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Everything posted by IlIDestroyerIlI
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Options that would be nice. NPC's can use medsticks + max amount that they can use. NPC's have X amount of F1 nades. ( configurable ) and they can only throw this amount NPC's have X amount of flashbangs ( configurable ) and they can only throw this amount NPC's have X amount of Smoke ( configurable ) and they can only throw this amount
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Kits dont save armor slots.
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None of the stacks are working after the latest update
IlIDestroyerIlI replied to SlayersRust's Support Report in Support
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FYI, also a different issue. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean)) I contacted the dev of bradleyguards.
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The issue with the waves was with the CH47 method. After the chinook got stuck multiple times on multiple locations when players called them in i switched back to the balloon. The chinook did not despawn after unloading / reloading the plugin, to remove the chinook the server needed a restart.
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chinook got stuck and was not able to delete it in any way
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When a player throws a wave and it was to close to something he gets back a normal bradley signal back ( easy ) When a player throws a wave and it succeeded the wave wont start only 1 bradley ( the first one ) will spawn and after that its done. it seems like the plugin does not recognize the wave
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Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean))
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changed the follwing line var uid = Convert.ToUInt32(arg.Args.Last()); to var uid = Convert.ToUInt64(arg.Args.Last()); and its fixed.
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Failed to call hook 'FillUpSkillExtractor' on plugin 'SkillExtractors v1.0.6' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00018] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillExtractors.FillUpSkillExtractor (ConsoleSystem+Arg arg) [0x002ce] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00272] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Hello, Can you add support for EpicLoot ? It works fine so far but there is only 1 issue. The main item that the player is holding sometimes glitches out and cant be used. For example a weapon or a tool that the player has been using will stop working. So the player cant hold the item anymore.
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when pressing on SEARCH nothing happens and also cant check other players stats.
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- 158 comments
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- 1
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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any ETA on this ?
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hey sorry for the late responce i did not get any notifications on your reply. https://umod.org/plugins/prevent-looting This is what im using. Also found a second bug. so im using Lucky Blocks from codefling and when players open those the same thing happens.
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Can you make it work with Reroll from codefling ? When players open the Luckyblock it gets stuck on the screen.
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Players can get the new Command Block from the Scavenging electronic luck. Can we remove this ?
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Hello yes, and i think thats the issue. since it happens when players use the skill then they start getting the bug.
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So my players are having this issue where the amount of rockets they can reload in the rocket launcher sometimes just does not work.... I cant reproduce this issue myself and the only way to fix this is to reload the plugin. The issue happens to random players, so 1 can have this issue and someone else does not notice this. I have set up that VIP1 can have 2 rockets in the launchers vip2 3 rockets vip3 4 rockets.
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This does not fix the issue. I have to either use Skinner with item names so players can identify what they're skinning, or use Epic Loot. The SkinBox plugin from Chaos does not have this issue. If you could fix it so that players can see the skin names and still keep the Epic Loot when skinning an item, then the issue would be resolved. Don't get me wrong, I like Skinner, but it currently has a compatibility issue with Epic Loot that needs to be addressed.
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Any updates on this ?
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The "List of skins that the Rationer perk will not refund" setting is currently not working as expected. I added the skin ID 2783384817 (Fried Chicken from cooking) to the list to prevent it from being refunded, but the perk still refunds it. Please look into this issue or let me know if there's something I'm missing in the configuration.
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- 37 comments
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- #community goal
- #commands
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(and 3 more)
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