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File Comments posted by tofurahie
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15 minutes ago, Sovereign_Skies said:
My Game4Freak plugins are still showing as “Not Found”, even though they’re set correctly (marketplace and URL). Any suggestions?
Send me your config i will check it
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4 hours ago, Hawkhill said:
On the top of configfile? Yes
Any particular prefab i need to specify? or just the shortname "legacyfurnace" ?strange, it should work, can u send me your full config i will test it
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4 hours ago, MiMiLand said:
I really like this product.
While looking through the config file, I noticed that key bindings can be set, for example:
Shift + E
Ctrl + EHowever, can the key only be changed to the ones already listed in the config?
In my case, I would like to use the [`] key on the keyboard to open the tool.
Is it possible to add that directly? If not, I would really appreciate it if you could add support for it.Also, if it can be added manually, I would appreciate it if you could send me the exact format as well, since I would like to copy and paste it directly.
Thank you.
Plugins can only use a few keys like wasd/use/sprint/jump/crouch/reload/LMB/RMB/MMB buttons nothing more
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On 3/19/2026 at 1:10 AM, Hawis said:
is this fixed? just before i buy this
Yes
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4 hours ago, Notz said:
Hello @tofurahie, I have noticed that when players are de-authorized from a TC, the plugin does not de-authorize the player from the turrets/SAMS. Is this a bug? It is difficult for clans with many turrets to manage this situation.
My config:"The maximum number of players that can register in the TC": 8,
"The maximum number of players that can register in the AutoTurrets": 8,
"Only registered players can open chests (when registered on TC)": true,
"Only registered players can open furnaces (when registered on TC)": true,
"Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": true,
"Automatically when players are registered on the TC (remove building parts)": false,
"Automatically when players are registered on the TC (open codelocks without a code)": true,
"Automatically registered your teammates on the TC": true,
"Allow players to authorize friends to TC": false,thats a bug, can you create support request on this, i will look into it when i get some free time
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5 hours ago, Dead Nasty said:
still getting
NullReferenceException: Object reference not set to an instance of an object.
(18:53:33) | Server Exception: BaseOven.BudgetedUpdate on the latest update
can you send me your config
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12 hours ago, TheEye said:
I need to ask....Why is there "NO" values or Ratios for Charcoal that is Produced? You included everything I am looking for....But I have NO Control over the amount of Charcoal produced....or did I miss something? I would have got it today.......If you included the Charcoal as well. I mean. Is is part of Cooking and Smelting...and needed for Gunpowder. That's why I find it strange that I don't see it. Can you add that also into your config?
Thanks for any Help.
There is an output multiplier that applies to everything that is smelted (so when you melt wood you get 3x coal from it).
Or do you want separate values specifically for charcoal? -
9 hours ago, Deicide said:
what would be the luckyblock command for giving server rewards? is it still luckyblock deposit?
yes
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9 hours ago, Paul H. said:
I installed the update,
but now it's completely dark in the base and in front of the base during the day, and you can hardly see anything...
How can I change this?
I have now installed version 2.6.0 and everything is OK again.Did you removed old Clear preset?
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56 minutes ago, 0g.Ghost.7373 said:
No, I dont use SR, I use economics off of umod.
I would like to reward that instead of SR. The command is
deposit <player name or id | *> <amount>
okay will add it soon
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2 hours ago, 0g.Ghost.7373 said:
Any way you could add economics?
You want to charge RP points to open LuckyBlock or what?
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2 hours ago, tofurahie said:
Will check what i can do
4 hours ago, Deicide said:Ive had a few players report lucky blocks disappearing as they run up to them or right next to them. I finally had one send me a clip of it happening. is this something that can be fixed?
So basically it happens when the lucky block spawned long time ago so it will respawn in a different place
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2 hours ago, Deicide said:
Ive had a few players report lucky blocks disappearing as they run up to them or right next to them. I finally had one send me a clip of it happening. is this something that can be fixed?
