Jump to content

454564465

Member
  • Posts

    180
  • Joined

  • Days Won

    4

Everything posted by 454564465

  1. 454564465

    Always wounded

    Hello, Yes, that's what the description of the plugin says: "No one can kill you anymore but will wound you.". As soon as I can, I'll add the possibility to disable this.
  2. Changed Status from Work in Progress to Closed Changed Fixed In to 2.1.3
  3. I would like to suggest two things: Firstly, rename some parts of the module to reflect the official Rust Changelist: Rename "Change List" of the navlink by "Changelist", Rename "Change List" title by "Changes", Rename "change-list" URL by "changes", Rename page name (the tab name) by "Changes Secondly, I would like to be able to privately prepare my changelist over time then, when ready, publish it.
  4. 454564465

    MySQL Fatal error & Timeout

    Hello, I'm trying to use MySQL but it doesn't seems to work: Fatal error during command execution and timeout expired. I don't know how to resolve this. My web host is slow, the problem could comes from there but not sure. Can you help me? It's a fresh installation. I use exactly the same settings than Ember installation. The first tun I had an error because I didn't added the IP to remote SQL. But not got these error.
  5. 454564465

    Tynmadness

    What are these texture? That's cartoony.
  6. 454564465

    Speed of Drop

    So, basically, I need to create a hook that equip the airdrop so VA can call it and I have to add an option to unsubscribe of the OnEntitySpawned. That's really weird because many plugins use the same uMod hook. I think that it is VA that isn't compatible with many other plugins because mine only add a child entity to the supply drop if the spawned entity is a supply_drop, else I return the default behavior. I'll work on it asap
  7. 454564465

    Speed of Drop

    Changed Status from Pending to Not a Bug
  8. 454564465

    Speed of Drop

    Are you using other plugins? Because mine doesn't affect the Air Drop, it only add two lights. This bug can't comes from my plugin.
  9. Changed Status from Pending to Work in Progress
  10. I'm sorry for the inconvenient, I'll fix it!
  11. Changed Status from Pending to Not a Bug
  12. I'll work on that but the plugin increase the number of creatures (bear, boar, stag, murderer, scarecrow) per km square that means there are more creatures at night. All additional creatures spawned at night disappear when the day starts. When a player die because from a creature at night, all player around with hear a scream (that could fear some player ). When the night starts, a wolf howl at all players to inform them that the night has started
  13. Hello, I'm sorry the the inconvenience. My test server are down waiting for the opening of my project. What do you need to know?
  14. 454564465

    OnplayerDeath Issue

    Changed Status from Work in Progress to Closed
  15. 454564465

    Turret Sync

    Temporary fixed Changed Status from Work in Progress to Closed
  16. 454564465

    Turret Sync

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  17. 454564465

    OnplayerDeath Issue

    Changed Status from Pending to Work in Progress Changed Fixed In to 2.0.2
  18. 454564465

    OnplayerDeath Issue

    It should be fixed in the version 2.0.2. Contact me if the problem persist
  19. 454564465

    OnplayerDeath Issue

    I'm sorry for the inconvenient. I'm working on the resolving.
  20. 454564465

    ADD TIME and GOD

    Changed Status from Pending to Not a Bug
  21. 454564465

    ADD TIME and GOD

    So, to confirm: - Players can't kill you, you're always wounded before dying. - Players can't kill you while you're wounded.
  22. 454564465

    ADD TIME and GOD

    Showing down time is in work. GUI is hard to develop. What do you mean by "Don't die"? Because the "woundingDuration" already do that?
  23. Hello, I'm looking for devs to develop plugins for a few bucks. Contact me on Discord: Maelep#7037
1.9m

Downloads

Total number of downloads.

8.7k

Customers

Total customers served.

129.8k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.