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tofurahie

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File Comments posted by tofurahie

    Update Checker

       20,438    293
    14 hours ago, HunterZ said:

    I'm having the same problem with Forever Ripe from game4freak.

    Relevant config section:

        {
          "Name": "ForeverRipe",
          "Author": "VisEntities",
          "Plugin version": "1.2.1",
          "Link to plugin": "https://game4freak.io/plugins/forever-ripe.46",
          "Marketplace": "Game4Freak",
          "Ignore": false
        },

     

    Now should work fine

    • Love 1

    Update Checker

       20,438    293
    15 minutes ago, Sovereign_Skies said:

    My Game4Freak plugins are still showing as “Not Found”, even though they’re set correctly (marketplace and URL). Any suggestions?

    Send me your config i will check it

    Setup Furnaces

       1,099    118
    4 hours ago, Hawkhill said:

    On the top of configfile? Yes
    Any particular prefab i need to specify? or just the shortname "legacyfurnace" ?

    strange, it should work, can u send me your full config i will test it

    Setup Furnaces

       1,099    118
    11 hours ago, Hawkhill said:

    Legacy Furnaces wont smelt faster.
    Tried to add it into config, but no difference.

    image.png.ea53da2ce7ccf5a9f1d1a793103d15f9.png

    did you add it to the "Avaliable entities [shortprefabname - name]" too?

    MultiTool

       163    21
    4 hours ago, MiMiLand said:

    I really like this product.

    While looking through the config file, I noticed that key bindings can be set, for example:

    Shift + E
    Ctrl + E

    However, can the key only be changed to the ones already listed in the config?

    In my case, I would like to use the [`] key on the keyboard to open the tool.
    Is it possible to add that directly? If not, I would really appreciate it if you could add support for it.

    Also, if it can be added manually, I would appreciate it if you could send me the exact format as well, since I would like to copy and paste it directly.

    Thank you.

    Plugins can only use a few keys like wasd/use/sprint/jump/crouch/reload/LMB/RMB/MMB buttons nothing more

    TC Authorized Setup

       828    69
    4 hours ago, Notz said:

    Hello @tofurahie, I have noticed that when players are de-authorized from a TC, the plugin does not de-authorize the player from the turrets/SAMS. Is this a bug? It is difficult for clans with many turrets to manage this situation. 

    My config:

      "The maximum number of players that can register in the TC": 8,
      "The maximum number of players that can register in the AutoTurrets": 8,
      "Only registered players can open chests (when registered on TC)": true,
      "Only registered players can open furnaces (when registered on TC)": true,
      "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": true,
      "Automatically when players are registered on the TC (remove building parts)": false,
      "Automatically when players are registered on the TC (open codelocks without a code)": true,
      "Automatically registered your teammates on the TC": true,
      "Allow players to authorize friends to TC": false,

    thats a bug, can you create support request on this, i will look into it when i get some free time

    • Like 1

    Setup Furnaces

       1,099    118
    8 hours ago, Hawkhill said:

    Its still the same.... works for a little while, then the spam starts.....
    image.png.49d8e4b259286dd365d5214c230b95f2.png

    Can you send me your map save file want to test where it happens

    Setup Furnaces

       1,099    118
    5 hours ago, Dead Nasty said:

    still getting 

    NullReferenceException: Object reference not set to an instance of an object.

    (18:53:33) | Server Exception: BaseOven.BudgetedUpdate on the latest update

    can you send me your config

    Setup Furnaces

       1,099    118
    12 hours ago, TheEye said:

    I need to ask....Why is there "NO" values or Ratios for Charcoal that is Produced? You included everything I am looking for....But I have NO Control over the amount of Charcoal produced....or did I miss something? I would have got it today.......If you included the Charcoal as well. I mean. Is is part of Cooking and Smelting...and needed for Gunpowder. That's why I find it strange that I don't see it. Can you add that also into your config?

    Thanks for any Help.