Will check what i can do
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43 minutes ago, Paul H. said:
I set the loot to 0.8 instead of 1, and the end result was that I couldn't eat various foods anymore.
Nothing changed in the barrels; it just showed me that 0 blades had been looted, but there was one in the inventory.
So no change there either.
I had hoped to minimize the loot a little.If you mean loot rate it just multiplies amount of item so if you have 1 apple * 0.8 after rounding it will be 0. Not sure about the ability to eat food, maybe you have other plugins which affects it, if not you can send me your config file so i can test it
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18 hours ago, venda_vole said:
i didnt touch it at all .... it is in default what it was in default .... and that is set to 300.
im changing it to 60 now so i see if it will be hour or minute ... but my guess is it will be houri tested and it works fine. By any chance did u test it yourself with admin rights?
If you are an admin it won't go away unless u use F3 (maybe there can be another triggers) -
4 hours ago, venda_vole said:
yes, it looks like it counting in minutes then in seconds
how much time did you set ?
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51 minutes ago, venda_vole said:
hi there, quick question: on dizzy time is in seconds ? bcs when someone open it and get it its dizzy for 5h straight
yes it is in seconds, does it happens every time?
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18 hours ago, ski said:
I've done that, turned everything up, added removed and what ever more you can do in said menu, and is still vanilla speeds.
Does no fuel and multiplier feature work?
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9 hours ago, ski said:
it isnt working for me
If you can't open setup UI you need to grant yourself "setupfurnaces.use"
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24 minutes ago, dracotheruler said:
ok I attached it.
"Skip night": true,
don't use it if you want to use vote system because this one will skip night automatically -
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22 hours ago, venda_vole said:
Hi, i have question: tool gun is included in it ? and can be changed default item of that ? im asking bcs i can see config example bcs i cant open, and i want to know that for future use in shop like example
Hey, it doesn't have it, but you can add it in the config
{
"Enable": true,
"Item ID": 1803831286,
"Name in the UI": "Tool Gun",
"Permission to see this tool item in the UI": null
},
Also i fixed config url so you can check how it looks. Also it doesn't have "default item" because every tool is skinned by multitool-
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On 6/23/2025 at 3:34 PM, 0g.Ghost.7373 said:
How bad can the storms get?
I kinda think a very dark, pouring rain, high wind, with lots of lightening would be cool.
The video doesnt show the storm looking bad at all.
The darkness depends on time (so at night storm will be darker), you can't add lightning but i can add it a bit later, the rain and wind you can test with
"weather.wind" and "weather.rain" commands in rust console-
1
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44 minutes ago, rode85 said:
There is no config file; I get this error message and that's it.
So you don't have the SpawnPoints.json file in the Config folder, like you just loaded the plugin and got that error message?
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6 hours ago, rode85 said:
Could not initialize plugin 'SpawnPoints v1.4.5' (JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Quaternion'. Path 'Templates[0].Rotation.normalized'.)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00105] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x000c7] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeList (Newtonsoft.Json.JsonWriter writer, System.Collections.IEnumerable values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d6] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d4] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00079] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00253] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00028] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x0000e] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x00039] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Plugins.SpawnPoints.SaveConfig () [0x00006] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Core.Plugins.Plugin.LoadConfig () [0x0003f] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Plugins.SpawnPoints.LoadConfig () [0x00000] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <e615f41c30cc46abbb1f960fe67890f1>:0
at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
No previous version to rollback plugin: SpawnPoints
Failed to call hook 'cmdChatspsetup' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.ShowUIBG (BasePlayer player) [0x00203] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.cmdChatspsetup (BasePlayer player, System.String command, System.String[] args) [0x00012] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0070b] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Quaternion'. Path 'Templates[0].Rotation.normalized'.)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00105] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x000c7] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeList (Newtonsoft.Json.JsonWriter writer, System.Collections.IEnumerable values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d6] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d4] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00079] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00253] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00028] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x0000e] in <271c58b7a8684db5a2c92be17a81f252>:0
at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x00039] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Plugins.SpawnPoints.SaveConfig () [0x00006] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x00b0e] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x003b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x003b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x003b8] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0Can you give me your config file
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1 hour ago, Grumpy_old_man said:
Question, Since I started using TcAuth, players and team members and destroy any foundation and walls with the hammer even days after base is built.
and even the base builder, just using hammer and removing everything.
