Yes, the good point is that you make me search for a way to improve my UI development and I found a solution to make my plugins scaling with custom resolution and scale so, even though I was very scared because I didn't understand where the bug came from, thank you.
Don't hesitate to contact me if you have any problems!
Good luck for you project!
Changed Status from Pending to Not a Bug
Ok, I found the "bug".
The plugin is working great but the problem comes from your UI Scale.
From the screenshot you sent, I see too much space at the right of the screen meaning you have changed your UI Scale (graphics.uiscale 1.0) and plugins don't supports custom UI Scale because it's client side, we can't know which scale you're using.
I'll think of an update.
That's weird because I never had this bug before, no one customer reported me this bug and none of the players on my server have reported it. I'll check the file and come back to you tomorrow morning.
Have you restarted your game? (not the server)
What's your resolution? Are you playing in windowed mode?
It isn't a bug, you have to set your game resolution and restart your game. UIs acts weird when changing the resolution or screen mode while playing.
Also, the white and yellow background should not exists meaning your game has been modified or some files are corrupted.
The last update of Rust broke my plugin and I have to rewrite it so it will takes some time. I'll do my best to finish it today! I'm sorry!
Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
Fixed in the new version.
The plugin has been renamed to reflect more the in-game contents.
You'll have to remove the old plugin and config then install the new one.
The plugin should works, you probably made a mistake, I'll try to help you
Have you gave the permission to your players?
Do you use the default configuration? Perhaps you made an error in the config file.
Hello,
Do you have any other plug-ins loaded? Have you tried to unload all plug-ins except mine?
o.unload *
o.load TCOptimizer
Because you're the only one with this bug so I'm thinking about an other plug-in blocking mine.
Unfortunately, it isn't possible to avoid that because my plugin don't manually spawn monsters. It only change how Rust spawn creatures at night so I register the new mob spawned at night and kill them at day. I could add an option to not kill creatures at day, it could resolve your problem but it will not kill creatures at all.
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