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shaitobu

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Everything posted by shaitobu

  1. shaitobu

    pro

    What do you attack bradley with?
  2. shaitobu

    pro

  3. shaitobu

    pro

    1. You need to disable Sandbox via https://codefling.com/plugins/disable-sandbox this plugin or by creating emtpy "oxide.disable-sandbox" file under RustDedicated_data/Managed/ folder 2. NPC would be on another side of launchsite
  4. shaitobu

    Fire Stones

    Depends on your playercount and how active they farm. On server start there will be no firestones, they trigger on ore respawn. Player destroys node, and 5 minutes later it respawns somewhere else as firestone if you set chance to 100%. simulated just for science: starting at 640 server fps on 5k procgen map for 80-100% chance - fps drops to 240 50% - 340 fps 20% - 500 fps 10% - 560 fps But if you want every ore to drop certain Item, there's bottom part of config for every node "Default ore bonuses(applies to all ores of this kind)"
  5. shaitobu

    Fire Stones

    Version 1.22

    6 downloads

    Modifies new spawning ore-nodes to burning stones by a set chance. Configurable additional loot rates and custom items yields. Usage: Add bonus rates to ore nodes by given chance as they re-/spawn. Additionaly you can set items to be yield on ore last hit. Add bonus items by default to any ore node. Works with any ResourceDispenser(corpse, tree) if you specify it by prefab shortname, but looks best on ores. config example: { "Ores to Replace": [ { "Shortname": "metal-ore", "Replace chance(0.3 = 0.3%)": 8.0, "Bonus Gather Rate": 3.0, "Bonus List on finished": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ], "Default ore bonuses(applies to all ores of this kind)": [ { "Shortname": "stone-ore", "Bonus items": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ] }
    $7.50
  6. Economics and ServerRewards are added @iMonkey
  7. it currently works with permissions. So you can add timed permission for every bradley to the shop plugin
  8. shaitobu

    failed to call hook

    Changed Status from Pending to Not a Bug
  9. shaitobu

    Countdown wrong

    Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  10. Custom BradleyAI sets skinID = 1231236555. But there would be issue with any other Bradley having ownerID set IF ArmoredTrain is loaded
  11. shaitobu

    failed to call hook

    "UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance" you have do disable sandbox on your server. fastest way and without server restart would be https://codefling.com/plugins/disable-sandbox
  12. ok, there are some problems with it if you have "Change Values" set to true in Bradley Guards. I'd test it later on today. What kind of integration are you looking for? shoudl spawn bots and events but not change health etc. values?
  13. according to what i see in Bradley uards it should work right away. Bradley Guards handle ArmoredTrain and Convoy. I can test it later after i'm home after work
  14. had this on other plugins too if you wipe and don't clear imagelibrary data + sv.files.db
  15. i'd say imagelibrary is dead?
  16. that wil be part of extension too since this one rely on launchsite in path calculations
  17. currently it checks only for permission. you could combine timed permissions and economics for it. But i'll put that on my ToDo list
  18. it doesn't, only launchsite bradley will be replaced. But it is planned to be separate API for other plugins where they could attach to it
  19. there is one in description, at least youtube link
  20. Version 1.5.3

    714 downloads

    Custom Bradley will disable default Bradley at Launch Site and add NPC Trader on it which would spawn APC for your playres. Including vanilla Bradley profile with no restrictions and three additional Profiles. Preview video: ------------------------------------------------------------------------------------------------------------------------------ Data: Profiles and LootTables are stored in /oxide/data/CustomBradley and /oxide/data/CustomBradley/Loot Player buying order(first of): give players permission for free use Item cost (skin ignored) Economics cost ServerRewards cost BankSystem support What is different? It is highly customizable and provides settings for: bradley: HP and recieved damage Cooldown for next call Duration to kill and separate duration to loot can be locked for caller and his/her team (PvE option) profiles with settings and separate loot tables (if not specified vanilla loot is used) view range bradley can see targets at rockets: flight speed (make them slow or make them whoosh) homing missiles (shoot verticaly up then to target(s)) delay between bursts, amount of shells in one burst and delay between each shell machinegun: max. distance bradley will use machinegun (vanilla is 40m) delay between bursts, amount of bullets per burst and delay between each shot bullet damage behavior: adds industrial door to block "safe zone" at vehicle control point near big Rocket (opens depends on settings) prevent bradley from hunting players down and be easy targeted from roof HeatVision! - bradley will see through walls and buildings and try to shoot there
    $49.90
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