It is causing problems if someone getting raided, they just have to place a new TC and hammer remove the base in full.
Or one teammate mad and decide to hammer remove the base in full.And I don't know why. So I try TcAuth on a test server and wen I remove the plugin and wipe server, it never does it again. Just doing it wen TcAuth is active after a wipe.
Thank for the helpDo you have enabled the "Automatically if players are registered on the TC (remove building parts) (on/off)"?
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4 hours ago, Wajeeh Agbariya said:
I do but if that was the issue then the brown barrels should be bugged too but they are not, only the blue ones and the roadsigns are
Did you try to unload and check if it helps?
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28 minutes ago, Wajeeh Agbariya said:
yes double checked, its only these 2 things that dont get the multiplier
Maybe you have something like insta kill for barrels and roadsigns?
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6 hours ago, Wajeeh Agbariya said:
loot from blue barrels and roadsigns dont get multiplied when im testing it
Did you change the global gather multiplier?
Make sure you have permission -
4 hours ago, Dead Nasty said:
in latest release
Exception while calling NextTick callback (KeyNotFoundException: The given key 'cookingworkbench.bbq' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SetupFurnaces+<>c__DisplayClass10_0.<OnOvenToggle>b__0 () [0x00065] in <5ea61c7825094ed1ad3c70bdad213483>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
can you please send me your config file
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33 minutes ago, Hawkhill said:
@tofurahie
Ive added 5 new permissions with output multiplier 1.1 to 1.5 under the static, default and vip permissions in the config, but the new permissions doesent come up in the permissions manager.
Only setupfurnaces.use, setupfurnaces.static, setupfurnaces.default and setupfurnaces.vipCan you send me your config
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13 minutes ago, Hawkhill said:
Possible to add more permissions in config? @tofurahie
I use SkillTree plugin, and i would like to increase output of furnaces by 10% for every Prestige level players gain.
So i need one permission for each upgrade.
If i can set up that in the config, i buy the plugin.Yes
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10 hours ago, Capinkrunch said:
does this also let you edit flags? like disable raid block reading and killing players?
no
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20 minutes ago, hid333 said:
After updating to the latest version, I can't open the box anymore. Is this just me?
will fast fix it
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43 minutes ago, BetterDeadThanZed said:
As long as I set Global Rate, I don't have to adjust any of the the stuff below it unless I want that category to be multiplied even more than the global rate, correct?
yes
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3 hours ago, Bones64Z said:
Does this also lock access to auto turrents and sam sites, ie., to prevent access to the ammo loot?
no, can add this if it's needed
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12 hours ago, Kleementin said:
How bout making it possible to tune motorbikes?
Sounds good, i will add it in the future update
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13 minutes ago, Grumpy_old_man said:
cool thanks,
will this fix the kick out server wen placing a TC or auth on one ?love your plug in
does it happened even when you placed a tc?
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1 minute ago, Grumpy_old_man said:
the one downloaded like 2 or 3 days ago.
i updated to 1.5.6 today
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4 minutes ago, Grumpy_old_man said:
i have a question, since i install this plugin, i have some players who get kick out the server and cant log back in the moment the place a TC or even auth on one. I have to ent kill the TC and unload TCAuth.cs for them to log back in
how can i fix this please.
is it in the last verision?
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9 hours ago, Lone Wolf said:
the ui is bugged when trying to type in a value for loot or gather . it won't let put in a value even with all perms had to put in the value in the config file instead.
