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Everything posted by IlIDestroyerIlI
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So when a player joins the server while they are still sleeping they can claim our starter kit but don't receive this because they are sleeping. Same goes for when a player died and redeems a kit he does not receive this.
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When recycling the first vehicle this happens in console. 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported.
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Can there be a categorie cooldown added to the shop ?
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1. Can you add a timer for the crates ? so they don't despawn when a player is doing a wave. i tried it and took out 4 Bradley's in 20 min. and the crates of Bradley 1 were already despawned. 2. when i destroyed the first bradley i got the following message on my screen Cannot set the parent of the GameObject 'assets/content/sound/temp/vo/vocal/dangerous-vehicle-engine.prefab' while activating or deactivating the parent GameObject 'Engine'. Poolable:EnterPool() %bb649b1714ebac71abe84dcf91e228af2460::%f9471299bbafff93d75a9404b98098dc21::(GameObject) %fc0df3739aacd73ce5164b6f1be5b1d4ed2f5c::%623339c1d09f96af157f60be365d11723::(GameObject) SoundManager::a3dbe3b064be51bed27040cdfbbd46ac54e1124d(Sound) BlendedLoopEngineSound:OnDisable()
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Conflict between BradleyGuards BradleyDrops
IlIDestroyerIlI replied to IlIDestroyerIlI's Support Request in Support
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyGuards - True (Boolean), PveMode (False (Boolean)) also with pve mode ? -
Options that would be nice. NPC's can use medsticks + max amount that they can use. NPC's have X amount of F1 nades. ( configurable ) and they can only throw this amount NPC's have X amount of flashbangs ( configurable ) and they can only throw this amount NPC's have X amount of Smoke ( configurable ) and they can only throw this amount
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Kits dont save armor slots.
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None of the stacks are working after the latest update
IlIDestroyerIlI replied to SlayersRust's Support Request in Support
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FYI, also a different issue. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean)) I contacted the dev of bradleyguards.
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The issue with the waves was with the CH47 method. After the chinook got stuck multiple times on multiple locations when players called them in i switched back to the balloon. The chinook did not despawn after unloading / reloading the plugin, to remove the chinook the server needed a restart.
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When a player throws a wave and it was to close to something he gets back a normal bradley signal back ( easy ) When a player throws a wave and it succeeded the wave wont start only 1 bradley ( the first one ) will spawn and after that its done. it seems like the plugin does not recognize the wave
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Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean))
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changed the follwing line var uid = Convert.ToUInt32(arg.Args.Last()); to var uid = Convert.ToUInt64(arg.Args.Last()); and its fixed.
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Failed to call hook 'FillUpSkillExtractor' on plugin 'SkillExtractors v1.0.6' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00018] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkillExtractors.FillUpSkillExtractor (ConsoleSystem+Arg arg) [0x002ce] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00272] in <ee1beaf2c10c412ba8e0476b23298906>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Hello, Can you add support for EpicLoot ? It works fine so far but there is only 1 issue. The main item that the player is holding sometimes glitches out and cant be used. For example a weapon or a tool that the player has been using will stop working. So the player cant hold the item anymore.
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when pressing on SEARCH nothing happens and also cant check other players stats.
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- 59 comments
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Tagged with:
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any ETA on this ?
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hey sorry for the late responce i did not get any notifications on your reply. https://umod.org/plugins/prevent-looting This is what im using. Also found a second bug. so im using Lucky Blocks from codefling and when players open those the same thing happens.
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Can you make it work with Reroll from codefling ? When players open the Luckyblock it gets stuck on the screen.
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Players can get the new Command Block from the Scavenging electronic luck. Can we remove this ?
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Hello yes, and i think thats the issue. since it happens when players use the skill then they start getting the bug.