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shaitobu

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Everything posted by shaitobu

  1. shaitobu

    pro

    have you any screenshots?
  2. shaitobu

    pro

    Bradley doesn't attack NPCs and animals, but your other plugin Anima1HumanNPCTarget says it should
  3. it is now in newest version. In config you can set any ItemID (https://www.corrosionhour.com/rust-item-list/) and amount
  4. shaitobu

    Fail Harmony o_O

    Changed Status from Pending to Closed
  5. except you do god 1
  6. shaitobu

    Fail Harmony o_O

    Nothing actually, sandbox prevents some "unsafe" things to be executed. So as long as you don't get plugins from shady websites everything will be fine. we run like 120 plugins
  7. shaitobu

    pro

    Changed Status from Pending to Closed
  8. shaitobu

    Fail Harmony o_O

    Hey, you need to disable sandbox
  9. It's currently not in there, but you could sell permissions for scrap with ougher shop-plugins
  10. shaitobu

    pro

    do you see NPC on the map?
  11. shaitobu

    pro

    What do you attack bradley with?
  12. shaitobu

    pro

  13. shaitobu

    pro

    1. You need to disable Sandbox via https://codefling.com/plugins/disable-sandbox this plugin or by creating emtpy "oxide.disable-sandbox" file under RustDedicated_data/Managed/ folder 2. NPC would be on another side of launchsite
  14. shaitobu

    Fire Stones

    Depends on your playercount and how active they farm. On server start there will be no firestones, they trigger on ore respawn. Player destroys node, and 5 minutes later it respawns somewhere else as firestone if you set chance to 100%. simulated just for science: starting at 640 server fps on 5k procgen map for 80-100% chance - fps drops to 240 50% - 340 fps 20% - 500 fps 10% - 560 fps But if you want every ore to drop certain Item, there's bottom part of config for every node "Default ore bonuses(applies to all ores of this kind)"
  15. shaitobu

    Fire Stones

    Version 1.22

    10 downloads

    Modifies new spawning ore-nodes to burning stones by a set chance. Configurable additional loot rates and custom items yields. Usage: Add bonus rates to ore nodes by given chance as they re-/spawn. Additionaly you can set items to be yield on ore last hit. Add bonus items by default to any ore node. Works with any ResourceDispenser(corpse, tree) if you specify it by prefab shortname, but looks best on ores. config example: { "Ores to Replace": [ { "Shortname": "metal-ore", "Replace chance(0.3 = 0.3%)": 8.0, "Bonus Gather Rate": 3.0, "Bonus List on finished": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ], "Default ore bonuses(applies to all ores of this kind)": [ { "Shortname": "stone-ore", "Bonus items": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ] }
    $7.50
  16. Economics and ServerRewards are added @iMonkey
  17. it currently works with permissions. So you can add timed permission for every bradley to the shop plugin
  18. shaitobu

    failed to call hook

    Changed Status from Pending to Not a Bug
  19. shaitobu

    Countdown wrong

    Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  20. Custom BradleyAI sets skinID = 1231236555. But there would be issue with any other Bradley having ownerID set IF ArmoredTrain is loaded
  21. shaitobu

    failed to call hook

    "UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance" you have do disable sandbox on your server. fastest way and without server restart would be https://codefling.com/plugins/disable-sandbox
  22. ok, there are some problems with it if you have "Change Values" set to true in Bradley Guards. I'd test it later on today. What kind of integration are you looking for? shoudl spawn bots and events but not change health etc. values?
  23. according to what i see in Bradley uards it should work right away. Bradley Guards handle ArmoredTrain and Convoy. I can test it later after i'm home after work
  24. had this on other plugins too if you wipe and don't clear imagelibrary data + sv.files.db
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