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Everything posted by IlIDestroyerIlI
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when pressing on SEARCH nothing happens and also cant check other players stats.
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any ETA on this ?
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hey sorry for the late responce i did not get any notifications on your reply. https://umod.org/plugins/prevent-looting This is what im using. Also found a second bug. so im using Lucky Blocks from codefling and when players open those the same thing happens.
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Can you make it work with Reroll from codefling ? When players open the Luckyblock it gets stuck on the screen.
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Players can get the new Command Block from the Scavenging electronic luck. Can we remove this ?
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Hello yes, and i think thats the issue. since it happens when players use the skill then they start getting the bug.
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So my players are having this issue where the amount of rockets they can reload in the rocket launcher sometimes just does not work.... I cant reproduce this issue myself and the only way to fix this is to reload the plugin. The issue happens to random players, so 1 can have this issue and someone else does not notice this. I have set up that VIP1 can have 2 rockets in the launchers vip2 3 rockets vip3 4 rockets.
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This does not fix the issue. I have to either use Skinner with item names so players can identify what they're skinning, or use Epic Loot. The SkinBox plugin from Chaos does not have this issue. If you could fix it so that players can see the skin names and still keep the Epic Loot when skinning an item, then the issue would be resolved. Don't get me wrong, I like Skinner, but it currently has a compatibility issue with Epic Loot that needs to be addressed.
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Any updates on this ?
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The buttons work really well and are easy to configure! You can also create buttons and then paste the config from your data file into the configuration, making them visible to everyone. My players love the shortcuts we have, and I’m happy that I no longer have to explain all the commands to every new player. They just play around with the buttons and figure out what they do on their own.
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The "List of skins that the Rationer perk will not refund" setting is currently not working as expected. I added the skin ID 2783384817 (Fried Chicken from cooking) to the list to prevent it from being refunded, but the perk still refunds it. Please look into this issue or let me know if there's something I'm missing in the configuration.
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- 32 comments
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- #community goal
- #commands
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As always, Khan delivers! Absolutely love this plugin, it’s a must-have if you want to bring your ingame moments straight into Discord. Let the players Flex with their best shots ! The integration is clean, the setup is easy, and the reactions in Discord are priceless. Another banger from Khan. Highly recommend!
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Can you add a skilltree skill that can increase the chance of finding recipes.
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So i have set that Jackhammers reduce XP and Yield, is there a way to make a exaptation for a special skin ? lets say item jackhammer with skinid 01 does NOT have the reduced xp and yield ?
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Input string '1.25' is not a valid integer
IlIDestroyerIlI replied to IlIDestroyerIlI's Support Request in Support
o.reload FurnaceUpgrades Unloaded plugin FurnaceUpgrades v2.6.0 by ifte [FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '6.0' is not a valid integer. Path '['Upgrades Settings'].furnace['Smelting speed'][0].Multiplier', line 75, position 27. [FurnaceUpgrades] Migrating legacy config to new format... [FurnaceUpgrades] [Migration] Could not migrate default values: Object must implement IConvertible. [FurnaceUpgrades] [Migration] Failed to migrate Upgrades: Object must implement IConvertible. [FurnaceUpgrades] Legacy config migrated successfully. [FurnaceUpgrades] Ignore 'Object must implement IConvertible' warnings. [FurnaceUpgrades] The CanStackItem, CanCombineDroppedItem hook's was unsubscribed due to conflicts with the 'StackModifier' plugin [FurnaceUpgrades] If the StackModifier plugin oven stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using StackModifier! Loaded plugin FurnaceUpgrades v2.6.0 by ifte [Image Library] Starting order FurnaceUpgrades Image batch (FurnaceUpgrades) has been stored successfully these are the values i usually have. { "Cost": 250, "Multiplier": 1.25 }, { "Cost": 500, "Multiplier": 1.5 }, { "Cost": 1000, "Multiplier": 1.75 }, { "Cost": 2500, "Multiplier": 2.0 }, { "Cost": 3250, "Multiplier": 2.5 } Version 2.5.5 works perfect. Version 2.6 is the issue. -
[FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '1.25' is not a valid integer. Path '['Upgrades Settings'].furnace['Fuel speed'][0].Multiplier', line 97, position 28. Why cant we not use 1.25 or 1.5 anymore ? it has to be entire numbers now.
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Calling 'OnServerInitialized' on 'RobSpawn v2.2.3' took 271ms Loaded plugin RobSpawn v2.2.3 by Steenamaroo For RobJ [RobSpawn] Plugin is out of date. Current version is 2.2.6 Where can we get 2.2.6 ?
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Hey, Can you add the option so that if the player and his team go offline the music also stops ?
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so each skill has this section "permissions": null is this a permission that is required or is it a permission that is granted when a player gets the skill ? can we edit this ?
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Can you add support for EpicLoot ?
IlIDestroyerIlI replied to IlIDestroyerIlI's Support Request in Support
hello? -
currently i have changed the ( "Apply names of skins to skinned items": ) but this is kind of annoying since we dont see the names anymore. So is it possible for us to have both ? so the name changes, and the epic loot works ?