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shaitobu

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Everything posted by shaitobu

  1. Changed Status from Pending to Work in Progress
  2. If there was something interfering with spawned entities (another plugin mostly) there's no way to fix it, except you do it
  3. this could be possible, but i think players would mistake it for an event or so?
  4. Hello there and thanks for your Feedback! The only thing i guess it was meant to be a comment for another Plugin? CustomBradleyAI has only one NPC and it's stationary
  5. Weeeell, you can make 100+ on your own. Default Tiers were removed from Plugin as i've noticed that noone cares about what they can create, just take as it is. That's not the way
  6. yes, it's literally the first sentance in description
  7. not true, notifications don't always work but when i see tickets in support, i try to find time to work on them
  8. idk what exactly BotReSpawn does in that Hook it shouldn't. are there any errors in console or ^ spam at the time?
  9. It is in rework currentlz, because it was causing massive lags after may forced update
  10. setting is in profile
  11. these are default FP NPCs
  12. this should be fixed now too, was happening only while Plugin is loading
  13. all fixed
  14. Hey, yeah i've seen that answer.. Silly, i'd update CustomBradley later this week to work with RustRewards and RWs settings
  15. exactly what happens, i guess to post support ticket in RustRewards or wait til Steenamaroo sees it here
  16. Yeah as i see it's prevented by @Steenamaroo in OnEntityDeath attacker.userID == entity.OwnerID should not apply to Bradley/Heli
  17. Then they should work as they detect EntityDeath. In my plugin is nothing changed about it
  18. Do you have RP rewards controlled by other plugin?
  19. Currently not on a list, because Bradley is acting dumb mostly on custom path
  20. if you don’t know, all Russian cards abroad have been disabled for the second year now, so to speak.
  21. in data/profiles
  22. 1. you are admin or 2. you have permission from config costs priority is in plugin description
  23. only admins are immune to cooldowns
  24. how exactly is it working? cooldown isn't applied at all?

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