I checked and it works fine for me, do you get any errors in the console when you was trying to edit values in the UI?
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2 minutes ago, Perfectangel01 said:
I want it like luckyblock bears_attack but a zombie
how do you spawn zobmies ?
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1 minute ago, Perfectangel01 said:
How can I make a zombie come out of one rather than bears?
is it specific prefab? or they spawn by command?
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2 hours ago, kin8642 said:
Thank you for your reply. I hope more people will participate so that it will be easier to adjust the rewards.
If there are only 1-2 players, it may be too easy get the rewards.
I also don’t know how to participate in the event, may be a button? npc? UI ?You just need to start fishing to participate in the event, if you want use spear and bow for catching you need to grant player permission
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3 hours ago, kin8642 said:
Is it possible to customize the number of participants and time limit of the competition, for example, what time does it start and end at night? If the number of participants is less than 5 or 10, the event will not proceed.
How do you want participants to be recruited? Right now, anyone who catches a fish becomes a participant.
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35 minutes ago, GooberGrape said:
no more images or video?
I will upload the video soon
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6 hours ago, Yaan said:
is this plugin working normally? Wondering if I can customize the clothing and the gun
Will be updated soon for the current rust update
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11 hours ago, rode85 said:
you missed an update with config change so just delete old config
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1 hour ago, rode85 said:
> Failed to call hook 'OnServerInitialized' on plugin 'GatherLootMultiplier v1.5.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.GatherLootMultiplier.OnServerInitialized () [0x00032] in <763b179857084e45ac680487cf8aa891>:0
at Oxide.Plugins.GatherLootMultiplier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00189] in <763b179857084e45ac680487cf8aa891>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
can you give me your config file
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49 minutes ago, rode85 said:
not working. i have permission and it shows the plugin as an option to reload in the admin menu. when i type /rs in chat the UI doesn't open. failed to call hook error message in the console.
can you send me error message?
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1 hour ago, Dead Nasty said:
Can it be made to work on static ones already on the map like outpost etc?
tomorrow will be done
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2 hours ago, Wajeeh Agbariya said:
Through further testing it only works when looting boxes and bots, it doesnt work on Barrels or Roadsigns, . When you try to loot a box or bot that has multiple items in it from the list the multiplier only gets applied to the first item and doesnt get applied to the rest of the items in the box. also bots spawned in from events don have the multiplier applied to them either, this could be wrong and i need to check the events themselves but from my testing the loot was not getting multiplied
can you give me your config, i tested on roadsigns and it works fine, about events i suppose they have the loot settings by themselves
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7 minutes ago, Wajeeh Agbariya said:
Through further testing it only works when looting boxes and bots, it doesnt work on Barrels or Roadsigns, . When you try to loot a box or bot that has multiple items in it from the list the multiplier only gets applied to the first item and doesnt get applied to the rest of the items in the box. also bots spawned in from events don have the multiplier applied to them either, this could be wrong and i need to check the events themselves but from my testing the loot was not getting multiplied
will fix it
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3 hours ago, chovah said:
Is the skin id necessary? It seems like furnace shows ALOT of skins and I never added more?
no, some skins are loaded from steam's api
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3 minutes ago, chovah said:
I am not entirely sure how to add more items, it only has "furnace" listed, and thus only furnace can be re-skinned. What is the proper code writing to add more sections in the .json config?
"Your skins": {
"furnace": [
2729798683,
],
"any_short_prefab": [skinID,
]
}
like this
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7 hours ago, Conspir4cy Rustchance.com said:
I am also having a hard time getting these furnaces to to smelt quickly. I have base furnaces up to 50x for testing and its doing maybe 5-6 at a time. Any help would be greatly appreciated
You need to grant a permission for furnace owner
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8 hours ago, laodu said:
Will the authorization on TC be automatically cancelled if a teammate withdraws from the team?
Yes
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Update Checker
in Plugins
Posted
Now should work fine