoodooLights said:
Unfortunately, I don't have a video review, I tried to specify everything in detail in the description, now I'll add the configuration for an example.
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13 hours ago, ArrowKeys said:
Is there a way where specific groups have different times for teleporting/sethomes etc. just like NTeleportation?
For example IQTeleportation.vip1 has 10 second teleport and 5 homes but the default has 30 second telports and 3 homes.
Yes, of course, you can also specify different privilege limits for everyone.
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7 hours ago, Valquian said:
Will this mod be updated to be compatible with Carbon Framework?
Yes
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On 9/2/2025 at 8:49 PM, UnQualified said:
how to actually spawn them in and equip them on the car?Please help with the commands
You need to grant permission from the configuration for the transport, then the user will have access to the turbines.
They appear when the player gets on the transport
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3 hours ago, GTI16Volt said:
Hello is it possible to conect the Barrel with the hose tool to the water purifier?
Hi, no, this plugin has completely manual control.
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On 7/22/2025 at 5:09 PM, MatthiasBM said:
Could There Be A Chance With The New Facepunch ToS In Mind That Players May At Somepoint Gain Access To The DanceFloor Instead Of The HUB Just Wondering In Case We Need To Remove The Plugin As Concerned Over Potential Glitch or Issue May Arise. Cheers
No, it will be deleted immediately after installation.
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On 5/11/2025 at 3:42 AM, Russ said:
Just wondering if it would be possible for players to toggle this on and off...personally I don't like using these types of plugins but our players requested it so it got added. I'd like to be able to turn it off if possible
- I'm aware I could achieve this using permissions but it would be handy
Do you want to allow sorting by permission only?
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On 5/8/2025 at 8:47 PM, Aero70 said:
Hello,
Can you put the recycler on the tugboat without breaking it?
It will not be possible to install it in tugboat
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1 hour ago, AlexF said:
always spamming after player respawn
at Oxide.Plugins.IQGuardianDrone.IsDuel (System.UInt64 userID) [0x00000] in <3d5a59294c53424b84ce903a369aed16>:0I don't see you on the list of buyers.
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On 5/9/2025 at 12:57 PM, NewTimes96 said:
I cant seem to be able to charge it. How can i charge it so it can take of?
Insert the weapon into the turrets and insert the cartridges, this is an ordinary turret, its logic is exactly the same if you installed it on the ground
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5 hours ago, Kk said:
Hello, great author. Do you have any plans to add different types of animals, such as leopards, tigers, and polar bears
Hi my friend, probably not, I'm just maintaining this resource from a past author.
He was given to me for support.
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2 hours ago, Stark said:
Are the EMP shortname smoke grenades?
This is a flashbang, but with SkinID installed from the plugin, it has a different property, deactivates or destroys the drone.
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11 minutes ago, EllieCat said:
Error while compiling IQChat: 'Util' does not contain a definition for 'GetServerPairingData' | Line: 3386, Pos: 164
Please update!
3 hours ago, Rust Admin said:IQChat - Failed to compile: 'Util' does not contain a definition for 'GetServerPairingData' | Line: 3386, Pos: 164
Fixed
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On 4/18/2025 at 8:54 PM, vanzylquintin42 said:
There is no direct support for Simple PVE in my plugin. Please send a link to this plugin. I will check if there is an API and contact the developer.
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On 4/20/2025 at 10:39 PM, WarisGG said:
Hello, I also use SimplePVE, and I’m not sure whether it’s compatible or not.
On top of that, I don’t know if the plugin has any protection that would make the event exclusive to the first player who starts it.
Or if it supports compatibility with Monument Owner, so I could add it and protect it that way.
The plugin supports TruePve, PveMode, I can add SimplePVE if the required API is there.
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On 4/12/2025 at 10:46 AM, deybitxd said:
My discord :
@mercury.official
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On 4/4/2025 at 4:27 AM, Pro100Razor111 said:
The orientation of NPC spawns was broken in the previous game update. Previously, when using the /set.custom.npc command, where you look when using the command, the NPC will be turned there, now it looks in one direction in any situation. I would also like to finally see a description when hovering over a product, we have been waiting for this functionality for more than a year. It is very difficult for players to guess what is sold in the store. Especially if these are custom items.
The store is made through the Rust UI, there is no such function in the UI to make text on hover. RUST UI does not allow you to do this.
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8 hours ago, NEXT said:
Does the drone work?
The drone stopped working yesterday.I deleted all the configuration files and reinstalled them,
and the drone disappeared.
It still appears on the marker.
It attacks while it's disappeared.I've checked it on my server, everything is working fine, can you give me more information?
