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Everything posted by shaitobu
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I guess it would be easier if you'd provide bit more informations what's it about
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holidays currently for most ppl and i think most thought "someone already made it" xD If your request can wait for after holidays around 02.01.-03.01. feel free to DM me some more details
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Depends on your playercount and how active they farm. On server start there will be no firestones, they trigger on ore respawn. Player destroys node, and 5 minutes later it respawns somewhere else as firestone if you set chance to 100%. simulated just for science: starting at 640 server fps on 5k procgen map for 80-100% chance - fps drops to 240 50% - 340 fps 20% - 500 fps 10% - 560 fps But if you want every ore to drop certain Item, there's bottom part of config for every node "Default ore bonuses(applies to all ores of this kind)"
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Version 1.22
11 downloads
Modifies new spawning ore-nodes to burning stones by a set chance. Configurable additional loot rates and custom items yields. Usage: Add bonus rates to ore nodes by given chance as they re-/spawn. Additionaly you can set items to be yield on ore last hit. Add bonus items by default to any ore node. Works with any ResourceDispenser(corpse, tree) if you specify it by prefab shortname, but looks best on ores. config example: { "Ores to Replace": [ { "Shortname": "metal-ore", "Replace chance(0.3 = 0.3%)": 8.0, "Bonus Gather Rate": 3.0, "Bonus List on finished": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ], "Default ore bonuses(applies to all ores of this kind)": [ { "Shortname": "stone-ore", "Bonus items": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ] }$7.50 -
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