    There is an output multiplier that applies to everything that is smelted (so when you melt wood you get 3x coal from it).
    Or do you want separate values specifically for charcoal?

    LuckyBlock

       442    57
    9 hours ago, Deicide said:

    what would be the luckyblock command for giving server rewards? is it still luckyblock deposit?

    yes

    • Love 1

    Weather

       2,562    113
    9 hours ago, Paul H. said:

    I installed the update,
    but now it's completely dark in the base and in front of the base during the day, and you can hardly see anything...
    How can I change this?
    I have now installed version 2.6.0 and everything is OK again.

    Did you removed old Clear preset?

    LuckyBlock

       442    57
    56 minutes ago, 0g.Ghost.7373 said:

    No, I dont use SR, I use economics off of umod.

    I would like to reward that instead of SR. The command is 

    deposit <player name or id | *> <amount>

    okay will add it soon

    • Love 1

    NPCShop

       1,484    67
    6 hours ago, Obletix said:

    Within the last week or so, I have to manually restart this plugin via "c.reload NPCshop" command, before the NPC's spawn.

    Any fix for this? 🙂

    Works fine for me, check if all of your plugins are loaded with no errors on server restart

    LuckyBlock

       442    57
    2 hours ago, tofurahie said:

    Will check what i can do

     

    4 hours ago, Deicide said:

    Ive had a few players report lucky blocks disappearing as they run up to them or right next to them. I finally had one send me a clip of it happening. is this something that can be fixed? 

    So basically it happens when the lucky block spawned long time ago so it will respawn in a different place

    Gather Loot Multiplier

       1,286    56
    43 minutes ago, Paul H. said:

    I set the loot to 0.8 instead of 1, and the end result was that I couldn't eat various foods anymore.
    Nothing changed in the barrels; it just showed me that 0 blades had been looted, but there was one in the inventory.
    So no change there either. 
    I had hoped to minimize the loot a little.

    If you mean loot rate it just multiplies amount of item so if you have 1 apple * 0.8 after rounding it will be 0. Not sure about the ability to eat food, maybe you have other plugins which affects it, if not you can send me your config file so i can test it

    LuckyBlock

       442    57
    18 hours ago, venda_vole said:

    i didnt touch it at all .... it is in default what it was in default .... and that is set to 300.
    im changing it to 60 now so i see if it will be hour or minute ... but my guess is it will be hour 

    i tested and it works fine. By any chance did u test it yourself with admin rights? 
    If you are an admin it won't go away unless u use F3 (maybe there can be another triggers)

    LuckyBlock

       442    57
    51 minutes ago, venda_vole said:

    hi there, quick question: on dizzy time is in seconds ? bcs when someone open it and get it its dizzy for 5h straight 😄

     

    yes it is in seconds, does it happens every time?

    Weather

       2,562    113
    2 hours ago, BetterDeadThanZed said:

    Does anything need to be updated with this plugin since the skybox update this month? I haven't seen anything specifically happen, just wondering.

    Nope

    Setup Furnaces

       1,099    118
    18 hours ago, ski said:

    I've done that, turned everything up, added removed and what ever more you can do in said menu, and is still vanilla speeds.

     

    Does no fuel and multiplier feature work?

    Weather

       2,562    113
    13 hours ago, dracotheruler said:

    I can't get the vote night skip to work; it lets me vote but doesn't skip the night. I have it enabled in config file I changed it from false to true. 

    Send me your config file

    Weather

       2,562    113
    1 minute ago, SyruneStarlight said:

    Say for example I wanted to make a rare storm that can stack some radiation on players (A Radiation Storm of sorts), would it be possible to set this up through this plugin?

    no

    MultiTool

       163    21
    22 hours ago, venda_vole said:

    Hi, i have question: tool gun is included in it ? and can be changed default item of that ? im asking bcs i can see config example bcs i cant open, and i want to know that for future use in shop like example 

    Hey, it doesn't have it, but you can add it in the config

        {
          "Enable": true,
          "Item ID": 1803831286,
          "Name in the UI": "Tool Gun",
          "Permission to see this tool item in the UI": null
        },

    Also i fixed config url so you can check how it looks. Also it doesn't have "default item" because every tool is skinned by multitool

    • Like 1

    Weather

       2,562    113
    On 6/23/2025 at 3:34 PM, 0g.Ghost.7373 said:

    How bad can the storms get?  