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On 3/18/2025 at 9:58 AM, IanHendry80 said:
This teddy bear is being replaced by a merchant, please check the plugin on an empty server, without other plugins, I have an assumption that one of your plugins replaces the data of this bear when the building is spawned.,
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On 3/12/2025 at 5:38 PM, Malkizid said:
A nice idea, looks fun!
I agree that with the default ocean scale of 1, it the movement is a bit too extreme
I think the movement would look great if the server owner is to set the weather.ocean_scale to 5 or higher
I would recommend in the server to put "sv weather.ocean_scale 7" for a good effect with the current settings.
Mercury, would it possible to get an example configuration file in the description page please?Hi, at the moment the plugin has no configuration, it will work immediately without settings.
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On 3/13/2025 at 3:46 PM, IanHendry80 said:
Hi the building has spawned but theres no npc in there. Any ideas. Thanks
Hmm, do you have NPC support enabled in the configuration? Can you send me a photo of the building inside?
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1 hour ago, Russ said:
Not sure really... the ability to reduce the amount of the effect? Like a scale of 1-10 on how much the effect takes place. Lower number = Less, higher number = more?
As I mentioned it seemed to be getting stuck under the map for us, which only happens when the plugin is loaded. I assume this only happens on certain seeds but maybe changing the amount the effect takes place can help with this?15 hours ago, dustyhansen said:I am not sure what is possible? If it were up to me, I would have it move less overall, so it would be nice to adjust the amount it rocks back and forth and front to back in the waves.
Okay, I'll try to come up with a good and understandable setting to control its effects.
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On 2/26/2025 at 5:11 AM, NEXT said:
I would like you to resolve the conflict with skybaseMOD
What is the conflict?
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On 2/22/2025 at 10:21 PM, dustyhansen said:
Can you adjust the amount of movement at all or no? The movement in the video looks a little unrealistic for the size of the ship, so I would want to scale it back a little bit.
On 2/22/2025 at 11:07 PM, Russ said:As dustyhansen mentioned, could it be possible to adjust the amount it moves? On our current seed, it seems the cargo has a habit of sometimes getting stuck under the map for some reason, plus it would be nice to set how much it moves anyways.
What kind of settings do you need?
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On 2/20/2025 at 5:23 PM, meeesterjoe said:
Hi There.
I run "The Ferry" by Razor on my server. Is there a way to allow Bears on the ferry?
At present they stop moving at the ramp.
Great plugin By the way.!
I'm afraid this can cause a lot of problems and bugs in use.
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18 hours ago, Roberto.M said:
Will it be Compatible with Carbon ?
I can't answer you for sure, I haven't tested it for compatibility with Carbon.
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6 hours ago, MrDirtySouth said:
Is there away to change the audio file?
i seen that there is a Json file in the Sound folder but not a mp3 or anythingUnfortunately no, you won't be able to change the audio file yourself, because you need special software for that.
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Just now, Stampy said:
is the damage configurable like do no damage but can knock out?
{ "Use in-game chat notification to inform the player about melee combat [true - yes/false - no]": true, "Enable the ability to gather animals using hands [true - yes/false - no]": false, "Knockout settings": { "Enable knockout feature [true - yes/false - no] (Ragdolls must be enabled on the server)": true, "Chance to knock out the player": 10.0, "Minimum opponent HP required to activate knockout": 50 }, "Stamina settings for strikes": { "Enable `Stamina for strikes` [true - yes/false - no]": true, "Maximum stamina amount": 100, "Amount of stamina consumed per strike": 10, "Specify the UI type for `Stamina`. 0 - Above slots, 1 - Below `Satiety`, 2 - Below `Satiety` full width": 2 }, "Settings for disarming a player's weapon": { "Enable `Ability to disarm an opponent's weapon` [true - yes/false - no]": false, "Chance to disarm a weapon per strike": 5.5 }, "Settings for disarming an NPC's weapon": { "Enable `Ability to disarm an opponent's weapon` [true - yes/false - no]": false, "Chance to disarm a weapon per strike": 5.5 }, "Settings for integration with IQChat": { "IQChat: Prefix": "[<color=#1F6BA0>IQHandFight</color>]\n", "IQChat: Avatar [Steam64ID]": "0" }, "Damage Setting": { "Additional damage while jumping": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 2.5 }, "Damage when hitting a player": { "Minimum damage per hit": 1.0, "Maximum damage per hit": 10.0 }, "Damage when hitting an NPC": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Damage when hitting animals": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Damage when hitting barrels": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Setting up counter damage per hit": { "Counter damage for a hit": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 3.0 }, "Additional counter damage for a hit while jumping": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 1.0 } } } }Configuration
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On 2/12/2025 at 2:55 AM, Srtzero said:
Hi. Love how clean the plugin looks. Almost like it was default Rust UI. Just one request. Would it be possible to have the buttons also show when we open our player inventory to sort instead of only when accessing storage?
