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Everything posted by The_Kiiiing
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This happens when ImageLibrary fails to donwload an image. The plugin should continue to function normally, some images might be missing
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Changed Status from Pending to Work in Progress
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This happens because rust has not loaded the item list at the time when the plugin is loaded. I will fix this with the next update
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Changed Status from Pending to Closed Changed Fixed In to 1.2.6
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Loottable - Profile/multiplier of loot ?
The_Kiiiing replied to HowlingWolf's Support Request in Support
Changed Status from Pending to Not a Bug -
Changed Status from Pending to Closed
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The issue is now fixed
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.5
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Changed Status from Pending to Closed
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The latest update should greatly improve performance. The network group warnings are caused by rust, there is nothing I can do about that
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exit button has "you are hostile" warning over it
The_Kiiiing replied to Maddnz's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.3 -
exit button has "you are hostile" warning over it
The_Kiiiing replied to Maddnz's Support Request in Support
Fixed it -
Is there any error when the plugin is loaded on server boot?
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Changed Status from Pending to Not a Bug
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All custom items are stored in the data file Loottable/custom_items_v2.json. There should be no reason to edit that file as everything can be done in the UI as well
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Changed Status from Pending to Work in Progress
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I am already working on a fix. The update will be out before force wipe
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- 981 comments
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- #loot
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- 981 comments
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- #loot
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- 981 comments
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- #loot
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Calling hook CanCombineDroppedItem resulted in a conflict
The_Kiiiing replied to m3dus4's Support Request in Support
This is not a mistake since the CanCombineDroppedItem hook is a boolean hook. Returning false instead of true will lead to different behavior. I contacted the developer of BradleyDrops. Hopefully this issue can be resolved soon. -
- 981 comments
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- #loot
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If you are experiencing unusual hook times, please uncomment the first line in the plugin file so it looks like this. #define HOOKTIME_DEBUG Then after the plugin has been running for a few hours (longer is better) run l.hooktime in the console and send me the output. This allows me to identify the hooks that need more optimization
- 981 comments
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- 2
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- #loot
- #customloot
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