    I kinda think a very dark, pouring rain, high wind, with lots of lightening would be cool. 

    The video doesnt show the storm looking bad at all.

    The darkness depends on time (so at night storm will be darker), you can't add lightning but i can add it a bit later, the rain and wind you can test with
    "weather.wind" and "weather.rain" commands in rust console 

    • Like 1

    Weather

       2,562    113
    1 hour ago, djoveryde said:

    Does this affect the spawning of events? Since adding it I haven't seen heli or cargo once

     

    No, it don't break your events

    MultiTool

       163    21
    5 hours ago, BenDer said:

    Add the ability to immediately activate the menu when selecting this item without pressing E

    oh thats a good one will add today

    • Love 1

    MultiTool

       163    21
    4 minutes ago, Kaooa said:

    Since the spray can has durability does that mean this multi tool can break over time? or does the spray can tool have unlimited HP?

    Yep spray’s durability won’t change 

    Weather

       2,562    113
    1 hour ago, RustyB said:

    Can you set it to switch to a random preset to another random one?
    Or does it always go to the next preset in the order it's been set?

    Each preset has a "Chance" parameter so when current preset ends it will pick randomly next one

    Spawn Points

       578    23
    44 minutes ago, rode85 said:

    There is no config file; I get this error message and that's it.

    So you don't have the SpawnPoints.json file in the Config folder, like you just loaded the plugin and got that error message?

    Spawn Points

       578    23
    6 hours ago, rode85 said:

    Could not initialize plugin 'SpawnPoints v1.4.5' (JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Quaternion'. Path 'Templates[0].Rotation.normalized'.)
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00105] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x000c7] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeList (Newtonsoft.Json.JsonWriter writer, System.Collections.IEnumerable values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d6] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d4] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00079] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00253] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00028] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x0000e] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x00039] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Plugins.SpawnPoints.SaveConfig () [0x00006] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Core.Plugins.Plugin.LoadConfig () [0x0003f] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Plugins.SpawnPoints.LoadConfig () [0x00000] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <e615f41c30cc46abbb1f960fe67890f1>:0 
      at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
    No previous version to rollback plugin: SpawnPoints
    Failed to call hook 'cmdChatspsetup' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.ShowUIBG (BasePlayer player) [0x00203] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.cmdChatspsetup (BasePlayer player, System.String command, System.String[] args) [0x00012] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0070b] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
    Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Quaternion'. Path 'Templates[0].Rotation.normalized'.)
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00105] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x000c7] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeList (Newtonsoft.Json.JsonWriter writer, System.Collections.IEnumerable values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d6] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000d4] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x0008c] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x000b0] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00079] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00253] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00028] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x0000e] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
      at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x00039] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Plugins.SpawnPoints.SaveConfig () [0x00006] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x00b0e] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
    Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x003b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
    Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x003b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
    Failed to call hook 'cmdConsoleUI_SP' on plugin 'SpawnPoints v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.SpawnPoints.ShowUIEntitiesList (BasePlayer player, System.Int32 page) [0x00094] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.ShowUIMain (BasePlayer player) [0x002b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.cmdConsoleUI_SP (ConsoleSystem+Arg arg) [0x003b8] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.SpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0069b] in <e75681a3fdc645ca8974a184b004908f>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

    Can you give me your config file

    TC Authorized Setup

       828    69
    1 hour ago, Grumpy_old_man said:

    Question, Since I started using TcAuth, players and team members and destroy any foundation and walls with the hammer even days after base is built. 

    and even the base builder, just using hammer and removing everything. 