Unfortunately, there is no such technical possibility in Oxide, I will not be able to catch the opening of the user's inventory using a hook.
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21 hours ago, Gust said:
Can you add a configuration to set the attack range?
Yes
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9 hours ago, dylanstar12 said:
Would it be possible to use one of the gesture animations that exist in game so people can actually see the punch? Like is Victory one or the rock from rock paper scissors? Not sure if possible just would be cool if it is
Unfortunately, animations cannot be implemented.
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On 1/11/2025 at 10:27 PM, AlaEddine Yahia said:
You don't have to write about it everywhere, when I see the message, I will reply.
I told you in the help center that it was caused by the TargetableDrones update.
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16 hours ago, puddingking130 said:
Having issues with bears not persisting through server restarts.
Data about bears is saved when the plugin is uploaded and every save on the server.
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On 12/30/2024 at 10:40 PM, CashDK said:
Hey Mercury, you are right with the description what it works with. Can not see BotRespawn from Steen og NPCSpawn from KpucTaJl in the description.
Yes, they shouldn't be, my plugin attacks everyone without exception.
If the NPC does not attack the drone, then another plugin, TargetablesDrone, is responsible for this (this is not my plugin, I just made support for it).
You most likely need to contact the developers of these plugins with this question.
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On 12/25/2024 at 4:03 PM, ne10 said:
does the team changer remind the player how many chances he has left?
Yes
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21 hours ago, CashDK said:
I have the same problem with this plugin, the drone kills Botrespawn but they don not attack the Drones - and with NpcSpawns they attack the drone but do not get hurt by the drone. Super plugin, but for now its disabled.
What are you talking about?
My drone plugin attacks all NPCs without exception, if some NPCs from other plugins are not attacked, then you need to contact the developer of the NPC plugin, he probably controls the turrets to prohibit their attacks. -
20 hours ago, Stark said:
How do I turn these Christmas lights off? I don't see the option
1.Open the IQDronePatrol.cs plugin
2. Find and set it to false
private const Boolean useXmasVisual = true;-
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On 11/30/2024 at 10:56 PM, dustyhansen said:
I bought this and this is not exactly true. As I suspected, if you have a stack size greater than the container allows, it will still let you put the large stack size in the container. It does not enforce the stack size of the container.
In my sorting, there is no work with the quantity in a stack, stack plugins do this, my plugin only transfers items between the allowed maximum quantity in one stack.
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On 12/16/2024 at 6:03 AM, DIX4 said:
Thank you for your reply. I have one more question.
If someone has their in-game language setting set to Russian and uses Russian in chat, I think it will be translated into English or other languages.
If a person whose in-game language setting is Russian uses Chinese or Korean in chat, will it be translated into English or other languages in the same way?
The plugin I'm using now doesn't work with the latter translation.There is a built-in translation in the chat. Russian Russian translation: For example, if a person with a game client is in Russian and another Russian person writes to him, the translation will not be performed for him.
The translation will be performed only for those who have a different language of the game client from the original message.
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On 12/9/2024 at 12:18 AM, Malkizid said:
@Mercury
What does the configuration option IQFakeActive do?
I dont see anything about this in thedocumentation and I am a bit confused.
Also what is the IQRankSystem, is it a separate plugin and if it is a spearate plugin will it be available, I dont see it for purchase anywhere?
}, "Settings IQFakeActive": { "Use support IQFakeActive": true }, "Settings IQRankSystem": { "Rank display format in chat ( {0} is the user's rank, do not delete this value)": "[{0}]", "Time display format with IQRank System in chat ( {0} is the user's time, do not delete this value)": "[{0}]", "Use support IQRankSystem": true, "Show players their played time next to their rank": true },
Many thanks in advance for any info on this.
IQFakeActive and IQRankSystem are my separate plugins, they are not published on this site.
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15 hours ago, Matty said:
Is there a setting for them to loose intrest in a player after x ammount of seconds? even when set in passive they will attack players like if they kill an npc
They can only lose interest if the player is able to escape from them or hide
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On 11/26/2024 at 2:24 AM, Yaan said:
Can I use Alpha loot to modify the loot in the boxes?
You don't have to use it, the plugin already has the entire loot setup.
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On 11/24/2024 at 2:19 AM, hid333 said:
I understanded that there are six options per page, but is it possible to have multiple pages of choices in one poll?
For example, if I want to vote with 10 options, I think I can create a two-page poll. Is that correct?This plugin was intended for small social surveys, I think creating pages will be too difficult for users and will spoil the user experience with interaction, because it will be difficult to evaluate work on different pages
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On 11/21/2024 at 5:48 AM, hid333 said:
I am considering purchasing this plugin.
I am thinking of holding a contest for drawings from RUST, personally created raidable bases, fashion, etc., and using this plugin to vote.