    It is causing problems if someone getting raided, they just have to place a new TC and hammer remove the base in full. 
    Or one teammate mad and decide to hammer remove the base in full.And I don't know why. So I try TcAuth on a test server and wen I remove the plugin and wipe server, it never does it again. Just doing it wen TcAuth is active after a wipe. 


    Thank for the help 

    Do you have enabled the "Automatically if players are registered on the TC (remove building parts) (on/off)"?
     

    • Like 1

    Gather Loot Multiplier

       1,286    56
    4 hours ago, Wajeeh Agbariya said:

    I do but if that was the issue then the brown barrels should be bugged too but they are not, only the blue ones and the roadsigns are

    Did you try to unload and check if it helps?

    Gather Loot Multiplier

       1,286    56
    28 minutes ago, Wajeeh Agbariya said:

    yes double checked, its only these 2 things that dont get the multiplier

    Maybe you have something like insta kill for barrels and roadsigns?

    Gather Loot Multiplier

       1,286    56
    6 hours ago, Wajeeh Agbariya said:

    loot from blue barrels and roadsigns dont get multiplied when im testing it

    Did you change the global gather multiplier?
    Make sure you have permission

    Setup Furnaces

       1,099    118
    4 hours ago, Dead Nasty said:

    in latest release

    Exception while calling NextTick callback (KeyNotFoundException: The given key 'cookingworkbench.bbq' was not present in the dictionary.)
      at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 
      at Oxide.Plugins.SetupFurnaces+<>c__DisplayClass10_0.<OnOvenToggle>b__0 () [0x00065] in <5ea61c7825094ed1ad3c70bdad213483>:0 
      at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

     

    can you please send me your config file

    Setup Furnaces

       1,099    118
    33 minutes ago, Hawkhill said:

    @tofurahie
    Ive added 5 new permissions with output multiplier 1.1 to 1.5 under the static, default and vip permissions in the config, but the new permissions doesent come up in the permissions manager.
    Only setupfurnaces.use, setupfurnaces.static, setupfurnaces.default and setupfurnaces.vip

    Can you send me your config

    Setup Furnaces

       1,099    118
    13 minutes ago, Hawkhill said:

    Possible to add more permissions in config? @tofurahie
    I use SkillTree plugin, and i would like to increase output of furnaces by 10% for every Prestige level players gain.
    So i need one permission for each upgrade.
    If i can set up that in the config, i buy the plugin.

    Yes 

    • Like 1

    Gather Loot Multiplier

       1,286    56
    43 minutes ago, BetterDeadThanZed said:

    As long as I set Global Rate, I don't have to adjust any of the the stuff below it unless I want that category to be multiplied even more than the global rate, correct? 

    yes

    TC Authorized Setup

       828    69
    13 minutes ago, Grumpy_old_man said:

    cool thanks,  
    will this fix the kick out server wen placing a TC or auth on one ?

    love your plug in 

     

    does it happened even when you placed a tc?

    TC Authorized Setup

       828    69
    4 minutes ago, Grumpy_old_man said:

    i have a question,  since i install this plugin, i have some players who get kick out the server and cant log back in the moment the place a TC or even auth on one.  I have to ent kill the TC and unload TCAuth.cs for them to log back in 

    how can i fix this please. 

    is it in the last verision?

    Gather Loot Multiplier

       1,286    56
    9 hours ago, Lone Wolf said:

    the ui is bugged when trying to type in a value for loot or gather . it won't let put in a value even with all perms  had to put in the value in the config file instead.

    I checked and it works fine for me, do you get any errors in the console when you was trying to edit values in the UI?

    Fish Weight Contest

       19    6
    2 hours ago, kin8642 said:

    Thank you for your reply. I hope more people will participate so that it will be easier to adjust the rewards.
    If there are only 1-2 players, it may be too easy get the rewards.
    I also don’t know how to participate in the event, may be a button? npc?  UI ?  

    You just need to start fishing to participate in the event, if you want use spear and bow for catching you need to grant player permission

    Fish Weight Contest

       19    6
    3 hours ago, kin8642 said:

    Is it possible to customize the number of participants and time limit of the competition, for example, what time does it start and end at night? If the number of participants is less than 5 or 10, the event will not proceed.

    How do you want participants to be recruited? Right now, anyone who catches a fish becomes a participant.

    Scientist Horse

       520    19
    6 hours ago, Yaan said:

    is this plugin working normally? Wondering if I can customize the clothing and the gun

     

    Will be updated soon for the current rust update

    • Like 1

    Weather

       2,562    113
    1 hour ago, EllieCat said:

    May I ask if the weather effect of this plugin is effective for individuals or for all players after changing the settings?

    It applies for all players

    Gather Loot Multiplier

       1,286    56
    1 hour ago, rode85 said:

    > Failed to call hook 'OnServerInitialized' on plugin 'GatherLootMultiplier v1.5.0' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.GatherLootMultiplier.OnServerInitialized () [0x00032] in <763b179857084e45ac680487cf8aa891>:0 
      at Oxide.Plugins.GatherLootMultiplier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00189] in <763b179857084e45ac680487cf8aa891>:0 
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 
     

    can you give me your config file 

    Gather Loot Multiplier

       1,286    56
    49 minutes ago, rode85 said:

    not working. i have permission and it shows the plugin as an option to reload in the admin menu. when i type /rs in chat the UI doesn't open. failed to call hook error message in the console.

    can you send me error message?

    Weather

       2,562    113
    23 minutes ago, rode85 said:

    auto skip happens at 9 pm, can I change the time?

    yes, in the config file change the sunrise and sunset time 

    Weather

       2,562    113
    On 1/27/2025 at 3:03 PM, LuminCC said:

    There is a possibility of making the outside of the UI clear so when we make changes to create a new preset then we can see it change in real time when transitions are set to 1 second

    updated

    Gather Loot Multiplier

       1,286    56
    2 hours ago, Wajeeh Agbariya said:

    Through further testing it only works when looting boxes and bots, it doesnt work on Barrels or Roadsigns, . When you try to loot a box or bot that has multiple items in it from the list the multiplier only gets applied to the first item and doesnt get applied to the rest of the items in the box. also bots spawned in from events don have the multiplier applied to them either, this could be wrong and i need to check the events themselves but from my testing the loot was not getting multiplied

    can you give me your config, i tested on roadsigns and it works fine, about events i suppose they have the loot settings by themselves 

    Gather Loot Multiplier

       1,286    56
    7 minutes ago, Wajeeh Agbariya said:

    Through further testing it only works when looting boxes and bots, it doesnt work on Barrels or Roadsigns, . When you try to loot a box or bot that has multiple items in it from the list the multiplier only gets applied to the first item and doesnt get applied to the rest of the items in the box. also bots spawned in from events don have the multiplier applied to them either, this could be wrong and i need to check the events themselves but from my testing the loot was not getting multiplied

    will fix it

    Spray Skins

       201    51
    3 hours ago, chovah said:

    Is the skin id necessary? It seems like furnace shows ALOT of skins and I never added more?

    no, some skins are loaded from steam's api

    Spray Skins

       201    51
    3 minutes ago, chovah said:

    I am not entirely sure how to add more items, it only has "furnace" listed, and thus only furnace can be re-skinned. What is the proper code writing to add more sections in the .json config?

    "Your skins": {

    "furnace": [

    2729798683,

    ],
    "any_short_prefab": [

    skinID,

    ]

    }

     

    like this

    Setup Furnaces

       1,099    118
    7 hours ago, Conspir4cy Rustchance.com said:

    I am also having a hard time getting these furnaces to to smelt quickly. I have base furnaces up to 50x for testing and its doing maybe 5-6 at a time. Any help would be greatly appreciated

    You need to grant a permission for furnace owner

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