Is it possible for the plugin administrator to freely use any image they like, like the one shown in the screenshot?Yes, of course, you can use any of your images, but keep in mind that you can make a limited number of choices for one vote, 6 voting options per page
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On 11/19/2024 at 4:11 AM, dustyhansen said:
It would be nice if an @mention feature were added as well. Another thing that was preventing me from switching over.
This function is available, there is an item in the configuration : "Setting the mention format in the chat, via @"
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On 10/28/2024 at 6:19 PM, Snaplatack said:
Any thoughts on adding Karuzas Custom Vehicles? They have their own Prefabs so I wouldnt think it would be too much to add them. Im unsure though so I am just reaching out a suggestion
I'm not sure if this can work, send a link to this plugin, I'll see if it's possible
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3 hours ago, dustyhansen said:
Can I see the config file for this plugin? Also, is there any protection in place to enforce stack size limit differences between containers? For example, if the TC has 3x stack sizes and I take all items to my inventory, will it keep the 3x stack sizes or enforce my inventory stack sizes?
The plugin sorts everything according to the free space in the container and the amount that your stacks support
Configuration :
{ "Setting up the shift of the UI position in the inventory": { "Left offset (-N), Right offset (N)": 0.0, "Up offset (-N), Down offset (N)": 0.0 }, "Setting up the shift of the UI position in the storage container": { "Left offset (-N), Right offset (N)": 0.0, "Up offset (-N), Down offset (N)": 0.0 }, "Setting up the shift of the UI position in the oven": { "Left offset (-N), Right offset (N)": 0.0, "Up offset (-N), Down offset (N)": 0.0 }, "Setting up the sorting order": [ "Weapon", "Attire", "Tool", "Ammunition", "Construction", "Items", "Resources", "Component", "Medical", "Food", "Traps", "Electrical", "Mics", "Fun" ] }
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On 10/24/2024 at 11:58 AM, Gust said:
Do you have a new attitude?
You can take an example with the size of my provided images and do it by analogy, and also try to make sure that the weight of your image is not large, for example, you can use any service to reduce the weight of the image
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6 hours ago, Gust said:
What is the reason why plugins often take a long time to initialize?
The size of the images, if you initialize the plugin for a long enough time, just compress the images, the smaller their size, the faster these images will be uploaded to the server
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16 hours ago, BadLandPVE said:
It looks like your dashboard or the RCON you use catches any messages in the chat
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1 hour ago, BadLandPVE said:
it disable all rcon mensagges. all i need is no duplicate nicknames, no disable messages to rcon
In my chat, information is sent to RCON specifically from the chat, with a single nickname.
Your control panel or RCON processing applications are responsible for the rest
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On 10/20/2024 at 12:38 PM, Namsaknoi said:
@MercuryCan you please disable/ignore Prestige Level 0 in the SkillTree integration? We like to enable players to show their Prestige Level 1+ as a chat title, but everyone on the server is shown as prestige level 0 now, which is spammy.
Also, can you check what I did wrong with the nickname formatting? Properly set the 2 options and the filter is empty " " instead of " * " but the bandit camp and other advertisements are not deleted.If your problem is relevant, send me your configuration and describe in more detail what you would like to do
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9 minutes ago, BadLandPVE said:
hello. im having duplicated nicknames on rcon, there is an option to change to only 1?
from 10/23 11:57:45 | #GLOBAL | far : far : buenas
to 10/23 11:57:45 | #GLOBAL | far : buenas
You can disable sending information to RCON in the configuration
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On 10/7/2024 at 7:21 PM, Mercury said:
What exactly are you interested in, I have plugins with PVE Mode support, it is displayed on the resource page in supported
Added PVE Mode
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On 10/15/2024 at 10:56 PM, Forcet said:
and my PvE plugin Simple PvE is blocking the turrets (RaidableBaseTurrets are working) are working) is blocking the turrets (RaidableBaseTurrets are working)
I did not find an API on the page of the Simple Pve plugin that would be responsible for turrets, you should contact the developer of this plugin.
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On 10/7/2024 at 9:31 PM, 29xglllli said:
Can you add an attack multiplier option for the turret?
My English is not good, and I am using translation software to communicate with you. I hope you understand
Yes, I can do this in updates.
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40 minutes ago, laodu said:
If anyone could rob an event, it would be a pity. I am interested in your three plugins. If this feature can be added, I will purchase them.
What exactly are you interested in, I have plugins with PVE Mode support, it is displayed on the resource page in supported
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2 minutes ago, laodu said:
You didn't understand what I meant. What I mean is, can players individually obtain ownership of events? Players from other teams are not allowed to participate in the event.
No, there is no such binding in the plugin


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IQTurret
in Plugins
Posted
I assume you made a mistake in the configuration, in the ammunition section.